skia2/tests/PictureTest.cpp
commit-bot@chromium.org 0205aba7d5 Infrastructure changes to support pull-saveLayers-forward task
This is split out of (First pass at pre-rendering saveLayers for GPU - https://codereview.chromium.org/261663003/).

It mainly:

	Moves NeedsDeepCopy to somewhere more accessible (so GrPictureUtils.cpp can use it)
	Moves ComputeAccelDataKey somewhere more accessible (so GPUPicture test can use it)
	Adds unit test for picture saveLayer analysis (done in EXPERIMENTAL_optimize)
        Adds new fields to SaveLayerInfo that are needed to pull forward layers

Committed: http://code.google.com/p/skia/source/detail?r=14571

R=bsalomon@google.com

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/266203003

git-svn-id: http://skia.googlecode.com/svn/trunk@14586 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-06 12:02:22 +00:00

1470 lines
52 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmapDevice.h"
#if SK_SUPPORT_GPU
#include "SkBlurImageFilter.h"
#endif
#include "SkCanvas.h"
#include "SkColorPriv.h"
#include "SkDashPathEffect.h"
#include "SkData.h"
#include "SkDecodingImageGenerator.h"
#include "SkError.h"
#if SK_SUPPORT_GPU
#include "SkGpuDevice.h"
#endif
#include "SkImageEncoder.h"
#include "SkImageGenerator.h"
#include "SkPaint.h"
#include "SkPicture.h"
#include "SkPictureRecorder.h"
#include "SkPictureUtils.h"
#include "SkRRect.h"
#include "SkRandom.h"
#include "SkShader.h"
#include "SkStream.h"
#if SK_SUPPORT_GPU
#include "SkSurface.h"
#include "GrContextFactory.h"
#include "GrPictureUtils.h"
#endif
#include "Test.h"
static const int gColorScale = 30;
static const int gColorOffset = 60;
static void make_bm(SkBitmap* bm, int w, int h, SkColor color, bool immutable) {
bm->allocN32Pixels(w, h);
bm->eraseColor(color);
if (immutable) {
bm->setImmutable();
}
}
static void make_checkerboard(SkBitmap* bm, int w, int h, bool immutable) {
SkASSERT(w % 2 == 0);
SkASSERT(h % 2 == 0);
bm->allocPixels(SkImageInfo::Make(w, h, kAlpha_8_SkColorType,
kPremul_SkAlphaType));
SkAutoLockPixels lock(*bm);
for (int y = 0; y < h; y += 2) {
uint8_t* s = bm->getAddr8(0, y);
for (int x = 0; x < w; x += 2) {
*s++ = 0xFF;
*s++ = 0x00;
}
s = bm->getAddr8(0, y + 1);
for (int x = 0; x < w; x += 2) {
*s++ = 0x00;
*s++ = 0xFF;
}
}
if (immutable) {
bm->setImmutable();
}
}
static void init_paint(SkPaint* paint, const SkBitmap &bm) {
SkShader* shader = SkShader::CreateBitmapShader(bm,
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode);
paint->setShader(shader)->unref();
}
typedef void (*DrawBitmapProc)(SkCanvas*, const SkBitmap&,
const SkBitmap&, const SkPoint&,
SkTDArray<SkPixelRef*>* usedPixRefs);
static void drawpaint_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
canvas->drawPaint(paint);
*usedPixRefs->append() = bm.pixelRef();
}
static void drawpoints_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
// draw a rect
SkPoint points[5] = {
{ pos.fX, pos.fY },
{ pos.fX + bm.width() - 1, pos.fY },
{ pos.fX + bm.width() - 1, pos.fY + bm.height() - 1 },
{ pos.fX, pos.fY + bm.height() - 1 },
{ pos.fX, pos.fY },
};
canvas->drawPoints(SkCanvas::kPolygon_PointMode, 5, points, paint);
*usedPixRefs->append() = bm.pixelRef();
}
static void drawrect_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
SkRect r = { 0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height()) };
r.offset(pos.fX, pos.fY);
canvas->drawRect(r, paint);
*usedPixRefs->append() = bm.pixelRef();
}
static void drawoval_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
SkRect r = { 0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height()) };
r.offset(pos.fX, pos.fY);
canvas->drawOval(r, paint);
*usedPixRefs->append() = bm.pixelRef();
}
static void drawrrect_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
SkRect r = { 0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height()) };
r.offset(pos.fX, pos.fY);
SkRRect rr;
rr.setRectXY(r, SkIntToScalar(bm.width())/4, SkIntToScalar(bm.height())/4);
canvas->drawRRect(rr, paint);
*usedPixRefs->append() = bm.pixelRef();
}
static void drawpath_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
SkPath path;
path.lineTo(bm.width()/2.0f, SkIntToScalar(bm.height()));
path.lineTo(SkIntToScalar(bm.width()), 0);
path.close();
path.offset(pos.fX, pos.fY);
canvas->drawPath(path, paint);
*usedPixRefs->append() = bm.pixelRef();
}
static void drawbitmap_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
canvas->drawBitmap(bm, pos.fX, pos.fY, NULL);
*usedPixRefs->append() = bm.pixelRef();
}
static void drawbitmap_withshader_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
// The bitmap in the paint is ignored unless we're drawing an A8 bitmap
canvas->drawBitmap(altBM, pos.fX, pos.fY, &paint);
*usedPixRefs->append() = bm.pixelRef();
*usedPixRefs->append() = altBM.pixelRef();
}
static void drawsprite_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
const SkMatrix& ctm = canvas->getTotalMatrix();
SkPoint p(pos);
ctm.mapPoints(&p, 1);
canvas->drawSprite(bm, (int)p.fX, (int)p.fY, NULL);
*usedPixRefs->append() = bm.pixelRef();
}
#if 0
// Although specifiable, this case doesn't seem to make sense (i.e., the
// bitmap in the shader is never used).
static void drawsprite_withshader_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
const SkMatrix& ctm = canvas->getTotalMatrix();
SkPoint p(pos);
ctm.mapPoints(&p, 1);
canvas->drawSprite(altBM, (int)p.fX, (int)p.fY, &paint);
*usedPixRefs->append() = bm.pixelRef();
*usedPixRefs->append() = altBM.pixelRef();
}
#endif
static void drawbitmaprect_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkRect r = { 0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height()) };
r.offset(pos.fX, pos.fY);
canvas->drawBitmapRectToRect(bm, NULL, r, NULL);
*usedPixRefs->append() = bm.pixelRef();
}
static void drawbitmaprect_withshader_proc(SkCanvas* canvas,
const SkBitmap& bm,
const SkBitmap& altBM,
const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
SkRect r = { 0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height()) };
r.offset(pos.fX, pos.fY);
// The bitmap in the paint is ignored unless we're drawing an A8 bitmap
canvas->drawBitmapRectToRect(altBM, NULL, r, &paint);
*usedPixRefs->append() = bm.pixelRef();
*usedPixRefs->append() = altBM.pixelRef();
}
static void drawtext_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
paint.setTextSize(SkIntToScalar(1.5*bm.width()));
canvas->drawText("0", 1, pos.fX, pos.fY+bm.width(), paint);
*usedPixRefs->append() = bm.pixelRef();
}
static void drawpostext_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
paint.setTextSize(SkIntToScalar(1.5*bm.width()));
SkPoint point = { pos.fX, pos.fY + bm.height() };
canvas->drawPosText("O", 1, &point, paint);
*usedPixRefs->append() = bm.pixelRef();
}
static void drawtextonpath_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
paint.setTextSize(SkIntToScalar(1.5*bm.width()));
SkPath path;
path.lineTo(SkIntToScalar(bm.width()), 0);
path.offset(pos.fX, pos.fY+bm.height());
canvas->drawTextOnPath("O", 1, path, NULL, paint);
*usedPixRefs->append() = bm.pixelRef();
}
static void drawverts_proc(SkCanvas* canvas, const SkBitmap& bm,
const SkBitmap& altBM, const SkPoint& pos,
SkTDArray<SkPixelRef*>* usedPixRefs) {
SkPaint paint;
init_paint(&paint, bm);
SkPoint verts[4] = {
{ pos.fX, pos.fY },
{ pos.fX + bm.width(), pos.fY },
{ pos.fX + bm.width(), pos.fY + bm.height() },
{ pos.fX, pos.fY + bm.height() }
};
SkPoint texs[4] = { { 0, 0 },
{ SkIntToScalar(bm.width()), 0 },
{ SkIntToScalar(bm.width()), SkIntToScalar(bm.height()) },
{ 0, SkIntToScalar(bm.height()) } };
uint16_t indices[6] = { 0, 1, 2, 0, 2, 3 };
canvas->drawVertices(SkCanvas::kTriangles_VertexMode, 4, verts, texs, NULL, NULL,
indices, 6, paint);
*usedPixRefs->append() = bm.pixelRef();
}
// Return a picture with the bitmaps drawn at the specified positions.
static SkPicture* record_bitmaps(const SkBitmap bm[],
const SkPoint pos[],
SkTDArray<SkPixelRef*> analytic[],
int count,
DrawBitmapProc proc) {
SkPictureRecorder recorder;
SkCanvas* canvas = recorder.beginRecording(1000, 1000, NULL, 0);
for (int i = 0; i < count; ++i) {
analytic[i].rewind();
canvas->save();
SkRect clipRect = SkRect::MakeXYWH(pos[i].fX, pos[i].fY,
SkIntToScalar(bm[i].width()),
SkIntToScalar(bm[i].height()));
canvas->clipRect(clipRect, SkRegion::kIntersect_Op);
proc(canvas, bm[i], bm[count+i], pos[i], &analytic[i]);
canvas->restore();
}
return recorder.endRecording();
}
static void rand_rect(SkRect* rect, SkRandom& rand, SkScalar W, SkScalar H) {
rect->fLeft = rand.nextRangeScalar(-W, 2*W);
rect->fTop = rand.nextRangeScalar(-H, 2*H);
rect->fRight = rect->fLeft + rand.nextRangeScalar(0, W);
rect->fBottom = rect->fTop + rand.nextRangeScalar(0, H);
// we integralize rect to make our tests more predictable, since Gather is
// a little sloppy.
SkIRect ir;
rect->round(&ir);
rect->set(ir);
}
static void draw(SkPicture* pic, int width, int height, SkBitmap* result) {
make_bm(result, width, height, SK_ColorBLACK, false);
SkCanvas canvas(*result);
canvas.drawPicture(*pic);
}
template <typename T> int find_index(const T* array, T elem, int count) {
for (int i = 0; i < count; ++i) {
if (array[i] == elem) {
return i;
}
}
return -1;
}
// Return true if 'ref' is found in array[]
static bool find(SkPixelRef const * const * array, SkPixelRef const * ref, int count) {
return find_index<const SkPixelRef*>(array, ref, count) >= 0;
}
// Look at each pixel that is inside 'subset', and if its color appears in
// colors[], find the corresponding value in refs[] and append that ref into
// array, skipping duplicates of the same value.
// Note that gathering pixelRefs from rendered colors suffers from the problem
// that multiple simultaneous textures (e.g., A8 for alpha and 8888 for color)
// isn't easy to reconstruct.
static void gather_from_image(const SkBitmap& bm, SkPixelRef* const refs[],
int count, SkTDArray<SkPixelRef*>* array,
const SkRect& subset) {
SkIRect ir;
subset.roundOut(&ir);
if (!ir.intersect(0, 0, bm.width()-1, bm.height()-1)) {
return;
}
// Since we only want to return unique values in array, when we scan we just
// set a bit for each index'd color found. In practice we only have a few
// distinct colors, so we just use an int's bits as our array. Hence the
// assert that count <= number-of-bits-in-our-int.
SkASSERT((unsigned)count <= 32);
uint32_t bitarray = 0;
SkAutoLockPixels alp(bm);
for (int y = ir.fTop; y < ir.fBottom; ++y) {
for (int x = ir.fLeft; x < ir.fRight; ++x) {
SkPMColor pmc = *bm.getAddr32(x, y);
// the only good case where the color is not found would be if
// the color is transparent, meaning no bitmap was drawn in that
// pixel.
if (pmc) {
uint32_t index = SkGetPackedR32(pmc);
SkASSERT(SkGetPackedG32(pmc) == index);
SkASSERT(SkGetPackedB32(pmc) == index);
if (0 == index) {
continue; // background color
}
SkASSERT(0 == (index - gColorOffset) % gColorScale);
index = (index - gColorOffset) / gColorScale;
SkASSERT(static_cast<int>(index) < count);
bitarray |= 1 << index;
}
}
}
for (int i = 0; i < count; ++i) {
if (bitarray & (1 << i)) {
*array->append() = refs[i];
}
}
}
static void gather_from_analytic(const SkPoint pos[], SkScalar w, SkScalar h,
const SkTDArray<SkPixelRef*> analytic[],
int count,
SkTDArray<SkPixelRef*>* result,
const SkRect& subset) {
for (int i = 0; i < count; ++i) {
SkRect rect = SkRect::MakeXYWH(pos[i].fX, pos[i].fY, w, h);
if (SkRect::Intersects(subset, rect)) {
result->append(analytic[i].count(), analytic[i].begin());
}
}
}
static const struct {
const DrawBitmapProc proc;
const char* const desc;
} gProcs[] = {
{drawpaint_proc, "drawpaint"},
{drawpoints_proc, "drawpoints"},
{drawrect_proc, "drawrect"},
{drawoval_proc, "drawoval"},
{drawrrect_proc, "drawrrect"},
{drawpath_proc, "drawpath"},
{drawbitmap_proc, "drawbitmap"},
{drawbitmap_withshader_proc, "drawbitmap_withshader"},
{drawsprite_proc, "drawsprite"},
#if 0
{drawsprite_withshader_proc, "drawsprite_withshader"},
#endif
{drawbitmaprect_proc, "drawbitmaprect"},
{drawbitmaprect_withshader_proc, "drawbitmaprect_withshader"},
{drawtext_proc, "drawtext"},
{drawpostext_proc, "drawpostext"},
{drawtextonpath_proc, "drawtextonpath"},
{drawverts_proc, "drawverts"},
};
static void create_textures(SkBitmap* bm, SkPixelRef** refs, int num, int w, int h) {
// Our convention is that the color components contain an encoding of
// the index of their corresponding bitmap/pixelref. (0,0,0,0) is
// reserved for the background
for (int i = 0; i < num; ++i) {
make_bm(&bm[i], w, h,
SkColorSetARGB(0xFF,
gColorScale*i+gColorOffset,
gColorScale*i+gColorOffset,
gColorScale*i+gColorOffset),
true);
refs[i] = bm[i].pixelRef();
}
// The A8 alternate bitmaps are all BW checkerboards
for (int i = 0; i < num; ++i) {
make_checkerboard(&bm[num+i], w, h, true);
refs[num+i] = bm[num+i].pixelRef();
}
}
static void test_gatherpixelrefs(skiatest::Reporter* reporter) {
const int IW = 32;
const int IH = IW;
const SkScalar W = SkIntToScalar(IW);
const SkScalar H = W;
static const int N = 4;
SkBitmap bm[2*N];
SkPixelRef* refs[2*N];
SkTDArray<SkPixelRef*> analytic[N];
const SkPoint pos[N] = {
{ 0, 0 }, { W, 0 }, { 0, H }, { W, H }
};
create_textures(bm, refs, N, IW, IH);
SkRandom rand;
for (size_t k = 0; k < SK_ARRAY_COUNT(gProcs); ++k) {
SkAutoTUnref<SkPicture> pic(
record_bitmaps(bm, pos, analytic, N, gProcs[k].proc));
REPORTER_ASSERT(reporter, pic->willPlayBackBitmaps() || N == 0);
// quick check for a small piece of each quadrant, which should just
// contain 1 or 2 bitmaps.
for (size_t i = 0; i < SK_ARRAY_COUNT(pos); ++i) {
SkRect r;
r.set(2, 2, W - 2, H - 2);
r.offset(pos[i].fX, pos[i].fY);
SkAutoDataUnref data(SkPictureUtils::GatherPixelRefs(pic, r));
if (!data) {
ERRORF(reporter, "SkPictureUtils::GatherPixelRefs returned "
"NULL for %s.", gProcs[k].desc);
continue;
}
SkPixelRef** gatheredRefs = (SkPixelRef**)data->data();
int count = static_cast<int>(data->size() / sizeof(SkPixelRef*));
REPORTER_ASSERT(reporter, 1 == count || 2 == count);
if (1 == count) {
REPORTER_ASSERT(reporter, gatheredRefs[0] == refs[i]);
} else if (2 == count) {
REPORTER_ASSERT(reporter,
(gatheredRefs[0] == refs[i] && gatheredRefs[1] == refs[i+N]) ||
(gatheredRefs[1] == refs[i] && gatheredRefs[0] == refs[i+N]));
}
}
SkBitmap image;
draw(pic, 2*IW, 2*IH, &image);
// Test a bunch of random (mostly) rects, and compare the gather results
// with a deduced list of refs by looking at the colors drawn.
for (int j = 0; j < 100; ++j) {
SkRect r;
rand_rect(&r, rand, 2*W, 2*H);
SkTDArray<SkPixelRef*> fromImage;
gather_from_image(image, refs, N, &fromImage, r);
SkTDArray<SkPixelRef*> fromAnalytic;
gather_from_analytic(pos, W, H, analytic, N, &fromAnalytic, r);
SkData* data = SkPictureUtils::GatherPixelRefs(pic, r);
size_t dataSize = data ? data->size() : 0;
int gatherCount = static_cast<int>(dataSize / sizeof(SkPixelRef*));
SkASSERT(gatherCount * sizeof(SkPixelRef*) == dataSize);
SkPixelRef** gatherRefs = data ? (SkPixelRef**)(data->data()) : NULL;
SkAutoDataUnref adu(data);
// Everything that we saw drawn should appear in the analytic list
// but the analytic list may contain some pixelRefs that were not
// seen in the image (e.g., A8 textures used as masks)
for (int i = 0; i < fromImage.count(); ++i) {
if (-1 == fromAnalytic.find(fromImage[i])) {
ERRORF(reporter, "PixelRef missing %d %s",
i, gProcs[k].desc);
}
}
/*
* GatherPixelRefs is conservative, so it can return more bitmaps
* than are strictly required. Thus our check here is only that
* Gather didn't miss any that we actually needed. Even that isn't
* a strict requirement on Gather, which is meant to be quick and
* only mostly-correct, but at the moment this test should work.
*/
for (int i = 0; i < fromAnalytic.count(); ++i) {
bool found = find(gatherRefs, fromAnalytic[i], gatherCount);
if (!found) {
ERRORF(reporter, "PixelRef missing %d %s",
i, gProcs[k].desc);
}
#if 0
// enable this block of code to debug failures, as it will rerun
// the case that failed.
if (!found) {
SkData* data = SkPictureUtils::GatherPixelRefs(pic, r);
size_t dataSize = data ? data->size() : 0;
}
#endif
}
}
}
}
static void test_gatherpixelrefsandrects(skiatest::Reporter* reporter) {
const int IW = 32;
const int IH = IW;
const SkScalar W = SkIntToScalar(IW);
const SkScalar H = W;
static const int N = 4;
SkBitmap bm[2*N];
SkPixelRef* refs[2*N];
SkTDArray<SkPixelRef*> analytic[N];
const SkPoint pos[N] = {
{ 0, 0 }, { W, 0 }, { 0, H }, { W, H }
};
create_textures(bm, refs, N, IW, IH);
SkRandom rand;
for (size_t k = 0; k < SK_ARRAY_COUNT(gProcs); ++k) {
SkAutoTUnref<SkPicture> pic(
record_bitmaps(bm, pos, analytic, N, gProcs[k].proc));
REPORTER_ASSERT(reporter, pic->willPlayBackBitmaps() || N == 0);
SkAutoTUnref<SkPictureUtils::SkPixelRefContainer> prCont(
new SkPictureUtils::SkPixelRefsAndRectsList);
SkPictureUtils::GatherPixelRefsAndRects(pic, prCont);
// quick check for a small piece of each quadrant, which should just
// contain 1 or 2 bitmaps.
for (size_t i = 0; i < SK_ARRAY_COUNT(pos); ++i) {
SkRect r;
r.set(2, 2, W - 2, H - 2);
r.offset(pos[i].fX, pos[i].fY);
SkTDArray<SkPixelRef*> gatheredRefs;
prCont->query(r, &gatheredRefs);
int count = gatheredRefs.count();
REPORTER_ASSERT(reporter, 1 == count || 2 == count);
if (1 == count) {
REPORTER_ASSERT(reporter, gatheredRefs[0] == refs[i]);
} else if (2 == count) {
REPORTER_ASSERT(reporter,
(gatheredRefs[0] == refs[i] && gatheredRefs[1] == refs[i+N]) ||
(gatheredRefs[1] == refs[i] && gatheredRefs[0] == refs[i+N]));
}
}
SkBitmap image;
draw(pic, 2*IW, 2*IH, &image);
// Test a bunch of random (mostly) rects, and compare the gather results
// with the analytic results and the pixel refs seen in a rendering.
for (int j = 0; j < 100; ++j) {
SkRect r;
rand_rect(&r, rand, 2*W, 2*H);
SkTDArray<SkPixelRef*> fromImage;
gather_from_image(image, refs, N, &fromImage, r);
SkTDArray<SkPixelRef*> fromAnalytic;
gather_from_analytic(pos, W, H, analytic, N, &fromAnalytic, r);
SkTDArray<SkPixelRef*> gatheredRefs;
prCont->query(r, &gatheredRefs);
// Everything that we saw drawn should appear in the analytic list
// but the analytic list may contain some pixelRefs that were not
// seen in the image (e.g., A8 textures used as masks)
for (int i = 0; i < fromImage.count(); ++i) {
REPORTER_ASSERT(reporter, -1 != fromAnalytic.find(fromImage[i]));
}
// Everything in the analytic list should appear in the gathered
// list.
for (int i = 0; i < fromAnalytic.count(); ++i) {
REPORTER_ASSERT(reporter, -1 != gatheredRefs.find(fromAnalytic[i]));
}
}
}
}
#ifdef SK_DEBUG
// Ensure that deleting SkPicturePlayback does not assert. Asserts only fire in debug mode, so only
// run in debug mode.
static void test_deleting_empty_playback() {
SkPictureRecorder recorder;
// Creates an SkPictureRecord
recorder.beginRecording(0, 0, NULL, 0);
// Turns that into an SkPicturePlayback
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
// Deletes the old SkPicturePlayback, and creates a new SkPictureRecord
recorder.beginRecording(0, 0, NULL, 0);
}
// Ensure that serializing an empty picture does not assert. Likewise only runs in debug mode.
static void test_serializing_empty_picture() {
SkPictureRecorder recorder;
recorder.beginRecording(0, 0, NULL, 0);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
SkDynamicMemoryWStream stream;
picture->serialize(&stream);
}
#endif
static void rand_op(SkCanvas* canvas, SkRandom& rand) {
SkPaint paint;
SkRect rect = SkRect::MakeWH(50, 50);
SkScalar unit = rand.nextUScalar1();
if (unit <= 0.3) {
// SkDebugf("save\n");
canvas->save();
} else if (unit <= 0.6) {
// SkDebugf("restore\n");
canvas->restore();
} else if (unit <= 0.9) {
// SkDebugf("clip\n");
canvas->clipRect(rect);
} else {
// SkDebugf("draw\n");
canvas->drawPaint(paint);
}
}
#if SK_SUPPORT_GPU
static void test_gpu_veto(skiatest::Reporter* reporter) {
SkPictureRecorder recorder;
SkCanvas* canvas = recorder.beginRecording(100, 100, NULL, 0);
{
SkPath path;
path.moveTo(0, 0);
path.lineTo(50, 50);
SkScalar intervals[] = { 1.0f, 1.0f };
SkAutoTUnref<SkDashPathEffect> dash(SkDashPathEffect::Create(intervals, 2, 0));
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setPathEffect(dash);
canvas->drawPath(path, paint);
}
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
// path effects currently render an SkPicture undesireable for GPU rendering
REPORTER_ASSERT(reporter, !picture->suitableForGpuRasterization(NULL));
canvas = recorder.beginRecording(100, 100, NULL, 0);
{
SkPath path;
path.moveTo(0, 0);
path.lineTo(0, 50);
path.lineTo(25, 25);
path.lineTo(50, 50);
path.lineTo(50, 0);
path.close();
REPORTER_ASSERT(reporter, !path.isConvex());
SkPaint paint;
paint.setAntiAlias(true);
for (int i = 0; i < 50; ++i) {
canvas->drawPath(path, paint);
}
}
picture.reset(recorder.endRecording());
// A lot of AA concave paths currently render an SkPicture undesireable for GPU rendering
REPORTER_ASSERT(reporter, !picture->suitableForGpuRasterization(NULL));
canvas = recorder.beginRecording(100, 100, NULL, 0);
{
SkPath path;
path.moveTo(0, 0);
path.lineTo(0, 50);
path.lineTo(25, 25);
path.lineTo(50, 50);
path.lineTo(50, 0);
path.close();
REPORTER_ASSERT(reporter, !path.isConvex());
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(0);
for (int i = 0; i < 50; ++i) {
canvas->drawPath(path, paint);
}
}
picture.reset(recorder.endRecording());
// hairline stroked AA concave paths are fine for GPU rendering
REPORTER_ASSERT(reporter, picture->suitableForGpuRasterization(NULL));
}
static void test_gpu_picture_optimization(skiatest::Reporter* reporter,
GrContextFactory* factory) {
GrContext* context = factory->get(GrContextFactory::kNative_GLContextType);
static const int kWidth = 100;
static const int kHeight = 100;
SkAutoTUnref<SkPicture> pict;
// create a picture with the structure:
// 1)
// SaveLayer
// Restore
// 2)
// SaveLayer
// Translate
// SaveLayer w/ bound
// Restore
// Restore
// 3)
// SaveLayer w/ copyable paint
// Restore
// 4)
// SaveLayer w/ non-copyable paint
// Restore
{
SkPictureRecorder recorder;
SkCanvas* c = recorder.beginRecording(kWidth, kHeight, NULL, 0);
// 1)
c->saveLayer(NULL, NULL);
c->restore();
// 2)
c->saveLayer(NULL, NULL);
c->translate(kWidth/2, kHeight/2);
SkRect r = SkRect::MakeXYWH(0, 0, kWidth/2, kHeight/2);
c->saveLayer(&r, NULL);
c->restore();
c->restore();
// 3)
{
SkPaint p;
p.setColor(SK_ColorRED);
c->saveLayer(NULL, &p);
c->restore();
}
// 4)
// TODO: this case will need to be removed once the paint's are immutable
{
SkPaint p;
SkBitmap bmp;
bmp.allocN32Pixels(10, 10);
bmp.eraseColor(SK_ColorGREEN);
bmp.setAlphaType(kOpaque_SkAlphaType);
SkShader* shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
p.setShader(shader)->unref();
c->saveLayer(NULL, &p);
c->restore();
}
pict.reset(recorder.endRecording());
}
// Now test out the SaveLayer extraction
{
SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
SkAutoTUnref<SkSurface> surface(SkSurface::NewScratchRenderTarget(context, info));
SkCanvas* canvas = surface->getCanvas();
canvas->EXPERIMENTAL_optimize(pict);
SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
const SkPicture::AccelData* data = pict->EXPERIMENTAL_getAccelData(key);
REPORTER_ASSERT(reporter, NULL != data);
const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
REPORTER_ASSERT(reporter, 5 == gpuData->numSaveLayers());
const GPUAccelData::SaveLayerInfo& info0 = gpuData->saveLayerInfo(0);
// The parent/child layer appear in reverse order
const GPUAccelData::SaveLayerInfo& info1 = gpuData->saveLayerInfo(2);
const GPUAccelData::SaveLayerInfo& info2 = gpuData->saveLayerInfo(1);
const GPUAccelData::SaveLayerInfo& info3 = gpuData->saveLayerInfo(3);
const GPUAccelData::SaveLayerInfo& info4 = gpuData->saveLayerInfo(4);
REPORTER_ASSERT(reporter, info0.fValid);
REPORTER_ASSERT(reporter, kWidth == info0.fSize.fWidth && kHeight == info0.fSize.fHeight);
REPORTER_ASSERT(reporter, info0.fCTM.isIdentity());
REPORTER_ASSERT(reporter, 0 == info0.fOffset.fX && 0 == info0.fOffset.fY);
REPORTER_ASSERT(reporter, NULL != info0.fPaint);
REPORTER_ASSERT(reporter, !info0.fIsNested && !info0.fHasNestedLayers);
REPORTER_ASSERT(reporter, info1.fValid);
REPORTER_ASSERT(reporter, kWidth == info1.fSize.fWidth && kHeight == info1.fSize.fHeight);
REPORTER_ASSERT(reporter, info1.fCTM.isIdentity());
REPORTER_ASSERT(reporter, 0 == info1.fOffset.fX && 0 == info1.fOffset.fY);
REPORTER_ASSERT(reporter, NULL != info1.fPaint);
REPORTER_ASSERT(reporter, !info1.fIsNested && info1.fHasNestedLayers); // has a nested SL
REPORTER_ASSERT(reporter, info2.fValid);
REPORTER_ASSERT(reporter, kWidth/2 == info2.fSize.fWidth &&
kHeight/2 == info2.fSize.fHeight); // bound reduces size
REPORTER_ASSERT(reporter, info2.fCTM.isIdentity()); // translated
REPORTER_ASSERT(reporter, 0 == info2.fOffset.fX && 0 == info2.fOffset.fY);
REPORTER_ASSERT(reporter, NULL != info1.fPaint);
REPORTER_ASSERT(reporter, info2.fIsNested && !info2.fHasNestedLayers); // is nested
REPORTER_ASSERT(reporter, info3.fValid);
REPORTER_ASSERT(reporter, kWidth == info3.fSize.fWidth && kHeight == info3.fSize.fHeight);
REPORTER_ASSERT(reporter, info3.fCTM.isIdentity());
REPORTER_ASSERT(reporter, 0 == info3.fOffset.fX && 0 == info3.fOffset.fY);
REPORTER_ASSERT(reporter, NULL != info3.fPaint);
REPORTER_ASSERT(reporter, !info3.fIsNested && !info3.fHasNestedLayers);
REPORTER_ASSERT(reporter, !info4.fValid); // paint is/was uncopyable
REPORTER_ASSERT(reporter, kWidth == info4.fSize.fWidth && kHeight == info4.fSize.fHeight);
REPORTER_ASSERT(reporter, 0 == info4.fOffset.fX && 0 == info4.fOffset.fY);
REPORTER_ASSERT(reporter, info4.fCTM.isIdentity());
REPORTER_ASSERT(reporter, NULL == info4.fPaint); // paint is/was uncopyable
REPORTER_ASSERT(reporter, !info4.fIsNested && !info4.fHasNestedLayers);
}
}
#endif
static void set_canvas_to_save_count_4(SkCanvas* canvas) {
canvas->restoreToCount(1);
canvas->save();
canvas->save();
canvas->save();
}
static void test_unbalanced_save_restores(skiatest::Reporter* reporter) {
SkCanvas testCanvas(100, 100);
set_canvas_to_save_count_4(&testCanvas);
REPORTER_ASSERT(reporter, 4 == testCanvas.getSaveCount());
SkPaint paint;
SkRect rect = SkRect::MakeLTRB(-10000000, -10000000, 10000000, 10000000);
SkPictureRecorder recorder;
{
// Create picture with 2 unbalanced saves
SkCanvas* canvas = recorder.beginRecording(100, 100, NULL, 0);
canvas->save();
canvas->translate(10, 10);
canvas->drawRect(rect, paint);
canvas->save();
canvas->translate(10, 10);
canvas->drawRect(rect, paint);
SkAutoTUnref<SkPicture> extraSavePicture(recorder.endRecording());
testCanvas.drawPicture(*extraSavePicture);
REPORTER_ASSERT(reporter, 4 == testCanvas.getSaveCount());
}
set_canvas_to_save_count_4(&testCanvas);
{
// Create picture with 2 unbalanced restores
SkCanvas* canvas = recorder.beginRecording(100, 100, NULL, 0);
canvas->save();
canvas->translate(10, 10);
canvas->drawRect(rect, paint);
canvas->save();
canvas->translate(10, 10);
canvas->drawRect(rect, paint);
canvas->restore();
canvas->restore();
canvas->restore();
canvas->restore();
SkAutoTUnref<SkPicture> extraRestorePicture(recorder.endRecording());
testCanvas.drawPicture(*extraRestorePicture);
REPORTER_ASSERT(reporter, 4 == testCanvas.getSaveCount());
}
set_canvas_to_save_count_4(&testCanvas);
{
SkCanvas* canvas = recorder.beginRecording(100, 100, NULL, 0);
canvas->translate(10, 10);
canvas->drawRect(rect, paint);
SkAutoTUnref<SkPicture> noSavePicture(recorder.endRecording());
testCanvas.drawPicture(*noSavePicture);
REPORTER_ASSERT(reporter, 4 == testCanvas.getSaveCount());
REPORTER_ASSERT(reporter, testCanvas.getTotalMatrix().isIdentity());
}
}
static void test_peephole() {
SkRandom rand;
SkPictureRecorder recorder;
for (int j = 0; j < 100; j++) {
SkRandom rand2(rand); // remember the seed
SkCanvas* canvas = recorder.beginRecording(100, 100, NULL, 0);
for (int i = 0; i < 1000; ++i) {
rand_op(canvas, rand);
}
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
rand = rand2;
}
{
SkCanvas* canvas = recorder.beginRecording(100, 100, NULL, 0);
SkRect rect = SkRect::MakeWH(50, 50);
for (int i = 0; i < 100; ++i) {
canvas->save();
}
while (canvas->getSaveCount() > 1) {
canvas->clipRect(rect);
canvas->restore();
}
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
}
}
#ifndef SK_DEBUG
// Only test this is in release mode. We deliberately crash in debug mode, since a valid caller
// should never do this.
static void test_bad_bitmap() {
// This bitmap has a width and height but no pixels. As a result, attempting to record it will
// fail.
SkBitmap bm;
bm.setConfig(SkImageInfo::MakeN32Premul(100, 100));
SkPictureRecorder recorder;
SkCanvas* recordingCanvas = recorder.beginRecording(100, 100, NULL, 0);
recordingCanvas->drawBitmap(bm, 0, 0);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
SkCanvas canvas;
canvas.drawPicture(*picture);
}
#endif
static SkData* encode_bitmap_to_data(size_t*, const SkBitmap& bm) {
return SkImageEncoder::EncodeData(bm, SkImageEncoder::kPNG_Type, 100);
}
static SkData* serialized_picture_from_bitmap(const SkBitmap& bitmap) {
SkPictureRecorder recorder;
SkCanvas* canvas = recorder.beginRecording(bitmap.width(), bitmap.height(), NULL, 0);
canvas->drawBitmap(bitmap, 0, 0);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
SkDynamicMemoryWStream wStream;
picture->serialize(&wStream, &encode_bitmap_to_data);
return wStream.copyToData();
}
struct ErrorContext {
int fErrors;
skiatest::Reporter* fReporter;
};
static void assert_one_parse_error_cb(SkError error, void* context) {
ErrorContext* errorContext = static_cast<ErrorContext*>(context);
errorContext->fErrors++;
// This test only expects one error, and that is a kParseError. If there are others,
// there is some unknown problem.
REPORTER_ASSERT_MESSAGE(errorContext->fReporter, 1 == errorContext->fErrors,
"This threw more errors than expected.");
REPORTER_ASSERT_MESSAGE(errorContext->fReporter, kParseError_SkError == error,
SkGetLastErrorString());
}
static void test_bitmap_with_encoded_data(skiatest::Reporter* reporter) {
// Create a bitmap that will be encoded.
SkBitmap original;
make_bm(&original, 100, 100, SK_ColorBLUE, true);
SkDynamicMemoryWStream wStream;
if (!SkImageEncoder::EncodeStream(&wStream, original, SkImageEncoder::kPNG_Type, 100)) {
return;
}
SkAutoDataUnref data(wStream.copyToData());
SkBitmap bm;
bool installSuccess = SkInstallDiscardablePixelRef(
SkDecodingImageGenerator::Create(data, SkDecodingImageGenerator::Options()), &bm, NULL);
REPORTER_ASSERT(reporter, installSuccess);
// Write both bitmaps to pictures, and ensure that the resulting data streams are the same.
// Flattening original will follow the old path of performing an encode, while flattening bm
// will use the already encoded data.
SkAutoDataUnref picture1(serialized_picture_from_bitmap(original));
SkAutoDataUnref picture2(serialized_picture_from_bitmap(bm));
REPORTER_ASSERT(reporter, picture1->equals(picture2));
// Now test that a parse error was generated when trying to create a new SkPicture without
// providing a function to decode the bitmap.
ErrorContext context;
context.fErrors = 0;
context.fReporter = reporter;
SkSetErrorCallback(assert_one_parse_error_cb, &context);
SkMemoryStream pictureStream(picture1);
SkClearLastError();
SkAutoUnref pictureFromStream(SkPicture::CreateFromStream(&pictureStream, NULL));
REPORTER_ASSERT(reporter, pictureFromStream.get() != NULL);
SkClearLastError();
SkSetErrorCallback(NULL, NULL);
}
static void test_clone_empty(skiatest::Reporter* reporter) {
// This is a regression test for crbug.com/172062
// Before the fix, we used to crash accessing a null pointer when we
// had a picture with no paints. This test passes by not crashing.
{
SkPictureRecorder recorder;
recorder.beginRecording(1, 1, NULL, 0);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
SkAutoTUnref<SkPicture> destPicture(picture->clone());
REPORTER_ASSERT(reporter, NULL != destPicture);
}
}
static void test_draw_empty(skiatest::Reporter* reporter) {
SkBitmap result;
make_bm(&result, 2, 2, SK_ColorBLACK, false);
SkCanvas canvas(result);
{
// stock SkPicture
SkPictureRecorder recorder;
recorder.beginRecording(1, 1, NULL, 0);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
canvas.drawPicture(*picture);
}
{
// tile grid
SkTileGridFactory::TileGridInfo gridInfo;
gridInfo.fMargin.setEmpty();
gridInfo.fOffset.setZero();
gridInfo.fTileInterval.set(1, 1);
SkTileGridFactory factory(gridInfo);
SkPictureRecorder recorder;
recorder.beginRecording(1, 1, &factory, 0);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
canvas.drawPicture(*picture);
}
{
// RTree
SkRTreeFactory factory;
SkPictureRecorder recorder;
recorder.beginRecording(1, 1, &factory, 0);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
canvas.drawPicture(*picture);
}
{
// quad tree
SkQuadTreeFactory factory;
SkPictureRecorder recorder;
recorder.beginRecording(1, 1, &factory, 0);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
canvas.drawPicture(*picture);
}
}
static void test_clip_bound_opt(skiatest::Reporter* reporter) {
// Test for crbug.com/229011
SkRect rect1 = SkRect::MakeXYWH(SkIntToScalar(4), SkIntToScalar(4),
SkIntToScalar(2), SkIntToScalar(2));
SkRect rect2 = SkRect::MakeXYWH(SkIntToScalar(7), SkIntToScalar(7),
SkIntToScalar(1), SkIntToScalar(1));
SkRect rect3 = SkRect::MakeXYWH(SkIntToScalar(6), SkIntToScalar(6),
SkIntToScalar(1), SkIntToScalar(1));
SkPath invPath;
invPath.addOval(rect1);
invPath.setFillType(SkPath::kInverseEvenOdd_FillType);
SkPath path;
path.addOval(rect2);
SkPath path2;
path2.addOval(rect3);
SkIRect clipBounds;
SkPictureRecorder recorder;
// Minimalist test set for 100% code coverage of
// SkPictureRecord::updateClipConservativelyUsingBounds
{
SkCanvas* canvas = recorder.beginRecording(10, 10, NULL,
SkPicture::kUsePathBoundsForClip_RecordingFlag);
canvas->clipPath(invPath, SkRegion::kIntersect_Op);
bool nonEmpty = canvas->getClipDeviceBounds(&clipBounds);
REPORTER_ASSERT(reporter, true == nonEmpty);
REPORTER_ASSERT(reporter, 0 == clipBounds.fLeft);
REPORTER_ASSERT(reporter, 0 == clipBounds.fTop);
REPORTER_ASSERT(reporter, 10 == clipBounds.fBottom);
REPORTER_ASSERT(reporter, 10 == clipBounds.fRight);
}
{
SkCanvas* canvas = recorder.beginRecording(10, 10, NULL,
SkPicture::kUsePathBoundsForClip_RecordingFlag);
canvas->clipPath(path, SkRegion::kIntersect_Op);
canvas->clipPath(invPath, SkRegion::kIntersect_Op);
bool nonEmpty = canvas->getClipDeviceBounds(&clipBounds);
REPORTER_ASSERT(reporter, true == nonEmpty);
REPORTER_ASSERT(reporter, 7 == clipBounds.fLeft);
REPORTER_ASSERT(reporter, 7 == clipBounds.fTop);
REPORTER_ASSERT(reporter, 8 == clipBounds.fBottom);
REPORTER_ASSERT(reporter, 8 == clipBounds.fRight);
}
{
SkCanvas* canvas = recorder.beginRecording(10, 10, NULL,
SkPicture::kUsePathBoundsForClip_RecordingFlag);
canvas->clipPath(path, SkRegion::kIntersect_Op);
canvas->clipPath(invPath, SkRegion::kUnion_Op);
bool nonEmpty = canvas->getClipDeviceBounds(&clipBounds);
REPORTER_ASSERT(reporter, true == nonEmpty);
REPORTER_ASSERT(reporter, 0 == clipBounds.fLeft);
REPORTER_ASSERT(reporter, 0 == clipBounds.fTop);
REPORTER_ASSERT(reporter, 10 == clipBounds.fBottom);
REPORTER_ASSERT(reporter, 10 == clipBounds.fRight);
}
{
SkCanvas* canvas = recorder.beginRecording(10, 10, NULL,
SkPicture::kUsePathBoundsForClip_RecordingFlag);
canvas->clipPath(path, SkRegion::kDifference_Op);
bool nonEmpty = canvas->getClipDeviceBounds(&clipBounds);
REPORTER_ASSERT(reporter, true == nonEmpty);
REPORTER_ASSERT(reporter, 0 == clipBounds.fLeft);
REPORTER_ASSERT(reporter, 0 == clipBounds.fTop);
REPORTER_ASSERT(reporter, 10 == clipBounds.fBottom);
REPORTER_ASSERT(reporter, 10 == clipBounds.fRight);
}
{
SkCanvas* canvas = recorder.beginRecording(10, 10, NULL,
SkPicture::kUsePathBoundsForClip_RecordingFlag);
canvas->clipPath(path, SkRegion::kReverseDifference_Op);
bool nonEmpty = canvas->getClipDeviceBounds(&clipBounds);
// True clip is actually empty in this case, but the best
// determination we can make using only bounds as input is that the
// clip is included in the bounds of 'path'.
REPORTER_ASSERT(reporter, true == nonEmpty);
REPORTER_ASSERT(reporter, 7 == clipBounds.fLeft);
REPORTER_ASSERT(reporter, 7 == clipBounds.fTop);
REPORTER_ASSERT(reporter, 8 == clipBounds.fBottom);
REPORTER_ASSERT(reporter, 8 == clipBounds.fRight);
}
{
SkCanvas* canvas = recorder.beginRecording(10, 10, NULL,
SkPicture::kUsePathBoundsForClip_RecordingFlag);
canvas->clipPath(path, SkRegion::kIntersect_Op);
canvas->clipPath(path2, SkRegion::kXOR_Op);
bool nonEmpty = canvas->getClipDeviceBounds(&clipBounds);
REPORTER_ASSERT(reporter, true == nonEmpty);
REPORTER_ASSERT(reporter, 6 == clipBounds.fLeft);
REPORTER_ASSERT(reporter, 6 == clipBounds.fTop);
REPORTER_ASSERT(reporter, 8 == clipBounds.fBottom);
REPORTER_ASSERT(reporter, 8 == clipBounds.fRight);
}
}
/**
* A canvas that records the number of clip commands.
*/
class ClipCountingCanvas : public SkCanvas {
public:
explicit ClipCountingCanvas(int width, int height)
: INHERITED(width, height)
, fClipCount(0){
}
virtual void onClipRect(const SkRect& r,
SkRegion::Op op,
ClipEdgeStyle edgeStyle) SK_OVERRIDE {
fClipCount += 1;
this->INHERITED::onClipRect(r, op, edgeStyle);
}
virtual void onClipRRect(const SkRRect& rrect,
SkRegion::Op op,
ClipEdgeStyle edgeStyle)SK_OVERRIDE {
fClipCount += 1;
this->INHERITED::onClipRRect(rrect, op, edgeStyle);
}
virtual void onClipPath(const SkPath& path,
SkRegion::Op op,
ClipEdgeStyle edgeStyle) SK_OVERRIDE {
fClipCount += 1;
this->INHERITED::onClipPath(path, op, edgeStyle);
}
virtual void onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) SK_OVERRIDE {
fClipCount += 1;
this->INHERITED::onClipRegion(deviceRgn, op);
}
unsigned getClipCount() const { return fClipCount; }
private:
unsigned fClipCount;
typedef SkCanvas INHERITED;
};
static void test_clip_expansion(skiatest::Reporter* reporter) {
SkPictureRecorder recorder;
SkCanvas* canvas = recorder.beginRecording(10, 10, NULL, 0);
canvas->clipRect(SkRect::MakeEmpty(), SkRegion::kReplace_Op);
// The following expanding clip should not be skipped.
canvas->clipRect(SkRect::MakeXYWH(4, 4, 3, 3), SkRegion::kUnion_Op);
// Draw something so the optimizer doesn't just fold the world.
SkPaint p;
p.setColor(SK_ColorBLUE);
canvas->drawPaint(p);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
ClipCountingCanvas testCanvas(10, 10);
picture->draw(&testCanvas);
// Both clips should be present on playback.
REPORTER_ASSERT(reporter, testCanvas.getClipCount() == 2);
}
static void test_hierarchical(skiatest::Reporter* reporter) {
SkBitmap bm;
make_bm(&bm, 10, 10, SK_ColorRED, true);
SkPictureRecorder recorder;
recorder.beginRecording(10, 10, NULL, 0);
SkAutoTUnref<SkPicture> childPlain(recorder.endRecording());
REPORTER_ASSERT(reporter, !childPlain->willPlayBackBitmaps()); // 0
recorder.beginRecording(10, 10, NULL, 0)->drawBitmap(bm, 0, 0);
SkAutoTUnref<SkPicture> childWithBitmap(recorder.endRecording());
REPORTER_ASSERT(reporter, childWithBitmap->willPlayBackBitmaps()); // 1
{
SkCanvas* canvas = recorder.beginRecording(10, 10, NULL, 0);
canvas->drawPicture(*childPlain);
SkAutoTUnref<SkPicture> parentPP(recorder.endRecording());
REPORTER_ASSERT(reporter, !parentPP->willPlayBackBitmaps()); // 0
}
{
SkCanvas* canvas = recorder.beginRecording(10, 10, NULL, 0);
canvas->drawPicture(*childWithBitmap);
SkAutoTUnref<SkPicture> parentPWB(recorder.endRecording());
REPORTER_ASSERT(reporter, parentPWB->willPlayBackBitmaps()); // 1
}
{
SkCanvas* canvas = recorder.beginRecording(10, 10, NULL, 0);
canvas->drawBitmap(bm, 0, 0);
canvas->drawPicture(*childPlain);
SkAutoTUnref<SkPicture> parentWBP(recorder.endRecording());
REPORTER_ASSERT(reporter, parentWBP->willPlayBackBitmaps()); // 1
}
{
SkCanvas* canvas = recorder.beginRecording(10, 10, NULL, 0);
canvas->drawBitmap(bm, 0, 0);
canvas->drawPicture(*childWithBitmap);
SkAutoTUnref<SkPicture> parentWBWB(recorder.endRecording());
REPORTER_ASSERT(reporter, parentWBWB->willPlayBackBitmaps()); // 2
}
}
static void test_gen_id(skiatest::Reporter* reporter) {
SkPicture empty;
// Empty pictures should still have a valid ID
REPORTER_ASSERT(reporter, empty.uniqueID() != SK_InvalidGenID);
SkPictureRecorder recorder;
SkCanvas* canvas = recorder.beginRecording(1, 1, NULL, 0);
canvas->drawARGB(255, 255, 255, 255);
SkAutoTUnref<SkPicture> hasData(recorder.endRecording());
// picture should have a non-zero id after recording
REPORTER_ASSERT(reporter, hasData->uniqueID() != SK_InvalidGenID);
// both pictures should have different ids
REPORTER_ASSERT(reporter, hasData->uniqueID() != empty.uniqueID());
// test out copy constructor
SkPicture copyWithData(*hasData);
REPORTER_ASSERT(reporter, hasData->uniqueID() == copyWithData.uniqueID());
SkPicture emptyCopy(empty);
REPORTER_ASSERT(reporter, empty.uniqueID() != emptyCopy.uniqueID());
// test out swap
{
SkPicture swapWithData;
uint32_t beforeID1 = swapWithData.uniqueID();
uint32_t beforeID2 = copyWithData.uniqueID();
swapWithData.swap(copyWithData);
REPORTER_ASSERT(reporter, copyWithData.uniqueID() == beforeID1);
REPORTER_ASSERT(reporter, swapWithData.uniqueID() == beforeID2);
}
// test out clone
{
SkAutoTUnref<SkPicture> cloneWithData(hasData->clone());
REPORTER_ASSERT(reporter, hasData->uniqueID() == cloneWithData->uniqueID());
SkAutoTUnref<SkPicture> emptyClone(empty.clone());
REPORTER_ASSERT(reporter, empty.uniqueID() != emptyClone->uniqueID());
}
}
DEF_TEST(Picture, reporter) {
#ifdef SK_DEBUG
test_deleting_empty_playback();
test_serializing_empty_picture();
#else
test_bad_bitmap();
#endif
test_unbalanced_save_restores(reporter);
test_peephole();
#if SK_SUPPORT_GPU
test_gpu_veto(reporter);
#endif
test_gatherpixelrefs(reporter);
test_gatherpixelrefsandrects(reporter);
test_bitmap_with_encoded_data(reporter);
test_clone_empty(reporter);
test_draw_empty(reporter);
test_clip_bound_opt(reporter);
test_clip_expansion(reporter);
test_hierarchical(reporter);
test_gen_id(reporter);
}
#if SK_SUPPORT_GPU
DEF_GPUTEST(GPUPicture, reporter, factory) {
test_gpu_picture_optimization(reporter, factory);
}
#endif
static void draw_bitmaps(const SkBitmap bitmap, SkCanvas* canvas) {
const SkPaint paint;
const SkRect rect = { 5.0f, 5.0f, 8.0f, 8.0f };
const SkIRect irect = { 2, 2, 3, 3 };
// Don't care what these record, as long as they're legal.
canvas->drawBitmap(bitmap, 0.0f, 0.0f, &paint);
canvas->drawBitmapRectToRect(bitmap, &rect, rect, &paint, SkCanvas::kNone_DrawBitmapRectFlag);
canvas->drawBitmapMatrix(bitmap, SkMatrix::I(), &paint);
canvas->drawBitmapNine(bitmap, irect, rect, &paint);
canvas->drawSprite(bitmap, 1, 1);
}
static void test_draw_bitmaps(SkCanvas* canvas) {
SkBitmap empty;
draw_bitmaps(empty, canvas);
empty.setConfig(SkImageInfo::MakeN32Premul(10, 10));
draw_bitmaps(empty, canvas);
}
DEF_TEST(Picture_EmptyBitmap, r) {
SkPictureRecorder recorder;
test_draw_bitmaps(recorder.beginRecording(10, 10, NULL, 0));
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
}
DEF_TEST(Canvas_EmptyBitmap, r) {
SkBitmap dst;
dst.allocN32Pixels(10, 10);
SkCanvas canvas(dst);
test_draw_bitmaps(&canvas);
}