c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGRoundEffect_DEFINED
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#define SkSGRoundEffect_DEFINED
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#include "modules/sksg/include/SkSGGeometryNode.h"
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#include "include/core/SkPath.h"
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namespace sksg {
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/**
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* Concrete Geometry node, applying a rounded-corner effect to its child.
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*/
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class RoundEffect final : public GeometryNode {
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public:
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static sk_sp<RoundEffect> Make(sk_sp<GeometryNode> child) {
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return child ? sk_sp<RoundEffect>(new RoundEffect(std::move(child))) : nullptr;
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}
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~RoundEffect() override;
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SG_ATTRIBUTE(Radius, SkScalar, fRadius)
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protected:
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void onClip(SkCanvas*, bool antiAlias) const override;
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void onDraw(SkCanvas*, const SkPaint&) const override;
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bool onContains(const SkPoint&) const override;
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SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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SkPath onAsPath() const override;
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private:
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explicit RoundEffect(sk_sp<GeometryNode>);
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const sk_sp<GeometryNode> fChild;
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SkPath fRoundedPath;
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SkScalar fRadius = 0;
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using INHERITED = GeometryNode;
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};
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} // namespace sksg
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#endif // SkSGRoundEffect_DEFINED
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