25fb21f5df
Review URL: http://codereview.appspot.com/4631056/ git-svn-id: http://skia.googlecode.com/svn/trunk@1662 2bbb7eff-a529-9590-31e7-b0007b416f81
1284 lines
48 KiB
C++
1284 lines
48 KiB
C++
/*
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Copyright 2010 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrDrawTarget_DEFINED
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#define GrDrawTarget_DEFINED
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#include "GrMatrix.h"
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#include "GrColor.h"
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#include "GrRefCnt.h"
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#include "GrSamplerState.h"
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#include "GrClip.h"
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#include "GrTexture.h"
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#include "GrStencil.h"
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#include "SkXfermode.h"
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class GrTexture;
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class GrClipIterator;
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class GrVertexBuffer;
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class GrIndexBuffer;
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class GrDrawTarget : public GrRefCnt {
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public:
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/**
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* Number of texture stages. Each stage takes as input a color and
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* 2D texture coordinates. The color input to the first enabled stage is the
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* per-vertex color or the constant color (setColor/setAlpha) if there are
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* no per-vertex colors. For subsequent stages the input color is the output
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* color from the previous enabled stage. The output color of each stage is
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* the input color modulated with the result of a texture lookup. Texture
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* lookups are specified by a texture a sampler (setSamplerState). Texture
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* coordinates for each stage come from the vertices based on a
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* GrVertexLayout bitfield. The output fragment color is the output color of
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* the last enabled stage. The presence or absence of texture coordinates
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* for each stage in the vertex layout indicates whether a stage is enabled
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* or not.
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*/
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enum {
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kNumStages = 3,
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kMaxTexCoords = kNumStages
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};
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/**
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* The absolute maximum number of edges that may be specified for
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* a single draw call when performing edge antialiasing. This is used for
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* the size of several static buffers, so implementations of getMaxEdges()
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* (below) should clamp to this value.
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*/
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enum {
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kMaxEdges = 32
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};
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/**
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* Bitfield used to indicate which stages are in use.
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*/
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typedef int StageBitfield;
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GR_STATIC_ASSERT(sizeof(StageBitfield)*8 >= kNumStages);
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/**
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* Flags that affect rendering. Controlled using enable/disableState(). All
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* default to disabled.
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*/
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enum StateBits {
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kDither_StateBit = 0x01, //<! Perform color dithering
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kAntialias_StateBit = 0x02, //<! Perform anti-aliasing. The render-
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// target must support some form of AA
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// (msaa, coverage sampling, etc). For
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// GrGpu-created rendertarget/textures
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// this is controlled by parameters
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// passed to createTexture.
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kClip_StateBit = 0x04, //<! Controls whether drawing is clipped
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// against the region specified by
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// setClip.
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kNoColorWrites_StateBit = 0x08, //<! If set it disables writing colors.
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// Useful while performing stencil
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// ops.
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kEdgeAAConcave_StateBit = 0x10,//<! If set, edge AA will test edge
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// pairs for convexity while
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// rasterizing. Set this if the
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// source polygon is non-convex.
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// subclass may use additional bits internally
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kDummyStateBit,
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kLastPublicStateBit = kDummyStateBit-1
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};
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enum DrawFace {
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kBoth_DrawFace,
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kCCW_DrawFace,
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kCW_DrawFace,
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};
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/**
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* The DrawTarget may reserve some of the high bits of the stencil. The draw
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* target will automatically trim reference and mask values so that the
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* client doesn't overwrite these bits.
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* The number of bits available is relative to the currently set render
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*target.
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* @return the number of bits usable by the draw target client.
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*/
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int getUsableStencilBits() const {
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int bits = fCurrDrawState.fRenderTarget->stencilBits();
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if (bits) {
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return bits - 1;
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} else {
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return 0;
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}
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}
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/**
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* Sets the stencil settings to use for the next draw.
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* Changing the clip has the side-effect of possibly zeroing
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* out the client settable stencil bits. So multipass algorithms
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* using stencil should not change the clip between passes.
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* @param settings the stencil settings to use.
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*/
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void setStencil(const GrStencilSettings& settings) {
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fCurrDrawState.fStencilSettings = settings;
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}
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/**
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* Shortcut to disable stencil testing and ops.
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*/
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void disableStencil() {
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fCurrDrawState.fStencilSettings.setDisabled();
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}
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class Edge {
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public:
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Edge() {}
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Edge(float x, float y, float z) : fX(x), fY(y), fZ(z) {}
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GrPoint intersect(const Edge& other) {
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return GrPoint::Make(
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(fY * other.fZ - other.fY * fZ) /
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(fX * other.fY - other.fX * fY),
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(fX * other.fZ - other.fX * fZ) /
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(other.fX * fY - fX * other.fY));
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}
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float fX, fY, fZ;
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};
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protected:
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struct DrState {
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DrState() {
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// make sure any pad is zero for memcmp
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// all DrState members should default to something
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// valid by the memset
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memset(this, 0, sizeof(DrState));
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// memset exceptions
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fColorFilterXfermode = SkXfermode::kDstIn_Mode;
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fFirstCoverageStage = kNumStages;
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// pedantic assertion that our ptrs will
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// be NULL (0 ptr is mem addr 0)
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GrAssert((intptr_t)(void*)NULL == 0LL);
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// default stencil setting should be disabled
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GrAssert(fStencilSettings.isDisabled());
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fFirstCoverageStage = kNumStages;
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}
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uint32_t fFlagBits;
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GrBlendCoeff fSrcBlend;
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GrBlendCoeff fDstBlend;
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GrColor fBlendConstant;
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GrTexture* fTextures[kNumStages];
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GrSamplerState fSamplerStates[kNumStages];
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int fFirstCoverageStage;
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GrRenderTarget* fRenderTarget;
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GrColor fColor;
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DrawFace fDrawFace;
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GrColor fColorFilterColor;
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SkXfermode::Mode fColorFilterXfermode;
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GrStencilSettings fStencilSettings;
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GrMatrix fViewMatrix;
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Edge fEdgeAAEdges[kMaxEdges];
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int fEdgeAANumEdges;
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bool operator ==(const DrState& s) const {
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return 0 == memcmp(this, &s, sizeof(DrState));
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}
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bool operator !=(const DrState& s) const { return !(*this == s); }
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};
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public:
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///////////////////////////////////////////////////////////////////////////
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GrDrawTarget();
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virtual ~GrDrawTarget();
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/**
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* Sets the current clip to the region specified by clip. All draws will be
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* clipped against this clip if kClip_StateBit is enabled.
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*
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* Setting the clip may (or may not) zero out the client's stencil bits.
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*
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* @param description of the clipping region
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*/
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void setClip(const GrClip& clip);
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/**
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* Gets the current clip.
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*
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* @return the clip.
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*/
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const GrClip& getClip() const;
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/**
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* Sets the texture used at the next drawing call
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*
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* @param stage The texture stage for which the texture will be set
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*
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* @param texture The texture to set. Can be NULL though there is no advantage
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* to settings a NULL texture if doing non-textured drawing
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*/
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void setTexture(int stage, GrTexture* texture);
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/**
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* Retrieves the currently set texture.
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*
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* @return The currently set texture. The return value will be NULL if no
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* texture has been set, NULL was most recently passed to
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* setTexture, or the last setTexture was destroyed.
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*/
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const GrTexture* getTexture(int stage) const;
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GrTexture* getTexture(int stage);
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/**
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* Sets the rendertarget used at the next drawing call
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*
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* @param target The render target to set.
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*/
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void setRenderTarget(GrRenderTarget* target);
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/**
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* Retrieves the currently set rendertarget.
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*
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* @return The currently set render target.
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*/
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const GrRenderTarget* getRenderTarget() const;
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GrRenderTarget* getRenderTarget();
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/**
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* Sets the sampler state for a stage used in subsequent draws.
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*
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* The sampler state determines how texture coordinates are
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* intepretted and used to sample the texture.
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*
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* @param stage the stage of the sampler to set
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* @param samplerState Specifies the sampler state.
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*/
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void setSamplerState(int stage, const GrSamplerState& samplerState);
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/**
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* Concats the matrix of a stage's sampler.
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*
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* @param stage the stage of the sampler to set
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* @param matrix the matrix to concat
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*/
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void preConcatSamplerMatrix(int stage, const GrMatrix& matrix) {
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GrAssert(stage >= 0 && stage < kNumStages);
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fCurrDrawState.fSamplerStates[stage].preConcatMatrix(matrix);
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}
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/**
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* Shortcut for preConcatSamplerMatrix on all stages in mask with same
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* matrix
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*/
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void preConcatSamplerMatrices(int stageMask, const GrMatrix& matrix) {
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for (int i = 0; i < kNumStages; ++i) {
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if ((1 << i) & stageMask) {
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this->preConcatSamplerMatrix(i, matrix);
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}
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}
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}
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/**
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* Gets the matrix of a stage's sampler
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*
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* @param stage the stage to of sampler to get
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* @return the sampler state's matrix
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*/
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const GrMatrix& getSamplerMatrix(int stage) const {
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return fCurrDrawState.fSamplerStates[stage].getMatrix();
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}
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/**
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* Sets the matrix of a stage's sampler
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*
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* @param stage the stage of sampler set
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* @param matrix the matrix to set
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*/
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void setSamplerMatrix(int stage, const GrMatrix& matrix) {
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fCurrDrawState.fSamplerStates[stage].setMatrix(matrix);
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}
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/**
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* Sets the matrix applied to veretx positions.
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*
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* In the post-view-matrix space the rectangle [0,w]x[0,h]
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* fully covers the render target. (w and h are the width and height of the
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* the rendertarget.)
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*
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* @param m the matrix used to transform the vertex positions.
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*/
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void setViewMatrix(const GrMatrix& m);
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/**
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* Multiplies the current view matrix by a matrix
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*
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* After this call V' = V*m where V is the old view matrix,
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* m is the parameter to this function, and V' is the new view matrix.
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* (We consider positions to be column vectors so position vector p is
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* transformed by matrix X as p' = X*p.)
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*
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* @param m the matrix used to modify the view matrix.
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*/
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void preConcatViewMatrix(const GrMatrix& m);
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/**
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* Multiplies the current view matrix by a matrix
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*
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* After this call V' = m*V where V is the old view matrix,
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* m is the parameter to this function, and V' is the new view matrix.
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* (We consider positions to be column vectors so position vector p is
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* transformed by matrix X as p' = X*p.)
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*
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* @param m the matrix used to modify the view matrix.
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*/
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void postConcatViewMatrix(const GrMatrix& m);
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/**
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* Retrieves the current view matrix
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* @return the current view matrix.
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*/
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const GrMatrix& getViewMatrix() const;
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/**
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* Retrieves the inverse of the current view matrix.
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*
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* If the current view matrix is invertible, return true, and if matrix
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* is non-null, copy the inverse into it. If the current view matrix is
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* non-invertible, return false and ignore the matrix parameter.
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*
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* @param matrix if not null, will receive a copy of the current inverse.
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*/
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bool getViewInverse(GrMatrix* matrix) const;
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/**
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* Sets color for next draw to a premultiplied-alpha color.
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*
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* @param the color to set.
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*/
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void setColor(GrColor);
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/**
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* Add a color filter that can be represented by a color and a mode.
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*/
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void setColorFilter(GrColor, SkXfermode::Mode);
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/**
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* Sets the color to be used for the next draw to be
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* (r,g,b,a) = (alpha, alpha, alpha, alpha).
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*
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* @param alpha The alpha value to set as the color.
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*/
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void setAlpha(uint8_t alpha);
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/**
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* Controls whether clockwise, counterclockwise, or both faces are drawn.
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* @param face the face(s) to draw.
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*/
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void setDrawFace(DrawFace face) { fCurrDrawState.fDrawFace = face; }
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/**
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* A common pattern is to compute a color with the initial stages and then
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* modulate that color by a coverage value in later stage(s) (AA, mask-
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* filters, glyph mask, etc). Color-filters, xfermodes, etc should be
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* computed based on the pre-coverage-modulated color. The division of
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* stages between color-computing and coverage-computing is specified by
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* this method. Initially this is kNumStages (all stages are color-
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* computing).
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*/
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void setFirstCoverageStage(int firstCoverageStage) {
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fCurrDrawState.fFirstCoverageStage = firstCoverageStage;
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}
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/**
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* Gets the index of the first coverage-computing stage.
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*/
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int getFirstCoverageStage() const {
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return fCurrDrawState.fFirstCoverageStage;
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}
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/**
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* Gets whether the target is drawing clockwise, counterclockwise,
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* or both faces.
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* @return the current draw face(s).
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*/
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DrawFace getDrawFace() const { return fCurrDrawState.fDrawFace; }
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/**
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* Enable render state settings.
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*
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* @param flags bitfield of StateBits specifing the states to enable
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*/
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void enableState(uint32_t stateBits);
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/**
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* Disable render state settings.
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*
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* @param flags bitfield of StateBits specifing the states to disable
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*/
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void disableState(uint32_t stateBits);
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bool isDitherState() const {
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return 0 != (fCurrDrawState.fFlagBits & kDither_StateBit);
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}
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bool isAntialiasState() const {
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return 0 != (fCurrDrawState.fFlagBits & kAntialias_StateBit);
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}
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bool isClipState() const {
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return 0 != (fCurrDrawState.fFlagBits & kClip_StateBit);
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}
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bool isColorWriteDisabled() const {
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return 0 != (fCurrDrawState.fFlagBits & kNoColorWrites_StateBit);
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}
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/**
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* Sets the blending function coeffecients.
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*
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* The blend function will be:
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* D' = sat(S*srcCoef + D*dstCoef)
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*
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* where D is the existing destination color, S is the incoming source
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* color, and D' is the new destination color that will be written. sat()
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* is the saturation function.
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*
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* @param srcCoef coeffecient applied to the src color.
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* @param dstCoef coeffecient applied to the dst color.
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*/
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void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff);
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/**
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* Sets the blending function constant referenced by the following blending
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* coeffecients:
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* kConstC_BlendCoeff
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* kIConstC_BlendCoeff
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* kConstA_BlendCoeff
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* kIConstA_BlendCoeff
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*
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* @param constant the constant to set
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*/
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void setBlendConstant(GrColor constant) { fCurrDrawState.fBlendConstant = constant; }
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/**
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* Retrieves the last value set by setBlendConstant()
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* @return the blending constant value
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*/
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GrColor getBlendConstant() const { return fCurrDrawState.fBlendConstant; }
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/**
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* Used to save and restore the GrGpu's drawing state
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*/
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struct SavedDrawState {
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private:
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DrState fState;
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friend class GrDrawTarget;
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};
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/**
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* Saves the current draw state. The state can be restored at a later time
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* with restoreDrawState.
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*
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* See also AutoStateRestore class.
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*
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* @param state will hold the state after the function returns.
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*/
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void saveCurrentDrawState(SavedDrawState* state) const;
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/**
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* Restores previously saved draw state. The client guarantees that state
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* was previously passed to saveCurrentDrawState and that the rendertarget
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* and texture set at save are still valid.
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*
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* See also AutoStateRestore class.
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*
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* @param state the previously saved state to restore.
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*/
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void restoreDrawState(const SavedDrawState& state);
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/**
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* Copies the draw state from another target to this target.
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*
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* @param srcTarget draw target used as src of the draw state.
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*/
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void copyDrawState(const GrDrawTarget& srcTarget);
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/**
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* The format of vertices is represented as a bitfield of flags.
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* Flags that indicate the layout of vertex data. Vertices always contain
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* positions and may also contain up to kMaxTexCoords sets of 2D texture
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* coordinates and per-vertex colors. Each stage can use any of the texture
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* coordinates as its input texture coordinates or it may use the positions.
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*
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* If no texture coordinates are specified for a stage then the stage is
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* disabled.
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*
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* Only one type of texture coord can be specified per stage. For
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* example StageTexCoordVertexLayoutBit(0, 2) and
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* StagePosAsTexCoordVertexLayoutBit(0) cannot both be specified.
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*
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* The order in memory is always (position, texture coord 0, ..., color)
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* with any unused fields omitted. Note that this means that if only texture
|
|
* coordinates 1 is referenced then there is no texture coordinates 0 and
|
|
* the order would be (position, texture coordinate 1[, color]).
|
|
*/
|
|
|
|
/**
|
|
* Generates a bit indicating that a texture stage uses texture coordinates
|
|
*
|
|
* @param stage the stage that will use texture coordinates.
|
|
* @param texCoordIdx the index of the texture coordinates to use
|
|
*
|
|
* @return the bit to add to a GrVertexLayout bitfield.
|
|
*/
|
|
static int StageTexCoordVertexLayoutBit(int stage, int texCoordIdx) {
|
|
GrAssert(stage < kNumStages);
|
|
GrAssert(texCoordIdx < kMaxTexCoords);
|
|
return 1 << (stage + (texCoordIdx * kNumStages));
|
|
}
|
|
|
|
/**
|
|
* Determines if blend is effectively disabled.
|
|
*
|
|
* @return true if blend can be disabled without changing the rendering
|
|
* result given the current state including the vertex layout specified
|
|
* with the vertex source.
|
|
*/
|
|
bool canDisableBlend() const;
|
|
|
|
/**
|
|
* Sets the edge data required for edge antialiasing.
|
|
*
|
|
* @param edges 3 * 6 float values, representing the edge
|
|
* equations in Ax + By + C form
|
|
*/
|
|
void setEdgeAAData(const Edge* edges, int numEdges);
|
|
|
|
private:
|
|
static const int TEX_COORD_BIT_CNT = kNumStages*kMaxTexCoords;
|
|
public:
|
|
/**
|
|
* Generates a bit indicating that a texture stage uses the position
|
|
* as its texture coordinate.
|
|
*
|
|
* @param stage the stage that will use position as texture
|
|
* coordinates.
|
|
*
|
|
* @return the bit to add to a GrVertexLayout bitfield.
|
|
*/
|
|
static int StagePosAsTexCoordVertexLayoutBit(int stage) {
|
|
GrAssert(stage < kNumStages);
|
|
return (1 << (TEX_COORD_BIT_CNT + stage));
|
|
}
|
|
private:
|
|
static const int STAGE_BIT_CNT = TEX_COORD_BIT_CNT + kNumStages;
|
|
|
|
public:
|
|
|
|
/**
|
|
* Additional Bits that can be specified in GrVertexLayout.
|
|
*/
|
|
enum VertexLayoutBits {
|
|
|
|
kColor_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 0),
|
|
//<! vertices have colors
|
|
kTextFormat_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 1),
|
|
//<! use text vertices. (Pos
|
|
// and tex coords may be
|
|
// a different type for
|
|
// text [GrGpuTextVertex vs
|
|
// GrPoint].)
|
|
// for below assert
|
|
kDummyVertexLayoutBit,
|
|
kHighVertexLayoutBit = kDummyVertexLayoutBit - 1
|
|
};
|
|
// make sure we haven't exceeded the number of bits in GrVertexLayout.
|
|
GR_STATIC_ASSERT(kHighVertexLayoutBit < ((uint64_t)1 << 8*sizeof(GrVertexLayout)));
|
|
|
|
/**
|
|
* There are three methods for specifying geometry (vertices and optionally
|
|
* indices) to the draw target. When indexed drawing the indices and vertices
|
|
* can use a different method. Once geometry is specified it can be used for
|
|
* multiple drawIndexed and drawNonIndexed calls.
|
|
*
|
|
* Sometimes it is necessary to perform a draw while upstack code has
|
|
* already specified geometry that it isn't finished with. There are push
|
|
* pop methods
|
|
*
|
|
* 1. Provide a cpu array (set*SourceToArray). This is useful when the
|
|
* caller's client has already provided vertex data in a format
|
|
* the time compatible with a GrVertexLayout. The array must contain the
|
|
* data at set*SourceToArray is called. The source stays in effect for
|
|
* drawIndexed & drawNonIndexed calls until set*SourceToArray is called
|
|
* again or one of the other two paths is chosen.
|
|
*
|
|
* 2. Reserve. This is most useful when the caller has data it must
|
|
* transform before drawing and is not long-lived. The caller requests
|
|
* that the draw target make room for some amount of vertex and/or index
|
|
* data. The target provides ptrs to hold the vertex and/or index data.
|
|
*
|
|
* The data is writable up until the next drawIndexed, drawNonIndexed,
|
|
* or pushGeometrySource At this point the data is frozen and the ptrs
|
|
* are no longer valid.
|
|
*
|
|
* 3. Vertex and Index Buffers. This is most useful for geometry that will
|
|
* is long-lived. SetVertexSourceToBuffer and SetIndexSourceToBuffer are
|
|
* used to set the buffer and subsequent drawIndexed and drawNonIndexed
|
|
* calls use this source until another source is set.
|
|
*/
|
|
|
|
/**
|
|
* Reserves space for vertices. Draw target will use reserved vertices at
|
|
* at the next draw.
|
|
*
|
|
* If succeeds:
|
|
* if vertexCount > 0, *vertices will be the array
|
|
* of vertices to be filled by caller. The next draw will read
|
|
* these vertices.
|
|
*
|
|
* If a client does not already have a vertex buffer then this is the
|
|
* preferred way to allocate vertex data. It allows the subclass of
|
|
* GrDrawTarget to decide whether to put data in buffers, to group vertex
|
|
* data that uses the same state (e.g. for deferred rendering), etc.
|
|
*
|
|
* After the next draw or pushGeometrySource the vertices ptr is no longer
|
|
* valid and the geometry data cannot be further modified. The contents
|
|
* that were put in the reserved space can be drawn by multiple draws,
|
|
* however.
|
|
*
|
|
* @param vertexLayout the format of vertices (ignored if vertexCount == 0).
|
|
* @param vertexCount the number of vertices to reserve space for. Can be 0.
|
|
* @param vertices will point to reserved vertex space if vertexCount is
|
|
* non-zero. Illegal to pass NULL if vertexCount > 0.
|
|
*
|
|
* @return true if succeeded in allocating space for the vertices and false
|
|
* if not.
|
|
*/
|
|
bool reserveVertexSpace(GrVertexLayout vertexLayout,
|
|
int vertexCount,
|
|
void** vertices);
|
|
/**
|
|
* Reserves space for indices. Draw target will use the reserved indices at
|
|
* the next indexed draw.
|
|
*
|
|
* If succeeds:
|
|
* if indexCount > 0, *indices will be the array
|
|
* of indices to be filled by caller. The next draw will read
|
|
* these indices.
|
|
*
|
|
* If a client does not already have a index buffer then this is the
|
|
* preferred way to allocate index data. It allows the subclass of
|
|
* GrDrawTarget to decide whether to put data in buffers, to group index
|
|
* data that uses the same state (e.g. for deferred rendering), etc.
|
|
*
|
|
* After the next indexed draw or pushGeometrySource the indices ptr is no
|
|
* longer valid and the geometry data cannot be further modified. The
|
|
* contents that were put in the reserved space can be drawn by multiple
|
|
* draws, however.
|
|
*
|
|
* @param indexCount the number of indices to reserve space for. Can be 0.
|
|
* @param indices will point to reserved index space if indexCount is
|
|
* non-zero. Illegal to pass NULL if indexCount > 0.
|
|
*/
|
|
|
|
bool reserveIndexSpace(int indexCount, void** indices);
|
|
/**
|
|
* Provides hints to caller about the number of vertices and indices
|
|
* that can be allocated cheaply. This can be useful if caller is reserving
|
|
* space but doesn't know exactly how much geometry is needed.
|
|
*
|
|
* Also may hint whether the draw target should be flushed first. This is
|
|
* useful for deferred targets.
|
|
*
|
|
* @param vertexLayout layout of vertices caller would like to reserve
|
|
* @param vertexCount in: hint about how many vertices the caller would
|
|
* like to allocate.
|
|
* out: a hint about the number of vertices that can be
|
|
* allocated cheaply. Negative means no hint.
|
|
* Ignored if NULL.
|
|
* @param indexCount in: hint about how many indices the caller would
|
|
* like to allocate.
|
|
* out: a hint about the number of indices that can be
|
|
* allocated cheaply. Negative means no hint.
|
|
* Ignored if NULL.
|
|
*
|
|
* @return true if target should be flushed based on the input values.
|
|
*/
|
|
virtual bool geometryHints(GrVertexLayout vertexLayout,
|
|
int* vertexCount,
|
|
int* indexCount) const;
|
|
|
|
/**
|
|
* Sets source of vertex data for the next draw. Array must contain
|
|
* the vertex data when this is called.
|
|
*
|
|
* @param array cpu array containing vertex data.
|
|
* @param size size of the vertex data.
|
|
* @param vertexCount the number of vertices in the array.
|
|
*/
|
|
void setVertexSourceToArray(GrVertexLayout vertexLayout,
|
|
const void* vertexArray,
|
|
int vertexCount);
|
|
|
|
/**
|
|
* Sets source of index data for the next indexed draw. Array must contain
|
|
* the indices when this is called.
|
|
*
|
|
* @param array cpu array containing index data.
|
|
* @param indexCount the number of indices in the array.
|
|
*/
|
|
void setIndexSourceToArray(const void* indexArray, int indexCount);
|
|
|
|
/**
|
|
* Sets source of vertex data for the next draw. Data does not have to be
|
|
* in the buffer until drawIndexed or drawNonIndexed.
|
|
*
|
|
* @param buffer vertex buffer containing vertex data. Must be
|
|
* unlocked before draw call.
|
|
* @param vertexLayout layout of the vertex data in the buffer.
|
|
*/
|
|
void setVertexSourceToBuffer(GrVertexLayout vertexLayout,
|
|
const GrVertexBuffer* buffer);
|
|
|
|
/**
|
|
* Sets source of index data for the next indexed draw. Data does not have
|
|
* to be in the buffer until drawIndexed or drawNonIndexed.
|
|
*
|
|
* @param buffer index buffer containing indices. Must be unlocked
|
|
* before indexed draw call.
|
|
*/
|
|
void setIndexSourceToBuffer(const GrIndexBuffer* buffer);
|
|
|
|
/**
|
|
* Resets vertex source. Drawing from reset vertices is illegal. Set vertex
|
|
* source to reserved, array, or buffer before next draw. May be able to free
|
|
* up temporary storage allocated by setVertexSourceToArray or
|
|
* reserveVertexSpace.
|
|
*/
|
|
void resetVertexSource();
|
|
|
|
/**
|
|
* Resets index source. Indexed Drawing from reset indices is illegal. Set
|
|
* index source to reserved, array, or buffer before next indexed draw. May
|
|
* be able to free up temporary storage allocated by setIndexSourceToArray
|
|
* or reserveIndexSpace.
|
|
*/
|
|
void resetIndexSource();
|
|
|
|
/**
|
|
* Pushes and resets the vertex/index sources. Any reserved vertex / index
|
|
* data is finalized (i.e. cannot be updated after the matching pop but can
|
|
* be drawn from). Must be balanced by a pop.
|
|
*/
|
|
void pushGeometrySource();
|
|
|
|
/**
|
|
* Pops the vertex / index sources from the matching push.
|
|
*/
|
|
void popGeometrySource();
|
|
|
|
/**
|
|
* Draws indexed geometry using the current state and current vertex / index
|
|
* sources.
|
|
*
|
|
* @param type The type of primitives to draw.
|
|
* @param startVertex the vertex in the vertex array/buffer corresponding
|
|
* to index 0
|
|
* @param startIndex first index to read from index src.
|
|
* @param vertexCount one greater than the max index.
|
|
* @param indexCount the number of index elements to read. The index count
|
|
* is effectively trimmed to the last completely
|
|
* specified primitive.
|
|
*/
|
|
void drawIndexed(GrPrimitiveType type,
|
|
int startVertex,
|
|
int startIndex,
|
|
int vertexCount,
|
|
int indexCount);
|
|
|
|
/**
|
|
* Draws non-indexed geometry using the current state and current vertex
|
|
* sources.
|
|
*
|
|
* @param type The type of primitives to draw.
|
|
* @param startVertex the vertex in the vertex array/buffer corresponding
|
|
* to index 0
|
|
* @param vertexCount one greater than the max index.
|
|
*/
|
|
void drawNonIndexed(GrPrimitiveType type,
|
|
int startVertex,
|
|
int vertexCount);
|
|
|
|
/**
|
|
* Helper function for drawing rects. This does not use the current index
|
|
* and vertex sources. After returning, the vertex and index sources may
|
|
* have changed. They should be reestablished before the next drawIndexed
|
|
* or drawNonIndexed. This cannot be called between reserving and releasing
|
|
* geometry. The GrDrawTarget subclass may be able to perform additional
|
|
* optimizations if drawRect is used rather than drawIndexed or
|
|
* drawNonIndexed.
|
|
* @param rect the rect to draw
|
|
* @param matrix optional matrix applied to rect (before viewMatrix)
|
|
* @param stageEnableBitfield bitmask indicating which stages are enabled.
|
|
* Bit i indicates whether stage i is enabled.
|
|
* @param srcRects specifies rects for stages enabled by stageEnableMask.
|
|
* if stageEnableMask bit i is 1, srcRects is not NULL,
|
|
* and srcRects[i] is not NULL, then srcRects[i] will be
|
|
* used as coordinates for stage i. Otherwise, if stage i
|
|
* is enabled then rect is used as the coordinates.
|
|
* @param srcMatrices optional matrices applied to srcRects. If
|
|
* srcRect[i] is non-NULL and srcMatrices[i] is
|
|
* non-NULL then srcRect[i] will be transformed by
|
|
* srcMatrix[i]. srcMatrices can be NULL when no
|
|
* srcMatrices are desired.
|
|
*/
|
|
virtual void drawRect(const GrRect& rect,
|
|
const GrMatrix* matrix,
|
|
StageBitfield stageEnableBitfield,
|
|
const GrRect* srcRects[],
|
|
const GrMatrix* srcMatrices[]);
|
|
|
|
/**
|
|
* Helper for drawRect when the caller doesn't need separate src rects or
|
|
* matrices.
|
|
*/
|
|
void drawSimpleRect(const GrRect& rect,
|
|
const GrMatrix* matrix,
|
|
StageBitfield stageEnableBitfield) {
|
|
drawRect(rect, matrix, stageEnableBitfield, NULL, NULL);
|
|
}
|
|
|
|
/**
|
|
* Clear the render target. Ignores the clip and all other draw state
|
|
* (blend mode, stages, etc). Clears the whole thing if rect is NULL,
|
|
* otherwise just the rect.
|
|
*/
|
|
virtual void clear(const GrIRect* rect, GrColor color) = 0;
|
|
|
|
/**
|
|
* Returns the maximum number of edges that may be specified in a single
|
|
* draw call when performing edge antialiasing. This is usually limited
|
|
* by the number of fragment uniforms which may be uploaded. Must be a
|
|
* minimum of six, since a triangle's vertices each belong to two boundary
|
|
* edges which may be distinct.
|
|
*/
|
|
virtual int getMaxEdges() const { return 6; }
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
class AutoStateRestore : ::GrNoncopyable {
|
|
public:
|
|
AutoStateRestore();
|
|
AutoStateRestore(GrDrawTarget* target);
|
|
~AutoStateRestore();
|
|
|
|
/**
|
|
* if this object is already saving state for param target then
|
|
* this does nothing. Otherise, it restores previously saved state on
|
|
* previous target (if any) and saves current state on param target.
|
|
*/
|
|
void set(GrDrawTarget* target);
|
|
|
|
private:
|
|
GrDrawTarget* fDrawTarget;
|
|
SavedDrawState fDrawState;
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
class AutoViewMatrixRestore : ::GrNoncopyable {
|
|
public:
|
|
AutoViewMatrixRestore() {
|
|
fDrawTarget = NULL;
|
|
}
|
|
|
|
AutoViewMatrixRestore(GrDrawTarget* target)
|
|
: fDrawTarget(target), fMatrix(fDrawTarget->getViewMatrix()) {
|
|
GrAssert(NULL != target);
|
|
}
|
|
|
|
void set(GrDrawTarget* target) {
|
|
GrAssert(NULL != target);
|
|
if (NULL != fDrawTarget) {
|
|
fDrawTarget->setViewMatrix(fMatrix);
|
|
}
|
|
fDrawTarget = target;
|
|
fMatrix = target->getViewMatrix();
|
|
}
|
|
|
|
~AutoViewMatrixRestore() {
|
|
if (NULL != fDrawTarget) {
|
|
fDrawTarget->setViewMatrix(fMatrix);
|
|
}
|
|
}
|
|
|
|
private:
|
|
GrDrawTarget* fDrawTarget;
|
|
GrMatrix fMatrix;
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* Sets the view matrix to I and preconcats all stage matrices enabled in
|
|
* mask by the view inverse. Destructor undoes these changes.
|
|
*/
|
|
class AutoDeviceCoordDraw : ::GrNoncopyable {
|
|
public:
|
|
AutoDeviceCoordDraw(GrDrawTarget* target, int stageMask);
|
|
~AutoDeviceCoordDraw();
|
|
private:
|
|
GrDrawTarget* fDrawTarget;
|
|
GrMatrix fViewMatrix;
|
|
GrMatrix fSamplerMatrices[kNumStages];
|
|
int fStageMask;
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
class AutoReleaseGeometry : ::GrNoncopyable {
|
|
public:
|
|
AutoReleaseGeometry(GrDrawTarget* target,
|
|
GrVertexLayout vertexLayout,
|
|
int vertexCount,
|
|
int indexCount);
|
|
AutoReleaseGeometry();
|
|
~AutoReleaseGeometry();
|
|
bool set(GrDrawTarget* target,
|
|
GrVertexLayout vertexLayout,
|
|
int vertexCount,
|
|
int indexCount);
|
|
bool succeeded() const { return NULL != fTarget; }
|
|
void* vertices() const { return fVertices; }
|
|
void* indices() const { return fIndices; }
|
|
GrPoint* positions() const {
|
|
return static_cast<GrPoint*>(fVertices);
|
|
}
|
|
|
|
private:
|
|
void reset();
|
|
|
|
GrDrawTarget* fTarget;
|
|
void* fVertices;
|
|
void* fIndices;
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
class AutoClipRestore : ::GrNoncopyable {
|
|
public:
|
|
AutoClipRestore(GrDrawTarget* target) {
|
|
fTarget = target;
|
|
fClip = fTarget->getClip();
|
|
}
|
|
|
|
~AutoClipRestore() {
|
|
fTarget->setClip(fClip);
|
|
}
|
|
private:
|
|
GrDrawTarget* fTarget;
|
|
GrClip fClip;
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
class AutoGeometryPush : ::GrNoncopyable {
|
|
public:
|
|
AutoGeometryPush(GrDrawTarget* target) {
|
|
GrAssert(NULL != target);
|
|
fTarget = target;
|
|
target->pushGeometrySource();
|
|
}
|
|
~AutoGeometryPush() {
|
|
fTarget->popGeometrySource();
|
|
}
|
|
private:
|
|
GrDrawTarget* fTarget;
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Helpers for picking apart vertex layouts
|
|
|
|
/**
|
|
* Helper function to compute the size of a vertex from a vertex layout
|
|
* @return size of a single vertex.
|
|
*/
|
|
static size_t VertexSize(GrVertexLayout vertexLayout);
|
|
|
|
/**
|
|
* Helper function for determining the index of texture coordinates that
|
|
* is input for a texture stage. Note that a stage may instead use positions
|
|
* as texture coordinates, in which case the result of the function is
|
|
* indistinguishable from the case when the stage is disabled.
|
|
*
|
|
* @param stage the stage to query
|
|
* @param vertexLayout layout to query
|
|
*
|
|
* @return the texture coordinate index or -1 if the stage doesn't use
|
|
* separate (non-position) texture coordinates.
|
|
*/
|
|
static int VertexTexCoordsForStage(int stage, GrVertexLayout vertexLayout);
|
|
|
|
/**
|
|
* Helper function to compute the offset of texture coordinates in a vertex
|
|
* @return offset of texture coordinates in vertex layout or -1 if the
|
|
* layout has no texture coordinates. Will be 0 if positions are
|
|
* used as texture coordinates for the stage.
|
|
*/
|
|
static int VertexStageCoordOffset(int stage, GrVertexLayout vertexLayout);
|
|
|
|
/**
|
|
* Helper function to compute the offset of the color in a vertex
|
|
* @return offset of color in vertex layout or -1 if the
|
|
* layout has no color.
|
|
*/
|
|
static int VertexColorOffset(GrVertexLayout vertexLayout);
|
|
|
|
/**
|
|
* Helper function to determine if vertex layout contains explicit texture
|
|
* coordinates of some index.
|
|
*
|
|
* @param coordIndex the tex coord index to query
|
|
* @param vertexLayout layout to query
|
|
*
|
|
* @return true if vertex specifies texture coordinates for the index,
|
|
* false otherwise.
|
|
*/
|
|
static bool VertexUsesTexCoordIdx(int coordIndex,
|
|
GrVertexLayout vertexLayout);
|
|
|
|
/**
|
|
* Helper function to determine if vertex layout contains either explicit or
|
|
* implicit texture coordinates for a stage.
|
|
*
|
|
* @param stage the stage to query
|
|
* @param vertexLayout layout to query
|
|
*
|
|
* @return true if vertex specifies texture coordinates for the stage,
|
|
* false otherwise.
|
|
*/
|
|
static bool VertexUsesStage(int stage, GrVertexLayout vertexLayout);
|
|
|
|
/**
|
|
* Helper function to compute the size of each vertex and the offsets of
|
|
* texture coordinates and color. Determines tex coord offsets by tex coord
|
|
* index rather than by stage. (Each stage can be mapped to any t.c. index
|
|
* by StageTexCoordVertexLayoutBit.)
|
|
*
|
|
* @param vertexLayout the layout to query
|
|
* @param texCoordOffsetsByIdx after return it is the offset of each
|
|
* tex coord index in the vertex or -1 if
|
|
* index isn't used.
|
|
* @return size of a single vertex
|
|
*/
|
|
static int VertexSizeAndOffsetsByIdx(GrVertexLayout vertexLayout,
|
|
int texCoordOffsetsByIdx[kMaxTexCoords],
|
|
int *colorOffset);
|
|
|
|
/**
|
|
* Helper function to compute the size of each vertex and the offsets of
|
|
* texture coordinates and color. Determines tex coord offsets by stage
|
|
* rather than by index. (Each stage can be mapped to any t.c. index
|
|
* by StageTexCoordVertexLayoutBit.) If a stage uses positions for
|
|
* tex coords then that stage's offset will be 0 (positions are always at 0).
|
|
*
|
|
* @param vertexLayout the layout to query
|
|
* @param texCoordOffsetsByStage after return it is the offset of each
|
|
* tex coord index in the vertex or -1 if
|
|
* index isn't used.
|
|
* @return size of a single vertex
|
|
*/
|
|
static int VertexSizeAndOffsetsByStage(GrVertexLayout vertexLayout,
|
|
int texCoordOffsetsByStage[kNumStages],
|
|
int *colorOffset);
|
|
|
|
/**
|
|
* Accessing positions, texture coords, or colors, of a vertex within an
|
|
* array is a hassle involving casts and simple math. These helpers exist
|
|
* to keep GrDrawTarget clients' code a bit nicer looking.
|
|
*/
|
|
|
|
/**
|
|
* Gets a pointer to a GrPoint of a vertex's position or texture
|
|
* coordinate.
|
|
* @param vertices the vetex array
|
|
* @param vertexIndex the index of the vertex in the array
|
|
* @param vertexSize the size of each vertex in the array
|
|
* @param offset the offset in bytes of the vertex component.
|
|
* Defaults to zero (corresponding to vertex position)
|
|
* @return pointer to the vertex component as a GrPoint
|
|
*/
|
|
static GrPoint* GetVertexPoint(void* vertices,
|
|
int vertexIndex,
|
|
int vertexSize,
|
|
int offset = 0) {
|
|
intptr_t start = GrTCast<intptr_t>(vertices);
|
|
return GrTCast<GrPoint*>(start + offset +
|
|
vertexIndex * vertexSize);
|
|
}
|
|
static const GrPoint* GetVertexPoint(const void* vertices,
|
|
int vertexIndex,
|
|
int vertexSize,
|
|
int offset = 0) {
|
|
intptr_t start = GrTCast<intptr_t>(vertices);
|
|
return GrTCast<const GrPoint*>(start + offset +
|
|
vertexIndex * vertexSize);
|
|
}
|
|
|
|
/**
|
|
* Gets a pointer to a GrColor inside a vertex within a vertex array.
|
|
* @param vertices the vetex array
|
|
* @param vertexIndex the index of the vertex in the array
|
|
* @param vertexSize the size of each vertex in the array
|
|
* @param offset the offset in bytes of the vertex color
|
|
* @return pointer to the vertex component as a GrColor
|
|
*/
|
|
static GrColor* GetVertexColor(void* vertices,
|
|
int vertexIndex,
|
|
int vertexSize,
|
|
int offset) {
|
|
intptr_t start = GrTCast<intptr_t>(vertices);
|
|
return GrTCast<GrColor*>(start + offset +
|
|
vertexIndex * vertexSize);
|
|
}
|
|
static const GrColor* GetVertexColor(const void* vertices,
|
|
int vertexIndex,
|
|
int vertexSize,
|
|
int offset) {
|
|
const intptr_t start = GrTCast<intptr_t>(vertices);
|
|
return GrTCast<const GrColor*>(start + offset +
|
|
vertexIndex * vertexSize);
|
|
}
|
|
|
|
static void VertexLayoutUnitTest();
|
|
|
|
protected:
|
|
|
|
enum GeometrySrcType {
|
|
kNone_GeometrySrcType, //<! src has not been specified
|
|
kReserved_GeometrySrcType, //<! src was set using reserve*Space
|
|
kArray_GeometrySrcType, //<! src was set using set*SourceToArray
|
|
kBuffer_GeometrySrcType //<! src was set using set*SourceToBuffer
|
|
};
|
|
|
|
struct GeometrySrcState {
|
|
GeometrySrcType fVertexSrc;
|
|
union {
|
|
// valid if src type is buffer
|
|
const GrVertexBuffer* fVertexBuffer;
|
|
// valid if src type is reserved or array
|
|
int fVertexCount;
|
|
};
|
|
|
|
GeometrySrcType fIndexSrc;
|
|
union {
|
|
// valid if src type is buffer
|
|
const GrIndexBuffer* fIndexBuffer;
|
|
// valid if src type is reserved or array
|
|
int fIndexCount;
|
|
};
|
|
|
|
GrVertexLayout fVertexLayout;
|
|
};
|
|
|
|
// given a vertex layout and a draw state, will a stage be used?
|
|
static bool StageWillBeUsed(int stage, GrVertexLayout layout,
|
|
const DrState& state) {
|
|
return NULL != state.fTextures[stage] && VertexUsesStage(stage, layout);
|
|
}
|
|
|
|
bool isStageEnabled(int stage) const {
|
|
return StageWillBeUsed(stage, this->getGeomSrc().fVertexLayout,
|
|
fCurrDrawState);
|
|
}
|
|
|
|
// Helpers for GrDrawTarget subclasses that won't have private access to
|
|
// SavedDrawState but need to peek at the state values.
|
|
static DrState& accessSavedDrawState(SavedDrawState& sds)
|
|
{ return sds.fState; }
|
|
static const DrState& accessSavedDrawState(const SavedDrawState& sds)
|
|
{ return sds.fState; }
|
|
|
|
// implemented by subclass to allocate space for reserved geom
|
|
virtual bool onReserveVertexSpace(GrVertexLayout vertexLayout,
|
|
int vertexCount,
|
|
void** vertices) = 0;
|
|
virtual bool onReserveIndexSpace(int indexCount, void** indices) = 0;
|
|
// implemented by subclass to handle release of reserved geom space
|
|
virtual void releaseReservedVertexSpace() = 0;
|
|
virtual void releaseReservedIndexSpace() = 0;
|
|
// subclass must consume array contents when set
|
|
virtual void onSetVertexSourceToArray(const void* vertexArray,
|
|
int vertexCount) = 0;
|
|
virtual void onSetIndexSourceToArray(const void* indexArray,
|
|
int indexCount) = 0;
|
|
// subclass is notified that geom source will be set away from an array
|
|
virtual void releaseVertexArray() = 0;
|
|
virtual void releaseIndexArray() = 0;
|
|
// subclass overrides to be notified just before geo src state
|
|
// is pushed/popped.
|
|
virtual void geometrySourceWillPush() = 0;
|
|
virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) = 0;
|
|
// subclass called to perform drawing
|
|
virtual void onDrawIndexed(GrPrimitiveType type,
|
|
int startVertex,
|
|
int startIndex,
|
|
int vertexCount,
|
|
int indexCount) = 0;
|
|
virtual void onDrawNonIndexed(GrPrimitiveType type,
|
|
int startVertex,
|
|
int vertexCount) = 0;
|
|
// subclass overrides to be notified when clip is set.
|
|
virtual void clipWillBeSet(const GrClip& clip) = 0;
|
|
|
|
|
|
// Helpers for drawRect, protected so subclasses that override drawRect
|
|
// can use them.
|
|
static GrVertexLayout GetRectVertexLayout(StageBitfield stageEnableBitfield,
|
|
const GrRect* srcRects[]);
|
|
|
|
static void SetRectVertices(const GrRect& rect,
|
|
const GrMatrix* matrix,
|
|
const GrRect* srcRects[],
|
|
const GrMatrix* srcMatrices[],
|
|
GrVertexLayout layout,
|
|
void* vertices);
|
|
|
|
// accessor for derived classes
|
|
const GeometrySrcState& getGeomSrc() const {
|
|
return fGeoSrcStateStack.back();
|
|
}
|
|
|
|
GrClip fClip;
|
|
|
|
DrState fCurrDrawState;
|
|
|
|
private:
|
|
// called when setting a new vert/idx source to unref prev vb/ib
|
|
void releasePreviousVertexSource();
|
|
void releasePreviousIndexSource();
|
|
|
|
enum {
|
|
kPreallocGeoSrcStateStackCnt = 4,
|
|
};
|
|
GrAlignedSTStorage<kPreallocGeoSrcStateStackCnt,
|
|
GeometrySrcState>
|
|
fGeoSrcStateStackStorage;
|
|
GrTArray<GeometrySrcState, true> fGeoSrcStateStack;
|
|
|
|
};
|
|
|
|
#endif
|