skia2/include/private/GrColor.h
Brian Osman 00b2939890 Remove some more GrColor references
Bug: skia:
Change-Id: I395395b1cd81a1d45ca779b2273015c8ed9fb882
Reviewed-on: https://skia-review.googlesource.com/c/168361
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-11-06 13:34:25 +00:00

94 lines
2.9 KiB
C

/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrColor_DEFINED
#define GrColor_DEFINED
#include "SkColor.h"
#include "SkColorPriv.h"
/**
* GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is
* premultiplied or not depends on the context in which it is being used.
*/
typedef uint32_t GrColor;
// shift amount to assign a component to a GrColor int
// These shift values are chosen for compatibility with GL attrib arrays
// ES doesn't allow BGRA vertex attrib order so if they were not in this order
// we'd have to swizzle in shaders.
#ifdef SK_CPU_BENDIAN
#define GrColor_SHIFT_R 24
#define GrColor_SHIFT_G 16
#define GrColor_SHIFT_B 8
#define GrColor_SHIFT_A 0
#else
#define GrColor_SHIFT_R 0
#define GrColor_SHIFT_G 8
#define GrColor_SHIFT_B 16
#define GrColor_SHIFT_A 24
#endif
/**
* Pack 4 components (RGBA) into a GrColor int
*/
static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) {
SkASSERT((uint8_t)r == r);
SkASSERT((uint8_t)g == g);
SkASSERT((uint8_t)b == b);
SkASSERT((uint8_t)a == a);
return (r << GrColor_SHIFT_R) |
(g << GrColor_SHIFT_G) |
(b << GrColor_SHIFT_B) |
(a << GrColor_SHIFT_A);
}
/**
* Packs a color with an alpha channel replicated across all four channels.
*/
static inline GrColor GrColorPackA4(unsigned a) {
SkASSERT((uint8_t)a == a);
return (a << GrColor_SHIFT_R) |
(a << GrColor_SHIFT_G) |
(a << GrColor_SHIFT_B) |
(a << GrColor_SHIFT_A);
}
// extract a component (byte) from a GrColor int
#define GrColorUnpackR(color) (((color) >> GrColor_SHIFT_R) & 0xFF)
#define GrColorUnpackG(color) (((color) >> GrColor_SHIFT_G) & 0xFF)
#define GrColorUnpackB(color) (((color) >> GrColor_SHIFT_B) & 0xFF)
#define GrColorUnpackA(color) (((color) >> GrColor_SHIFT_A) & 0xFF)
/**
* Since premultiplied means that alpha >= color, we construct a color with
* each component==255 and alpha == 0 to be "illegal"
*/
#define GrColor_ILLEGAL (~(0xFF << GrColor_SHIFT_A))
#define GrColor_WHITE 0xFFFFFFFF
static inline GrColor GrColorMul(GrColor c0, GrColor c1) {
U8CPU r = SkMulDiv255Round(GrColorUnpackR(c0), GrColorUnpackR(c1));
U8CPU g = SkMulDiv255Round(GrColorUnpackG(c0), GrColorUnpackG(c1));
U8CPU b = SkMulDiv255Round(GrColorUnpackB(c0), GrColorUnpackB(c1));
U8CPU a = SkMulDiv255Round(GrColorUnpackA(c0), GrColorUnpackA(c1));
return GrColorPackRGBA(r, g, b, a);
}
/** Normalizes and coverts an uint8_t to a float. [0, 255] -> [0.0, 1.0] */
static inline float GrNormalizeByteToFloat(uint8_t value) {
static const float ONE_OVER_255 = 1.f / 255.f;
return value * ONE_OVER_255;
}
#endif