3793335614
Switches Shape to store kRect types as skgpu::Rect instead of SkRect, although it can be constructed or set from an SkRect. It returns a Rect from rect() and bounds() now. Also switches out the line to be constructed from float2's, and re-use the fRect storage to store the first segment vertex in topLeft and the second vertex in botRight. Bug: skia:12466 Change-Id: I1032fb6f222b0853305186c0e34091b014ae0cea Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460577 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
119 lines
4.3 KiB
C++
119 lines
4.3 KiB
C++
/*
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* Copyright 2021 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "experimental/graphite/src/geom/Rect.h"
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#include "tests/Test.h"
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namespace skgpu {
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#define CHECK(A) REPORTER_ASSERT(reporter, A)
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DEF_GRAPHITE_TEST(skgpu_Rect, reporter) {
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const SkRect skRect = SkRect::MakeLTRB(1,-3,4,0);
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const Rect rect = skRect;
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CHECK(rect == rect);
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CHECK(rect == skRect); // promotes 'skRect' to a Rect for ==
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CHECK(rect.asSkRect() == skRect); // converts 'rect' to SkRect for ==
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for (const float l : {0,1,2}) {
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for (const float t : {-4,-3,-2}) {
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for (const float r : {3,4,5}) {
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for (const float b : {-1,0,1}) {
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const Rect rect2(l,t,r,b);
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const SkRect skRect2{l,t,r,b};
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CHECK(rect2 == rect2);
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CHECK(rect2 == Rect(float2(l,t), float2(r,b)));
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CHECK(rect2 == Rect(skRect2));
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CHECK(rect2.asSkRect() == skRect2);
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CHECK((rect2 == rect) == (rect == rect2));
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CHECK((rect2 != rect) == (rect != rect2));
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CHECK((rect != rect2) == !(rect == rect2));
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CHECK(rect2 == Rect::XYWH(l, t, r - l, b - t));
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CHECK(rect2 == Rect::XYWH(float2(l, t), float2(r - l, b - t)));
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if (l == 0 && t == 0) {
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CHECK(rect2 == Rect::WH(r - l, b - t));
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CHECK(rect2 == Rect::WH(float2(r - l, b - t)));
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}
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CHECK(rect2 == Rect::FromVals(rect2.vals()));
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CHECK(rect2.x() == l);
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CHECK(rect2.y() == t);
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CHECK(rect2.left() == l);
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CHECK(rect2.top() == t);
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CHECK(rect2.right() == r);
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CHECK(rect2.bot() == b);
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CHECK(all(rect2.topLeft() == float2(l,t)));
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CHECK(all(rect2.botRight() == float2(r,b)));
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CHECK(all(rect2.ltrb() == float4(l,t,r,b)));
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CHECK(all(rect2.vals() == float4(l,t,-r,-b)));
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Rect setTest(-99,-99,99,99);
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CHECK(setTest != rect2);
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setTest.setLeft(l);
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setTest.setTop(t);
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setTest.setRight(r);
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setTest.setBot(b);
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CHECK(setTest == rect2);
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setTest = Rect(-99,-99,99,99);
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CHECK(setTest != rect2);
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setTest.setTopLeft({l,t});
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setTest.setBotRight({r,b});
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CHECK(setTest == rect2);
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for (int i = 0; i < 4; ++i) {
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Rect rnan = rect2;
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CHECK(!rnan.isEmptyNegativeOrNaN());
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rnan.vals()[i] = std::numeric_limits<float>::quiet_NaN();
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CHECK(rnan.isEmptyNegativeOrNaN());
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}
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CHECK(all(rect2.size() == float2(skRect2.width(), skRect2.height())));
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CHECK(all(rect2.center() == float2(skRect2.centerX(), skRect2.centerY())));
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CHECK(rect2.area() == skRect2.height() * skRect2.width());
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CHECK(rect.intersects(rect2) == rect2.intersects(rect));
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CHECK(rect.intersects(rect2) == skRect.intersects(skRect2));
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CHECK(rect.contains(rect2) == skRect.contains(skRect2));
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CHECK(rect2.contains(rect) == skRect2.contains(skRect));
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CHECK(rect2.makeRoundIn() == SkRect::Make(skRect2.roundIn()));
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CHECK(rect2.makeRoundOut() == SkRect::Make(skRect2.roundOut()));
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CHECK(rect2.makeInset(.5f) == skRect2.makeInset(.5f, .5f));
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CHECK(rect2.makeInset({.5f, -.25f}) == skRect2.makeInset(.5f, -.25f));
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CHECK(rect2.makeOutset(.5f) == skRect2.makeOutset(.5f, .5f));
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CHECK(rect2.makeOutset({.5f, -.25f}) == skRect2.makeOutset(.5f, -.25f));
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CHECK(rect2.makeOffset({.5f, -.25f}) == skRect2.makeOffset(.5f, -.25f));
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SkRect skJoin = skRect;
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skJoin.join(skRect2);
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CHECK(rect.makeJoin(rect2) == skJoin);
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CHECK(rect.makeJoin(rect2) == rect2.makeJoin(rect));
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CHECK(rect.intersects(rect2) == !rect.makeIntersect(rect2).isEmptyNegativeOrNaN());
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CHECK(rect.makeIntersect(rect2) == rect2.makeIntersect(rect));
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if (rect.intersects(rect2)) {
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CHECK(skRect.intersects(skRect2));
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SkRect skIsect;
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CHECK(skIsect.intersect(skRect, skRect2));
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CHECK(rect.makeIntersect(rect2) == Rect(skIsect));
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}
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const Rect rect3{r,b,l,t}; // intentionally out of order
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const SkRect skRect3{r,b,l,t};
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CHECK(rect3.isEmptyNegativeOrNaN());
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CHECK(skRect3.isEmpty());
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CHECK(rect3.makeSorted() == skRect3.makeSorted());
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CHECK(rect3.makeSorted() == rect2);
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}}}}
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}
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} // namespace skgpu
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