skia2/tests/GpuLayerCacheTest.cpp
robertphillips 01d6e5f462 Use variable length key (rather than accumulated matrix) as save layer hoisting key
Adding the rendering canvas' CTM to the layer hoisting key (i.e., Add support for hoisting layers in pictures drawn with a matrix - https://codereview.chromium.org/748853002/) has increased the cache miss rate due to accumulated floating point error. This CL fixes part of the issue by using the chain of operation indices leading to each saveLayer as the key. The canvas' CTM must still form part of the key but should be less subject to accumulated error.

BUG=skia:2315

Review URL: https://codereview.chromium.org/753253002
2014-12-01 09:09:27 -08:00

249 lines
9.2 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrContextFactory.h"
#include "GrLayerCache.h"
#include "SkPictureRecorder.h"
#include "Test.h"
class TestingAccess {
public:
static int NumLayers(GrLayerCache* cache) {
return cache->numLayers();
}
static void Purge(GrLayerCache* cache, uint32_t pictureID) {
cache->purge(pictureID);
}
static int Uses(GrCachedLayer* layer) {
return layer->uses();
}
static GrCachedLayer* Find(GrLayerCache* cache, uint32_t pictureID,
const SkMatrix& initialMat, const int* key, int keySize) {
return cache->findLayer(pictureID, initialMat, key, keySize);
}
};
// Add several layers to the cache
static void create_layers(skiatest::Reporter* reporter,
GrLayerCache* cache,
const SkPicture& picture,
int numToAdd,
int idOffset) {
for (int i = 0; i < numToAdd; ++i) {
int indices[1] = { idOffset+i+1 };
GrCachedLayer* layer = cache->findLayerOrCreate(picture.uniqueID(),
idOffset+i+1, idOffset+i+2,
SkIRect::MakeEmpty(),
SkMatrix::I(),
indices, 1,
NULL);
REPORTER_ASSERT(reporter, layer);
GrCachedLayer* temp = TestingAccess::Find(cache, picture.uniqueID(), SkMatrix::I(),
indices, 1);
REPORTER_ASSERT(reporter, temp == layer);
REPORTER_ASSERT(reporter, TestingAccess::NumLayers(cache) == idOffset + i + 1);
REPORTER_ASSERT(reporter, picture.uniqueID() == layer->pictureID());
REPORTER_ASSERT(reporter, layer->start() == idOffset + i + 1);
REPORTER_ASSERT(reporter, layer->stop() == idOffset + i + 2);
REPORTER_ASSERT(reporter, NULL == layer->texture());
REPORTER_ASSERT(reporter, NULL == layer->paint());
REPORTER_ASSERT(reporter, !layer->isAtlased());
}
}
static void lock_layer(skiatest::Reporter* reporter,
GrLayerCache* cache,
GrCachedLayer* layer) {
// Make the layer 512x512 (so it can be atlased)
GrSurfaceDesc desc;
desc.fWidth = 512;
desc.fHeight = 512;
desc.fConfig = kSkia8888_GrPixelConfig;
bool needsRerendering;
bool inAtlas = cache->tryToAtlas(layer, desc, &needsRerendering);
if (!inAtlas) {
cache->lock(layer, desc, &needsRerendering);
}
REPORTER_ASSERT(reporter, needsRerendering);
cache->lock(layer, desc, &needsRerendering);
REPORTER_ASSERT(reporter, !needsRerendering);
REPORTER_ASSERT(reporter, layer->texture());
REPORTER_ASSERT(reporter, layer->locked());
cache->addUse(layer);
REPORTER_ASSERT(reporter, 1 == TestingAccess::Uses(layer));
}
// This test case exercises the public API of the GrLayerCache class.
// In particular it checks its interaction with the resource cache (w.r.t.
// locking & unlocking textures).
// TODO: need to add checks on VRAM usage!
DEF_GPUTEST(GpuLayerCache, reporter, factory) {
static const int kInitialNumLayers = 5;
for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
continue;
}
GrContext* context = factory->get(glCtxType);
if (NULL == context) {
continue;
}
SkPictureRecorder recorder;
recorder.beginRecording(1, 1);
SkAutoTUnref<const SkPicture> picture(recorder.endRecording());
GrLayerCache cache(context);
create_layers(reporter, &cache, *picture, kInitialNumLayers, 0);
for (int i = 0; i < kInitialNumLayers; ++i) {
int indices[1] = { i + 1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
indices, 1);
REPORTER_ASSERT(reporter, layer);
lock_layer(reporter, &cache, layer);
// The first 4 layers should be in the atlas (and thus have non-empty
// rects)
if (i < 4) {
REPORTER_ASSERT(reporter, layer->isAtlased());
} else {
// The 5th layer couldn't fit in the atlas
REPORTER_ASSERT(reporter, !layer->isAtlased());
}
}
// Unlock the textures
for (int i = 0; i < kInitialNumLayers; ++i) {
int indices[1] = { i+1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
indices, 1);
REPORTER_ASSERT(reporter, layer);
cache.removeUse(layer);
}
for (int i = 0; i < kInitialNumLayers; ++i) {
int indices[1] = { i+1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
indices, 1);
REPORTER_ASSERT(reporter, layer);
// All the layers should be unlocked
REPORTER_ASSERT(reporter, !layer->locked());
// When hoisted layers aren't cached they are aggressively removed
// from the atlas
#if GR_CACHE_HOISTED_LAYERS
// The first 4 layers should still be in the atlas.
if (i < 4) {
REPORTER_ASSERT(reporter, layer->texture());
REPORTER_ASSERT(reporter, layer->isAtlased());
} else {
#endif
// The final layer should not be atlased.
REPORTER_ASSERT(reporter, NULL == layer->texture());
REPORTER_ASSERT(reporter, !layer->isAtlased());
#if GR_CACHE_HOISTED_LAYERS
}
#endif
}
{
int indices[1] = { kInitialNumLayers+1 };
// Add an additional layer. Since all the layers are unlocked this
// will force out the first atlased layer
create_layers(reporter, &cache, *picture, 1, kInitialNumLayers);
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
indices, 1);
REPORTER_ASSERT(reporter, layer);
lock_layer(reporter, &cache, layer);
cache.removeUse(layer);
}
for (int i = 0; i < kInitialNumLayers+1; ++i) {
int indices[1] = { i+1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
indices, 1);
#if GR_CACHE_HOISTED_LAYERS
// 3 old layers plus the new one should be in the atlas.
if (1 == i || 2 == i || 3 == i || 5 == i) {
REPORTER_ASSERT(reporter, layer);
REPORTER_ASSERT(reporter, !layer->locked());
REPORTER_ASSERT(reporter, layer->texture());
REPORTER_ASSERT(reporter, layer->isAtlased());
} else if (4 == i) {
#endif
// The one that was never atlased should still be around
REPORTER_ASSERT(reporter, layer);
REPORTER_ASSERT(reporter, NULL == layer->texture());
REPORTER_ASSERT(reporter, !layer->isAtlased());
#if GR_CACHE_HOISTED_LAYERS
} else {
// The one bumped out of the atlas (i.e., 0) should be gone
REPORTER_ASSERT(reporter, NULL == layer);
}
#endif
}
//--------------------------------------------------------------------
// Free them all SkGpuDevice-style. This will not free up the
// atlas' texture but will eliminate all the layers.
TestingAccess::Purge(&cache, picture->uniqueID());
REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
// TODO: add VRAM/resource cache check here
//--------------------------------------------------------------------
// Test out the GrContext-style purge. This should remove all the layers
// and the atlas.
// Re-create the layers
create_layers(reporter, &cache, *picture, kInitialNumLayers, 0);
// Free them again GrContext-style. This should free up everything.
cache.freeAll();
REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
// TODO: add VRAM/resource cache check here
//--------------------------------------------------------------------
// Test out the MessageBus-style purge. This will not free the atlas
// but should eliminate the free-floating layers.
create_layers(reporter, &cache, *picture, kInitialNumLayers, 0);
picture.reset(NULL);
cache.processDeletedPictures();
REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
// TODO: add VRAM/resource cache check here
}
}
#endif