skia2/gm/perlinnoise.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

202 lines
6.1 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/effects/SkPerlinNoiseShader.h"
#include <utility>
namespace {
enum class Type {
kFractalNoise,
kTurbulence,
};
} // anonymous ns
class PerlinNoiseGM : public skiagm::GM {
public:
PerlinNoiseGM() {
this->setBGColor(0xFF000000);
fSize = SkISize::Make(80, 80);
}
protected:
virtual SkString onShortName() {
return SkString("perlinnoise");
}
virtual SkISize onISize() {
return SkISize::Make(200, 500);
}
void drawRect(SkCanvas* canvas, int x, int y, const SkPaint& paint, const SkISize& size) {
canvas->save();
canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()),
SkIntToScalar(size.height()));
canvas->drawRect(r, paint);
canvas->restore();
}
void test(SkCanvas* canvas, int x, int y, Type type,
float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
bool stitchTiles) {
SkISize tileSize = SkISize::Make(fSize.width() / 2, fSize.height() / 2);
sk_sp<SkShader> shader = (type == Type::kFractalNoise) ?
SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
seed, stitchTiles ? &tileSize : nullptr) :
SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
seed, stitchTiles ? &tileSize : nullptr);
SkPaint paint;
paint.setShader(std::move(shader));
if (stitchTiles) {
drawRect(canvas, x, y, paint, tileSize);
x += tileSize.width();
drawRect(canvas, x, y, paint, tileSize);
y += tileSize.width();
drawRect(canvas, x, y, paint, tileSize);
x -= tileSize.width();
drawRect(canvas, x, y, paint, tileSize);
} else {
drawRect(canvas, x, y, paint, fSize);
}
}
virtual void onDraw(SkCanvas* canvas) {
canvas->clear(SK_ColorBLACK);
test(canvas, 0, 0, Type::kFractalNoise,
0.1f, 0.1f, 0, 0, false);
test(canvas, 100, 0, Type::kTurbulence,
0.1f, 0.1f, 0, 0, false);
test(canvas, 0, 100, Type::kFractalNoise,
0.1f, 0.1f, 2, 0, false);
test(canvas, 100, 100, Type::kFractalNoise,
0.05f, 0.1f, 1, 0, true);
test(canvas, 0, 200, Type::kTurbulence,
0.1f, 0.1f, 1, 0, true);
test(canvas, 100, 200, Type::kTurbulence,
0.2f, 0.4f, 5, 0, false);
test(canvas, 0, 300, Type::kFractalNoise,
0.1f, 0.1f, 3, 1, false);
test(canvas, 100, 300, Type::kFractalNoise,
0.1f, 0.1f, 3, 4, false);
canvas->scale(0.75f, 1.0f);
test(canvas, 0, 400, Type::kFractalNoise,
0.1f, 0.1f, 2, 0, false);
test(canvas, 100, 400, Type::kFractalNoise,
0.1f, 0.05f, 1, 0, true);
}
private:
typedef GM INHERITED;
SkISize fSize;
};
class PerlinNoiseGM2 : public skiagm::GM {
public:
PerlinNoiseGM2() {
fSize = SkISize::Make(80, 80);
}
protected:
virtual SkString onShortName() {
return SkString("perlinnoise_localmatrix");
}
virtual SkISize onISize() {
return SkISize::Make(640, 480);
}
void install(SkPaint* paint, Type type,
float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
bool stitchTiles) {
sk_sp<SkShader> shader = (type == Type::kFractalNoise) ?
SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
seed, stitchTiles ? &fSize : nullptr) :
SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
seed, stitchTiles ? &fSize : nullptr);
paint->setShader(std::move(shader));
}
virtual void onDraw(SkCanvas* canvas) {
canvas->translate(10, 10);
SkPaint paint;
this->install(&paint, Type::kFractalNoise, 0.1f, 0.1f, 2, 0, false);
const SkScalar w = SkIntToScalar(fSize.width());
const SkScalar h = SkIntToScalar(fSize.height());
SkRect r = SkRect::MakeWH(w, h);
canvas->drawRect(r, paint);
canvas->save();
canvas->translate(w * 5/4, 0);
canvas->drawRect(r, paint);
canvas->restore();
canvas->save();
canvas->translate(0, h + 10);
canvas->scale(2, 2);
canvas->drawRect(r, paint);
canvas->restore();
canvas->save();
canvas->translate(w + 100, h + 10);
canvas->scale(2, 2);
canvas->drawRect(r, paint);
canvas->restore();
// The next row should draw the same as the previous, even though we are using a local
// matrix instead of the canvas.
canvas->translate(0, h * 2 + 10);
SkMatrix lm;
lm.setScale(2, 2);
paint.setShader(paint.getShader()->makeWithLocalMatrix(lm));
r.fRight += r.width();
r.fBottom += r.height();
canvas->save();
canvas->translate(0, h + 10);
canvas->drawRect(r, paint);
canvas->restore();
canvas->save();
canvas->translate(w + 100, h + 10);
canvas->drawRect(r, paint);
canvas->restore();
}
private:
typedef GM INHERITED;
SkISize fSize;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return new PerlinNoiseGM; )
DEF_GM( return new PerlinNoiseGM2; )