e93c17b35a
TBR=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1743233002 Review URL: https://codereview.chromium.org/1743233002
317 lines
13 KiB
C++
317 lines
13 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSurface_DEFINED
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#define SkSurface_DEFINED
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#include "SkRefCnt.h"
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#include "SkImage.h"
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#include "SkSurfaceProps.h"
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class SkCanvas;
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class SkPaint;
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class GrContext;
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class GrRenderTarget;
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/**
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* SkSurface represents the backend/results of drawing to a canvas. For raster
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* drawing, the surface will be pixels, but (for example) when drawing into
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* a PDF or Picture canvas, the surface stores the recorded commands.
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*
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* To draw into a canvas, first create the appropriate type of Surface, and
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* then request the canvas from the surface.
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*
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* SkSurface always has non-zero dimensions. If there is a request for a new surface, and either
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* of the requested dimensions are zero, then NULL will be returned.
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*/
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class SK_API SkSurface : public SkRefCnt {
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public:
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/**
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* Create a new surface, using the specified pixels/rowbytes as its
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* backend.
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*
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* If the requested surface cannot be created, or the request is not a
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* supported configuration, NULL will be returned.
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*/
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static SkSurface* NewRasterDirect(const SkImageInfo&, void* pixels, size_t rowBytes,
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const SkSurfaceProps* = NULL);
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/**
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* The same as NewRasterDirect, but also accepts a call-back routine, which is invoked
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* when the surface is deleted, and is passed the pixel memory and the specified context.
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*/
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static SkSurface* NewRasterDirectReleaseProc(const SkImageInfo&, void* pixels, size_t rowBytes,
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void (*releaseProc)(void* pixels, void* context),
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void* context, const SkSurfaceProps* = NULL);
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/**
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* Return a new surface, with the memory for the pixels automatically allocated, but respecting
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* the specified rowBytes. If rowBytes==0, then a default value will be chosen. If a non-zero
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* rowBytes is specified, then any images snapped off of this surface (via newImageSnapshot())
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* are guaranteed to have the same rowBytes.
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*
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* If the requested surface cannot be created, or the request is not a
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* supported configuration, NULL will be returned.
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*/
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static SkSurface* NewRaster(const SkImageInfo&, size_t rowBytes, const SkSurfaceProps*);
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/**
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* Allocate a new surface, automatically computing the rowBytes.
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*/
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static SkSurface* NewRaster(const SkImageInfo&, const SkSurfaceProps* = NULL);
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/**
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* Helper version of NewRaster. It creates a SkImageInfo with the
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* specified width and height, and populates the rest of info to match
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* pixels in SkPMColor format.
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*/
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static SkSurface* NewRasterN32Premul(int width, int height, const SkSurfaceProps* props = NULL) {
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return NewRaster(SkImageInfo::MakeN32Premul(width, height), props);
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}
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/**
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* Return a new surface using the specified render target.
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*/
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static SkSurface* NewRenderTargetDirect(GrRenderTarget*, const SkSurfaceProps*);
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static SkSurface* NewRenderTargetDirect(GrRenderTarget* target) {
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return NewRenderTargetDirect(target, NULL);
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}
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/**
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* Used to wrap a pre-existing backend 3D API texture as a SkSurface. The kRenderTarget flag
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* must be set on GrBackendTextureDesc for this to succeed. Skia will not assume ownership
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* of the texture and the client must ensure the texture is valid for the lifetime of the
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* SkSurface.
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*/
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static SkSurface* NewFromBackendTexture(GrContext*, const GrBackendTextureDesc&,
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const SkSurfaceProps*);
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// Legacy alias
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static SkSurface* NewWrappedRenderTarget(GrContext* ctx, const GrBackendTextureDesc& desc,
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const SkSurfaceProps* props) {
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return NewFromBackendTexture(ctx, desc, props);
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}
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/**
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* Used to wrap a pre-existing 3D API rendering target as a SkSurface. Skia will not assume
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* ownership of the render target and the client must ensure the render target is valid for the
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* lifetime of the SkSurface.
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*/
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static SkSurface* NewFromBackendRenderTarget(GrContext*, const GrBackendRenderTargetDesc&,
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const SkSurfaceProps*);
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/**
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* Used to wrap a pre-existing 3D API texture as a SkSurface. Skia will treat the texture as
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* a rendering target only, but unlike NewFromBackendRenderTarget, Skia will manage and own
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* the associated render target objects (but not the provided texture). The kRenderTarget flag
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* must be set on GrBackendTextureDesc for this to succeed. Skia will not assume ownership
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* of the texture and the client must ensure the texture is valid for the lifetime of the
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* SkSurface.
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*/
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static SkSurface* NewFromBackendTextureAsRenderTarget(
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GrContext*, const GrBackendTextureDesc&, const SkSurfaceProps*);
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/**
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* Return a new surface whose contents will be drawn to an offscreen
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* render target, allocated by the surface.
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*
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* The GrTextureStorageAllocator will be reused if SkImage snapshots create
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* additional textures.
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*/
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static SkSurface* NewRenderTarget(
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GrContext*, SkBudgeted, const SkImageInfo&, int sampleCount,
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const SkSurfaceProps* = NULL, GrTextureStorageAllocator = GrTextureStorageAllocator());
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static SkSurface* NewRenderTarget(GrContext* gr, SkBudgeted b, const SkImageInfo& info) {
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return NewRenderTarget(gr, b, info, 0);
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}
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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/**
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* Returns a unique non-zero, unique value identifying the content of this
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* surface. Each time the content is changed changed, either by drawing
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* into this surface, or explicitly calling notifyContentChanged()) this
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* method will return a new value.
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*
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* If this surface is empty (i.e. has a zero-dimention), this will return
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* 0.
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*/
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uint32_t generationID();
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/**
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* Modes that can be passed to notifyContentWillChange
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*/
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enum ContentChangeMode {
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/**
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* Use this mode if it is known that the upcoming content changes will
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* clear or overwrite prior contents, thus making them discardable.
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*/
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kDiscard_ContentChangeMode,
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/**
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* Use this mode if prior surface contents need to be preserved or
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* if in doubt.
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*/
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kRetain_ContentChangeMode,
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};
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/**
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* Call this if the contents are about to change. This will (lazily) force a new
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* value to be returned from generationID() when it is called next.
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*
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* CAN WE DEPRECATE THIS?
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*/
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void notifyContentWillChange(ContentChangeMode mode);
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enum BackendHandleAccess {
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kFlushRead_BackendHandleAccess, //!< caller may read from the backend object
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kFlushWrite_BackendHandleAccess, //!< caller may write to the backend object
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kDiscardWrite_BackendHandleAccess, //!< caller must over-write the entire backend object
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};
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/*
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* These are legacy aliases which will be removed soon
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*/
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static const BackendHandleAccess kFlushRead_TextureHandleAccess =
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kFlushRead_BackendHandleAccess;
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static const BackendHandleAccess kFlushWrite_TextureHandleAccess =
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kFlushWrite_BackendHandleAccess;
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static const BackendHandleAccess kDiscardWrite_TextureHandleAccess =
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kDiscardWrite_BackendHandleAccess;
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/**
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* Retrieves the backend API handle of the texture used by this surface, or 0 if the surface
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* is not backed by a GPU texture.
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*
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* The returned texture-handle is only valid until the next draw-call into the surface,
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* or the surface is deleted.
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*/
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GrBackendObject getTextureHandle(BackendHandleAccess);
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/**
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* Retrieves the backend API handle of the RenderTarget backing this surface. Callers must
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* ensure this function returns 'true' or else the GrBackendObject will be invalid
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*
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* In OpenGL this will return the FramebufferObject ID.
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*/
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bool getRenderTargetHandle(GrBackendObject*, BackendHandleAccess);
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/**
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* Return a canvas that will draw into this surface. This will always
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* return the same canvas for a given surface, and is manged/owned by the
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* surface. It should not be used when its parent surface has gone out of
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* scope.
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*/
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SkCanvas* getCanvas();
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/**
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* Return a new surface that is "compatible" with this one, in that it will
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* efficiently be able to be drawn into this surface. Typical calling
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* pattern:
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*
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* SkSurface* A = SkSurface::New...();
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* SkCanvas* canvasA = surfaceA->newCanvas();
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* ...
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* SkSurface* surfaceB = surfaceA->newSurface(...);
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* SkCanvas* canvasB = surfaceB->newCanvas();
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* ... // draw using canvasB
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* canvasA->drawSurface(surfaceB); // <--- this will always be optimal!
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*/
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SkSurface* newSurface(const SkImageInfo&);
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/**
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* Returns an image of the current state of the surface pixels up to this
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* point. Subsequent changes to the surface (by drawing into its canvas)
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* will not be reflected in this image. If a copy must be made the Budgeted
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* parameter controls whether it counts against the resource budget
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* (currently for the gpu backend only).
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*/
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SkImage* newImageSnapshot(SkBudgeted = SkBudgeted::kYes);
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/**
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* In rare instances a client may want a unique copy of the SkSurface's contents in an image
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* snapshot. This enum can be used to enforce that the image snapshot's backing store is not
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* shared with another image snapshot or the surface's backing store. This is generally more
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* expensive. This was added for Chromium bug 585250.
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*/
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enum ForceUnique {
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kNo_ForceUnique,
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kYes_ForceUnique
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};
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SkImage* newImageSnapshot(SkBudgeted, ForceUnique);
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/**
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* Though the caller could get a snapshot image explicitly, and draw that,
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* it seems that directly drawing a surface into another canvas might be
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* a common pattern, and that we could possibly be more efficient, since
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* we'd know that the "snapshot" need only live until we've handed it off
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* to the canvas.
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*/
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void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
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/**
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* If the surface has direct access to its pixels (i.e. they are in local
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* RAM) return the const-address of those pixels, and if not null, return
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* the ImageInfo and rowBytes. The returned address is only valid while
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* the surface object is in scope, and no API call is made on the surface
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* or its canvas.
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*
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* On failure, returns NULL and the info and rowBytes parameters are
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* ignored.
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*/
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const void* peekPixels(SkImageInfo* info, size_t* rowBytes);
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/**
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* Copy the pixels from the surface into the specified buffer (pixels + rowBytes),
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* converting them into the requested format (dstInfo). The surface pixels are read
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* starting at the specified (srcX,srcY) location.
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*
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* The specified ImageInfo and (srcX,srcY) offset specifies a source rectangle
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*
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* srcR.setXYWH(srcX, srcY, dstInfo.width(), dstInfo.height());
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*
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* srcR is intersected with the bounds of the base-layer. If this intersection is not empty,
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* then we have two sets of pixels (of equal size). Replace the dst pixels with the
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* corresponding src pixels, performing any colortype/alphatype transformations needed
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* (in the case where the src and dst have different colortypes or alphatypes).
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*
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* This call can fail, returning false, for several reasons:
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* - If srcR does not intersect the surface bounds.
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* - If the requested colortype/alphatype cannot be converted from the surface's types.
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*/
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bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
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int srcX, int srcY);
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const SkSurfaceProps& props() const { return fProps; }
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/**
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* Issue any pending surface IO to the current backend 3D API and resolve any surface MSAA.
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*/
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void prepareForExternalIO();
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protected:
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SkSurface(int width, int height, const SkSurfaceProps*);
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SkSurface(const SkImageInfo&, const SkSurfaceProps*);
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// called by subclass if their contents have changed
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void dirtyGenerationID() {
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fGenerationID = 0;
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}
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private:
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const SkSurfaceProps fProps;
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const int fWidth;
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const int fHeight;
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uint32_t fGenerationID;
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typedef SkRefCnt INHERITED;
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};
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#endif
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