011d166d37
Prior to this CL, we always used raster-pipeline if the device had a colorspace. In this CL, we defer to individual shaders to decide if they can still use the legacy path (onMakeContext). The motivation is purely performance (and perhaps short-term backwards compat): the legacy blits are usually faster, so staying in them (as long as we still draw correctly) is preferable. Causes some (mostly unimportant) rebaselines, esp. around bilerp, as the rasterpipeline does a much better (but slower) job of it, and now we will use the legacy bilerp more often. Bug: skia:8793 Change-Id: I1e7e482a863a1a09ffef86a87e2aa9a4a8d1b9b5 Reviewed-on: https://skia-review.googlesource.com/c/195888 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@google.com> |
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android | ||
atlastext | ||
c | ||
codec | ||
config | ||
core | ||
docs | ||
effects | ||
encode | ||
gpu | ||
pathops | ||
ports | ||
private | ||
svg | ||
third_party/vulkan | ||
utils |