skia2/tools/viewer/GMSlide.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

44 lines
1.0 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "tools/viewer/GMSlide.h"
GMSlide::GMSlide(skiagm::GM* gm) : fGM(gm) {
fName.printf("GM_%s", gm->getName());
}
GMSlide::~GMSlide() { delete fGM; }
void GMSlide::draw(SkCanvas* canvas) {
// Do we care about timing the draw of the background (once)?
// Does the GM ever rely on drawBackground to lazily compute something?
fGM->drawBackground(canvas);
fGM->drawContent(canvas);
}
bool GMSlide::animate(const AnimTimer& timer) { return fGM->animate(timer); }
bool GMSlide::onChar(SkUnichar c) {
return fGM->handleKey(c);
}
bool GMSlide::onGetControls(SkMetaData* controls) {
return fGM->getControls(controls);
}
void GMSlide::onSetControls(const SkMetaData& controls) {
fGM->setControls(controls);
}