skia2/bench/PerlinNoiseBench.cpp
Florin Malita 14d54c207d Hide SkPerlinNoiseShader impl details
Move the shader impl to a private class, leave SkPerlinNoiseShader as
a factory class only (similar to e.g. SkLightingShader).

Change-Id: Ic1180db8f5dfd3d8f6fba133c6bf6bbdfa4f97a4
Reviewed-on: https://skia-review.googlesource.com/17318
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-05-18 17:24:39 +00:00

59 lines
1.9 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkCanvas.h"
#include "SkPerlinNoiseShader.h"
#include "SkShader.h"
class PerlinNoiseBench : public Benchmark {
SkISize fSize;
public:
PerlinNoiseBench() {
fSize = SkISize::Make(80, 80);
}
protected:
const char* onGetName() override {
return "perlinnoise";
}
void onDraw(int loops, SkCanvas* canvas) override {
this->test(loops, canvas, 0, 0, 0.1f, 0.1f, 3, 0, false);
}
private:
void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) {
canvas->save();
canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height())));
SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
SkIntToScalar(fSize.width()),
SkIntToScalar(fSize.height()));
canvas->drawRect(r, paint);
canvas->restore();
}
void test(int loops, SkCanvas* canvas, int x, int y,
float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
bool stitchTiles) {
SkPaint paint;
paint.setShader(SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY,
numOctaves, seed,
stitchTiles ? &fSize : nullptr));
for (int i = 0; i < loops; i++) {
this->drawClippedRect(canvas, x, y, paint);
}
}
typedef Benchmark INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
DEF_BENCH( return new PerlinNoiseBench(); )