7ef28f35a2
This reverts commit7fa5c31c2c
. Reason for revert: Relanding this change now that other fixes have landed. Original change's description: > Revert "Plumb GrBackendTexture throughout skia." > > This reverts commit7da62b9059
. > > Reason for revert: fix android roll > > Original change's description: > > Plumb GrBackendTexture throughout skia. > > > > Bug: skia: > > Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875 > > Reviewed-on: https://skia-review.googlesource.com/13645 > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,stani@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I5cb8763cc837c83ebc6d10366fe2dd3efe35fb89 > Reviewed-on: https://skia-review.googlesource.com/13773 > Reviewed-by: Stan Iliev <stani@google.com> > Commit-Queue: Stan Iliev <stani@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,stani@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: I92bc074e4fe37fa5c83186afadc472c03802e8f2 Reviewed-on: https://skia-review.googlesource.com/13975 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
191 lines
6.5 KiB
C++
191 lines
6.5 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#if SK_SUPPORT_GPU
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#include "GrBackendSurface.h"
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#include "GrContext.h"
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#include "GrGpu.h"
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#include "GrTest.h"
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#include "gl/GrGLContext.h"
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#include "SkBitmap.h"
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#include "SkGradientShader.h"
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#include "SkImage.h"
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namespace skiagm {
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class RectangleTexture : public GM {
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public:
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RectangleTexture() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("rectangle_texture");
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}
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SkISize onISize() override {
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return SkISize::Make(1035, 240);
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}
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void fillPixels(int width, int height, void *pixels) {
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SkBitmap bmp;
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bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4);
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bmp.setPixels(pixels);
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SkPaint paint;
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SkCanvas canvas(bmp);
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SkPoint pts[] = { {0, 0}, {0, SkIntToScalar(height)} };
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SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 };
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paint.setShader(SkGradientShader::MakeLinear(pts, colors0, nullptr, 2,
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SkShader::kClamp_TileMode));
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canvas.drawPaint(paint);
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SkColor colors1[] = { 0xFFA07010 , 0xFFA02080 };
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paint.setAntiAlias(true);
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paint.setShader(SkGradientShader::MakeLinear(pts, colors1, nullptr, 2,
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SkShader::kClamp_TileMode));
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canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2,
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SkIntToScalar(width + height) / 5, paint);
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}
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sk_sp<SkImage> createRectangleTextureImg(GrContext* context, int width, int height,
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void* pixels) {
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if (!context) {
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return nullptr;
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}
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GrGpu* gpu = context->getGpu();
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if (!gpu) {
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return nullptr;
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}
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const GrGLContext* glCtx = gpu->glContextForTesting();
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if (!glCtx) {
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return nullptr;
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}
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if (!(kGL_GrGLStandard == glCtx->standard() && glCtx->version() >= GR_GL_VER(3, 1)) &&
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!glCtx->hasExtension("GL_ARB_texture_rectangle")) {
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return nullptr;
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}
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// We will always create the GL texture as GL_RGBA, however the pixels uploaded may be
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// be RGBA or BGRA, depending on how SkPMColor was compiled.
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GrGLenum format;
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if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) {
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format = GR_GL_BGRA;
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} else {
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SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig);
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format = GR_GL_RGBA;
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}
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const GrGLInterface* gl = glCtx->interface();
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// Useful for debugging whether errors result from use of RECTANGLE
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// #define TARGET GR_GL_TEXTURE_2D
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#define TARGET GR_GL_TEXTURE_RECTANGLE
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GrGLuint id = 0;
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GR_GL_CALL(gl, GenTextures(1, &id));
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GR_GL_CALL(gl, BindTexture(TARGET, id));
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GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
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GR_GL_NEAREST));
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GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
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GR_GL_NEAREST));
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GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
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GR_GL_CLAMP_TO_EDGE));
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GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
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GR_GL_CLAMP_TO_EDGE));
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GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
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format, GR_GL_UNSIGNED_BYTE, pixels));
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context->resetContext();
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GrGLTextureInfo info;
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info.fID = id;
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info.fTarget = TARGET;
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GrBackendTexture rectangleTex(width, height, kRGBA_8888_GrPixelConfig, &info);
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if (sk_sp<SkImage> image = SkImage::MakeFromAdoptedTexture(context, rectangleTex,
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kTopLeft_GrSurfaceOrigin)) {
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return image;
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}
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GR_GL_CALL(gl, DeleteTextures(1, &id));
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return nullptr;
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}
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void onDraw(SkCanvas* canvas) override {
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GrContext *context = canvas->getGrContext();
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if (!context) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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constexpr int kWidth = 50;
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constexpr int kHeight = 50;
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constexpr SkScalar kPad = 5.f;
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SkPMColor pixels[kWidth * kHeight];
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this->fillPixels(kWidth, kHeight, pixels);
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sk_sp<SkImage> rectImg(this->createRectangleTextureImg(context, kWidth, kHeight, pixels));
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if (!rectImg) {
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SkPaint paint;
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paint.setAntiAlias(true);
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const char* kMsg = "Could not create rectangle texture image.";
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canvas->drawText(kMsg, strlen(kMsg), 10, 100, paint);
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return;
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}
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constexpr SkFilterQuality kQualities[] = {
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kNone_SkFilterQuality,
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kLow_SkFilterQuality,
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kMedium_SkFilterQuality,
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kHigh_SkFilterQuality,
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};
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constexpr SkScalar kScales[] = { 1.0f, 1.2f, 0.75f };
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canvas->translate(kPad, kPad);
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for (auto s : kScales) {
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canvas->save();
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canvas->scale(s, s);
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for (auto q : kQualities) {
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SkPaint plainPaint;
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plainPaint.setFilterQuality(q);
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canvas->drawImage(rectImg.get(), 0, 0, &plainPaint);
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canvas->translate(kWidth + kPad, 0);
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SkPaint clampPaint;
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clampPaint.setFilterQuality(q);
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clampPaint.setShader(rectImg->makeShader(SkShader::kClamp_TileMode,
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SkShader::kClamp_TileMode));
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canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), clampPaint);
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canvas->translate(kWidth * 1.5f + kPad, 0);
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SkPaint repeatPaint;
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repeatPaint.setFilterQuality(q);
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repeatPaint.setShader(rectImg->makeShader(SkShader::kRepeat_TileMode,
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SkShader::kMirror_TileMode));
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canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), repeatPaint);
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canvas->translate(1.5f * kWidth + kPad, 0);
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}
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canvas->restore();
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canvas->translate(0, kPad + 1.5f * kHeight * s);
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}
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}
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private:
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typedef GM INHERITED;
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};
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DEF_GM(return new RectangleTexture;)
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}
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#endif
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