4013db8e08
Tie the SDL GL context to the Window, not the context. Deleting the context causes the window to render a frame of black - this keeps the context alive along with the window, so that never happens. Change-Id: Id4df18a6f2fe09f617ec2ff1809d000f18f547ba Reviewed-on: https://skia-review.googlesource.com/107941 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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GLWindowContext_mac.cpp | ||
main_mac.cpp | ||
RasterWindowContext_mac.cpp | ||
Window_mac.cpp | ||
Window_mac.h | ||
WindowContextFactory_mac.h |