skia2/tools/viewer/NIMASlide.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

49 lines
1.1 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef NIMASlide_DEFINED
#define NIMASlide_DEFINED
#include "tools/viewer/Slide.h"
#include "experimental/nima/NimaActor.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkVertices.h"
class NIMASlide : public Slide {
public:
NIMASlide(const SkString& name, const SkString& path);
~NIMASlide() override;
SkISize getDimensions() const override;
void draw(SkCanvas* canvas) override;
void load(SkScalar winWidth, SkScalar winHeight) override;
void unload() override;
bool animate(const AnimTimer& timer) override;
bool onChar(SkUnichar c) override;
bool onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState state,
uint32_t modifiers) override;
private:
void resetActor();
void renderGUI();
private:
std::string fBasePath;
std::unique_ptr<NimaActor> fActor;
int fAnimationIndex;
bool fPlaying;
float fTime;
uint32_t fRenderFlags;
};
#endif