skia2/experimental/wasm-skp-debugger/debugger_bindings.cpp
Nathaniel Nifong 46f5ee1561 Add selectable GPU backend to wasm debugger
Bug: skia:
Change-Id: If34e08cb320a141cb838caafeffa4f1f69c5234f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201404
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-03-15 15:34:28 +00:00

255 lines
9.9 KiB
C++

/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkDebugCanvas.h"
#include "SkJSONWriter.h"
#include "SkPicture.h"
#include "SkSurface.h"
#include "UrlDataManager.h"
#include <emscripten.h>
#include <emscripten/bind.h>
#if SK_SUPPORT_GPU
#include "GrBackendSurface.h"
#include "GrContext.h"
#include "GrGLInterface.h"
#include "GrGLTypes.h"
#include <GL/gl.h>
#include <emscripten/html5.h>
#endif
using JSColor = int32_t;
struct SimpleImageInfo {
int width;
int height;
SkColorType colorType;
SkAlphaType alphaType;
};
SkImageInfo toSkImageInfo(const SimpleImageInfo& sii) {
return SkImageInfo::Make(sii.width, sii.height, sii.colorType, sii.alphaType);
}
class SkpDebugPlayer {
public:
SkpDebugPlayer() {}
/* loadSkp deserializes a skp file that has been copied into the shared WASM memory.
* cptr - a pointer to the data to deserialize.
* length - length of the data in bytes.
* The caller must allocate the memory with M._malloc where M is the wasm module in javascript
* and copy the data into M.buffer at the pointer returned by malloc.
*
* uintptr_t is used here because emscripten will not allow binding of functions with pointers
* to primitive types. We can instead pass a number and cast it to whatever kind of
* pointer we're expecting.
*/
void loadSkp(uintptr_t cptr, int length) {
const auto* data = reinterpret_cast<const uint8_t*>(cptr);
// note overloaded = operator that actually does a move
fPicture = SkPicture::MakeFromData(data, length);
if (!fPicture) {
SkDebugf("Unable to parse SKP file.\n");
return;
}
SkDebugf("Parsed SKP file.\n");
// Make debug canvas using bounds from SkPicture
fBounds = fPicture->cullRect().roundOut();
fDebugCanvas.reset(new SkDebugCanvas(fBounds));
SkDebugf("SkDebugCanvas created.\n");
// Only draw picture to the debug canvas once.
fDebugCanvas->drawPicture(fPicture);
SkDebugf("Added picture with %d commands.\n", fDebugCanvas->getSize());
}
/* drawTo asks the debug canvas to draw from the beginning of the picture
* to the given command and flush the canvas.
*/
void drawTo(SkSurface* surface, int32_t index) {
fDebugCanvas->drawTo(surface->getCanvas(), index);
surface->getCanvas()->flush();
}
const SkIRect& getBounds() { return fBounds; }
void setOverdrawVis(bool on) { fDebugCanvas->setOverdrawViz(on); }
void setGpuOpBounds(bool on) { fDebugCanvas->setDrawGpuOpBounds(on); }
void setClipVizColor(JSColor color) {
SkDebugf("Setting clip vis color to %d\n", color);
fDebugCanvas->setClipVizColor(SkColor(color));
}
int getSize() const { return fDebugCanvas->getSize(); }
void deleteCommand(int index) { fDebugCanvas->deleteDrawCommandAt(index); }
void setCommandVisibility(int index, bool visible) {
fDebugCanvas->toggleCommand(index, visible);
}
// Return the command list in JSON representation as a string
std::string jsonCommandList(sk_sp<SkSurface> surface) {
SkDynamicMemoryWStream stream;
SkJSONWriter writer(&stream, SkJSONWriter::Mode::kFast);
// Note that the root url provided here may need to change in the production deployment.
// this will be prepended to any links that are created in the json command list.
UrlDataManager udm(SkString("/"));
writer.beginObject(); // root
// Some vals currently hardcoded until gpu is supported
writer.appendString("mode", "cpu");
writer.appendBool("drawGpuOpBounds", fDebugCanvas->getDrawGpuOpBounds());
writer.appendS32("colorMode", SkColorType::kRGBA_8888_SkColorType);
fDebugCanvas->toJSON(writer, udm, getSize(), surface->getCanvas());
writer.endObject(); // root
writer.flush();
auto skdata = stream.detachAsData();
// Convert skdata to string_view, which accepts a length
std::string_view data_view(reinterpret_cast<const char*>(skdata->data()), skdata->size());
// and string_view to string, which emscripten understands.
return std::string(data_view);
}
private:
// admission of ignorance - don't know when to use unique pointer or sk_sp
std::unique_ptr<SkDebugCanvas> fDebugCanvas;
sk_sp<SkPicture> fPicture;
SkIRect fBounds;
};
#if SK_SUPPORT_GPU
sk_sp<GrContext> MakeGrContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context)
{
EMSCRIPTEN_RESULT r = emscripten_webgl_make_context_current(context);
if (r < 0) {
SkDebugf("failed to make webgl context current %d\n", r);
return nullptr;
}
// setup GrContext
auto interface = GrGLMakeNativeInterface();
// setup contexts
sk_sp<GrContext> grContext(GrContext::MakeGL(interface));
return grContext;
}
sk_sp<SkSurface> MakeOnScreenGLSurface(sk_sp<GrContext> grContext, int width, int height) {
glClearColor(0, 0, 0, 0);
glClearStencil(0);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
// Wrap the frame buffer object attached to the screen in a Skia render
// target so Skia can render to it
GrGLint buffer;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &buffer);
GrGLFramebufferInfo info;
info.fFBOID = (GrGLuint) buffer;
SkColorType colorType;
info.fFormat = GL_RGBA8;
colorType = kRGBA_8888_SkColorType;
GrBackendRenderTarget target(width, height, 0, 8, info);
sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(grContext.get(), target,
kBottomLeft_GrSurfaceOrigin,
colorType, nullptr, nullptr));
return surface;
}
sk_sp<SkSurface> MakeRenderTarget(sk_sp<GrContext> grContext, int width, int height) {
SkImageInfo info = SkImageInfo::MakeN32(width, height, SkAlphaType::kPremul_SkAlphaType);
sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(grContext.get(),
SkBudgeted::kYes,
info, 0,
kBottomLeft_GrSurfaceOrigin,
nullptr, true));
return surface;
}
sk_sp<SkSurface> MakeRenderTarget(sk_sp<GrContext> grContext, SimpleImageInfo sii) {
sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(grContext.get(),
SkBudgeted::kYes,
toSkImageInfo(sii), 0,
kBottomLeft_GrSurfaceOrigin,
nullptr, true));
return surface;
}
#endif
using namespace emscripten;
EMSCRIPTEN_BINDINGS(my_module) {
// The main class that the JavaScript in index.html uses
class_<SkpDebugPlayer>("SkpDebugPlayer")
.constructor<>()
.function("loadSkp", &SkpDebugPlayer::loadSkp, allow_raw_pointers())
.function("drawTo", &SkpDebugPlayer::drawTo, allow_raw_pointers())
.function("getBounds", &SkpDebugPlayer::getBounds)
.function("setOverdrawVis", &SkpDebugPlayer::setOverdrawVis)
.function("setClipVizColor", &SkpDebugPlayer::setClipVizColor)
.function("getSize", &SkpDebugPlayer::getSize)
.function("deleteCommand", &SkpDebugPlayer::deleteCommand)
.function("setCommandVisibility", &SkpDebugPlayer::setCommandVisibility)
.function("jsonCommandList", &SkpDebugPlayer::jsonCommandList, allow_raw_pointers());
// Structs used as arguments or returns to the functions above
value_object<SkIRect>("SkIRect")
.field("fLeft", &SkIRect::fLeft)
.field("fTop", &SkIRect::fTop)
.field("fRight", &SkIRect::fRight)
.field("fBottom", &SkIRect::fBottom);
// Symbols needed by cpu.js to perform surface creation and flushing.
enum_<SkColorType>("ColorType")
.value("RGBA_8888", SkColorType::kRGBA_8888_SkColorType);
enum_<SkAlphaType>("AlphaType")
.value("Unpremul", SkAlphaType::kUnpremul_SkAlphaType);
value_object<SimpleImageInfo>("SkImageInfo")
.field("width", &SimpleImageInfo::width)
.field("height", &SimpleImageInfo::height)
.field("colorType", &SimpleImageInfo::colorType)
.field("alphaType", &SimpleImageInfo::alphaType);
constant("TRANSPARENT", (JSColor) SK_ColorTRANSPARENT);
function("_getRasterDirectSurface", optional_override([](const SimpleImageInfo ii,
uintptr_t /* uint8_t* */ pPtr,
size_t rowBytes)->sk_sp<SkSurface> {
uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
SkImageInfo imageInfo = toSkImageInfo(ii);
return SkSurface::MakeRasterDirect(imageInfo, pixels, rowBytes, nullptr);
}), allow_raw_pointers());
class_<SkSurface>("SkSurface")
.smart_ptr<sk_sp<SkSurface>>("sk_sp<SkSurface>")
.function("width", &SkSurface::width)
.function("height", &SkSurface::height)
.function("_flush", select_overload<void()>(&SkSurface::flush))
.function("getCanvas", &SkSurface::getCanvas, allow_raw_pointers());
class_<SkCanvas>("SkCanvas")
.function("clear", optional_override([](SkCanvas& self, JSColor color)->void {
// JS side gives us a signed int instead of an unsigned int for color
// Add a optional_override to change it out.
self.clear(SkColor(color));
}));
#if SK_SUPPORT_GPU
class_<GrContext>("GrContext")
.smart_ptr<sk_sp<GrContext>>("sk_sp<GrContext>");
function("currentContext", &emscripten_webgl_get_current_context);
function("setCurrentContext", &emscripten_webgl_make_context_current);
function("MakeGrContext", &MakeGrContext);
function("MakeOnScreenGLSurface", &MakeOnScreenGLSurface);
function("MakeRenderTarget", select_overload<sk_sp<SkSurface>(
sk_sp<GrContext>, int, int)>(&MakeRenderTarget));
function("MakeRenderTarget", select_overload<sk_sp<SkSurface>(
sk_sp<GrContext>, SimpleImageInfo)>(&MakeRenderTarget));
constant("gpu", true);
#endif
}