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reed@google.com 02a7e6c117 fix slow performance on desktops by uping our max-texture-dim from 512 to
whatever the gpu itself broadcasts.



git-svn-id: http://skia.googlecode.com/svn/trunk@742 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-28 21:21:49 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench add black, opaque, blend variants for text blits, to exercise different 2011-01-17 19:45:43 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm fix warnings, including using GrTCast<> to go from &Obj -> uint32_t* 2011-01-26 01:44:18 +00:00
gpu fix slow performance on desktops by uping our max-texture-dim from 512 to 2011-01-28 21:21:49 +00:00
include Fix windows build. 2011-01-26 21:59:00 +00:00
samplecode Add shaded text sample and gm test. 2011-01-25 18:35:26 +00:00
src fix slow performance on desktops by uping our max-texture-dim from 512 to 2011-01-28 21:21:49 +00:00
tests embed a refdict inside SkDevice 2011-01-25 23:50:57 +00:00
third_party/harfbuzz add 2010-04-08 18:48:12 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
vs Add SampleShaderText to vs project. 2011-01-25 18:43:06 +00:00
xcode fix mac build (don't need typedef struct foo foo) 2011-01-26 04:37:53 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile fixes for some warnings: 2011-01-25 19:05:12 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects