c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "tools/viewer/GMSlide.h"
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GMSlide::GMSlide(skiagm::GM* gm) : fGM(gm) {
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fName.printf("GM_%s", gm->getName());
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}
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GMSlide::~GMSlide() { delete fGM; }
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void GMSlide::draw(SkCanvas* canvas) {
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// Do we care about timing the draw of the background (once)?
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// Does the GM ever rely on drawBackground to lazily compute something?
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fGM->drawBackground(canvas);
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fGM->drawContent(canvas);
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}
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bool GMSlide::animate(const AnimTimer& timer) { return fGM->animate(timer); }
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bool GMSlide::onChar(SkUnichar c) {
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return fGM->handleKey(c);
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}
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bool GMSlide::onGetControls(SkMetaData* controls) {
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return fGM->getControls(controls);
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}
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void GMSlide::onSetControls(const SkMetaData& controls) {
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fGM->setControls(controls);
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}
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