skia2/tools/sk_app/ios
Brian Salomon 00ba5ef4a6 Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"
This reverts commit f6784a8c84.

Reason for revert: breakage of builds

Original change's description:
> Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
> 
> Misc fixes to omit GL-dependent targets and fix assumptions that
> SK_SUPPORT_GPU implies SK_GL.
> 
> Bug: skia:10051
> Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I4e02f675fd8820ed3c8efee192c64e570a23c3e5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10051
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-18 14:42:28 +00:00
..
GLWindowContext_ios.mm Get Metal running on iOS viewer. 2019-09-03 14:07:39 +00:00
main_ios.mm Fix memory leak in iOS viewer. 2019-11-04 20:35:21 +00:00
MetalWindowContext_ios.mm Get Metal running on iOS viewer. 2019-09-03 14:07:39 +00:00
RasterWindowContext_ios.mm Get Metal running on iOS viewer. 2019-09-03 14:07:39 +00:00
Window_ios.h Switch to new IOS windowing system. 2019-08-29 20:13:03 +00:00
Window_ios.mm Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots" 2020-03-18 14:42:28 +00:00
WindowContextFactory_ios.h Get Metal running on iOS viewer. 2019-09-03 14:07:39 +00:00