c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
358 lines
12 KiB
C++
358 lines
12 KiB
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tools/viewer/ParticlesSlide.h"
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#include "modules/particles/include/SkParticleAffector.h"
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#include "modules/particles/include/SkParticleDrawable.h"
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#include "modules/particles/include/SkParticleEffect.h"
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#include "modules/particles/include/SkParticleSerialization.h"
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#include "modules/particles/include/SkReflected.h"
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#include "src/core/SkOSFile.h"
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#include "src/utils/SkOSPath.h"
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#include "tools/Resources.h"
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#include "tools/timer/AnimTimer.h"
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#include "tools/viewer/ImGuiLayer.h"
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#include "imgui.h"
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using namespace sk_app;
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namespace {
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static SkScalar kDragSize = 8.0f;
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static SkTArray<SkPoint*> gDragPoints;
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int gDragIndex = -1;
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}
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///////////////////////////////////////////////////////////////////////////////
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static int InputTextCallback(ImGuiInputTextCallbackData* data) {
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if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
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SkString* s = (SkString*)data->UserData;
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SkASSERT(data->Buf == s->writable_str());
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SkString tmp(data->Buf, data->BufTextLen);
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s->swap(tmp);
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data->Buf = s->writable_str();
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}
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return 0;
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}
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class SkGuiVisitor : public SkFieldVisitor {
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public:
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SkGuiVisitor() {
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fTreeStack.push_back(true);
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}
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#define IF_OPEN(WIDGET) if (fTreeStack.back()) { WIDGET; }
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void visit(const char* name, float& f) override {
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IF_OPEN(ImGui::DragFloat(item(name), &f))
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}
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void visit(const char* name, int& i) override {
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IF_OPEN(ImGui::DragInt(item(name), &i))
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}
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void visit(const char* name, bool& b) override {
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IF_OPEN(ImGui::Checkbox(item(name), &b))
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}
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void visit(const char* name, SkString& s) override {
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if (fTreeStack.back()) {
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_CallbackResize;
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ImGui::InputText(item(name), s.writable_str(), s.size() + 1, flags, InputTextCallback,
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&s);
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}
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}
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void visit(const char* name, int& i, const EnumStringMapping* map, int count) override {
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if (fTreeStack.back()) {
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const char* curStr = EnumToString(i, map, count);
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if (ImGui::BeginCombo(item(name), curStr ? curStr : "Unknown")) {
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for (int j = 0; j < count; ++j) {
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if (ImGui::Selectable(map[j].fName, i == map[j].fValue)) {
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i = map[j].fValue;
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}
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}
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ImGui::EndCombo();
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}
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}
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}
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void visit(const char* name, SkPoint& p) override {
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if (fTreeStack.back()) {
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ImGui::DragFloat2(item(name), &p.fX);
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gDragPoints.push_back(&p);
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}
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}
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void visit(const char* name, SkColor4f& c) override {
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IF_OPEN(ImGui::ColorEdit4(item(name), c.vec()))
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}
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#undef IF_OPEN
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void visit(sk_sp<SkReflected>& e, const SkReflected::Type* baseType) override {
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if (fTreeStack.back()) {
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const SkReflected::Type* curType = e ? e->getType() : nullptr;
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if (ImGui::BeginCombo("Type", curType ? curType->fName : "Null")) {
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auto visitType = [baseType, curType, &e](const SkReflected::Type* t) {
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if (t->fFactory && (t == baseType || t->isDerivedFrom(baseType)) &&
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ImGui::Selectable(t->fName, curType == t)) {
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e = t->fFactory();
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}
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};
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SkReflected::VisitTypes(visitType);
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ImGui::EndCombo();
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}
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}
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}
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void enterObject(const char* name) override {
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if (fTreeStack.back()) {
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fTreeStack.push_back(ImGui::TreeNodeEx(item(name),
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ImGuiTreeNodeFlags_AllowItemOverlap));
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} else {
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fTreeStack.push_back(false);
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}
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}
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void exitObject() override {
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if (fTreeStack.back()) {
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ImGui::TreePop();
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}
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fTreeStack.pop_back();
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}
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int enterArray(const char* name, int oldCount) override {
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this->enterObject(item(name));
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fArrayCounterStack.push_back(0);
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fArrayEditStack.push_back();
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int count = oldCount;
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if (fTreeStack.back()) {
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ImGui::SameLine();
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if (ImGui::Button("+")) {
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++count;
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}
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}
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return count;
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}
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ArrayEdit exitArray() override {
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fArrayCounterStack.pop_back();
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auto edit = fArrayEditStack.back();
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fArrayEditStack.pop_back();
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this->exitObject();
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return edit;
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}
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private:
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const char* item(const char* name) {
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if (name) {
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return name;
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}
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// We're in an array. Add extra controls and a dynamic label.
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int index = fArrayCounterStack.back()++;
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ArrayEdit& edit(fArrayEditStack.back());
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fScratchLabel = SkStringPrintf("[%d]", index);
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ImGui::PushID(index);
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if (ImGui::Button("X")) {
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edit.fVerb = ArrayEdit::Verb::kRemove;
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edit.fIndex = index;
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}
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ImGui::SameLine();
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if (ImGui::Button("^")) {
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edit.fVerb = ArrayEdit::Verb::kMoveForward;
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edit.fIndex = index;
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}
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ImGui::SameLine();
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if (ImGui::Button("v")) {
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edit.fVerb = ArrayEdit::Verb::kMoveForward;
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edit.fIndex = index + 1;
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}
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ImGui::SameLine();
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ImGui::PopID();
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return fScratchLabel.c_str();
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}
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SkSTArray<16, bool, true> fTreeStack;
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SkSTArray<16, int, true> fArrayCounterStack;
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SkSTArray<16, ArrayEdit, true> fArrayEditStack;
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SkString fScratchLabel;
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};
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ParticlesSlide::ParticlesSlide() {
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// Register types for serialization
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REGISTER_REFLECTED(SkReflected);
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SkParticleAffector::RegisterAffectorTypes();
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SkParticleDrawable::RegisterDrawableTypes();
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fName = "Particles";
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fPlayPosition.set(200.0f, 200.0f);
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}
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void ParticlesSlide::loadEffects(const char* dirname) {
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fLoaded.reset();
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fRunning.reset();
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SkOSFile::Iter iter(dirname, ".json");
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for (SkString file; iter.next(&file); ) {
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LoadedEffect effect;
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effect.fName = SkOSPath::Join(dirname, file.c_str());
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effect.fParams.reset(new SkParticleEffectParams());
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if (auto fileData = SkData::MakeFromFileName(effect.fName.c_str())) {
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skjson::DOM dom(static_cast<const char*>(fileData->data()), fileData->size());
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SkFromJsonVisitor fromJson(dom.root());
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effect.fParams->visitFields(&fromJson);
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fLoaded.push_back(effect);
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}
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}
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}
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void ParticlesSlide::load(SkScalar winWidth, SkScalar winHeight) {
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this->loadEffects(GetResourcePath("particles").c_str());
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}
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void ParticlesSlide::draw(SkCanvas* canvas) {
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canvas->clear(0);
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gDragPoints.reset();
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gDragPoints.push_back(&fPlayPosition);
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// Window to show all loaded effects, and allow playing them
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if (ImGui::Begin("Library", nullptr, ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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static bool looped = true;
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ImGui::Checkbox("Looped", &looped);
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static SkString dirname = GetResourcePath("particles");
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ImGuiInputTextFlags textFlags = ImGuiInputTextFlags_CallbackResize;
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ImGui::InputText("Directory", dirname.writable_str(), dirname.size() + 1, textFlags,
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InputTextCallback, &dirname);
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if (ImGui::Button("New")) {
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LoadedEffect effect;
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effect.fName = SkOSPath::Join(dirname.c_str(), "new.json");
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effect.fParams.reset(new SkParticleEffectParams());
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fLoaded.push_back(effect);
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}
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ImGui::SameLine();
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if (ImGui::Button("Load")) {
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this->loadEffects(dirname.c_str());
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}
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ImGui::SameLine();
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if (ImGui::Button("Save")) {
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for (const auto& effect : fLoaded) {
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SkFILEWStream fileStream(effect.fName.c_str());
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if (fileStream.isValid()) {
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SkJSONWriter writer(&fileStream, SkJSONWriter::Mode::kPretty);
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SkToJsonVisitor toJson(writer);
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writer.beginObject();
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effect.fParams->visitFields(&toJson);
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writer.endObject();
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writer.flush();
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fileStream.flush();
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} else {
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SkDebugf("Failed to open %s\n", effect.fName.c_str());
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}
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}
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}
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SkGuiVisitor gui;
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for (int i = 0; i < fLoaded.count(); ++i) {
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ImGui::PushID(i);
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if (fTimer && ImGui::Button("Play")) {
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sk_sp<SkParticleEffect> effect(new SkParticleEffect(fLoaded[i].fParams, fRandom));
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effect->start(fTimer->secs(), looped);
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fRunning.push_back({ fPlayPosition, fLoaded[i].fName, effect });
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}
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ImGui::SameLine();
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ImGui::InputText("##Name", fLoaded[i].fName.writable_str(), fLoaded[i].fName.size() + 1,
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textFlags, InputTextCallback, &fLoaded[i].fName);
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if (ImGui::TreeNode("##Details")) {
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fLoaded[i].fParams->visitFields(&gui);
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ImGui::TreePop();
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}
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ImGui::PopID();
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}
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}
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ImGui::End();
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// Another window to show all the running effects
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if (ImGui::Begin("Running")) {
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for (int i = 0; i < fRunning.count(); ++i) {
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ImGui::PushID(i);
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bool remove = ImGui::Button("X") || !fRunning[i].fEffect->isAlive();
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ImGui::SameLine();
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ImGui::Text("%4g, %4g %5d %s", fRunning[i].fPosition.fX, fRunning[i].fPosition.fY,
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fRunning[i].fEffect->getCount(), fRunning[i].fName.c_str());
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if (remove) {
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fRunning.removeShuffle(i);
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}
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ImGui::PopID();
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}
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}
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ImGui::End();
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SkPaint dragPaint;
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dragPaint.setColor(SK_ColorLTGRAY);
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dragPaint.setAntiAlias(true);
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SkPaint dragHighlight;
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dragHighlight.setStyle(SkPaint::kStroke_Style);
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dragHighlight.setColor(SK_ColorGREEN);
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dragHighlight.setStrokeWidth(2);
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dragHighlight.setAntiAlias(true);
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for (int i = 0; i < gDragPoints.count(); ++i) {
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canvas->drawCircle(*gDragPoints[i], kDragSize, dragPaint);
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if (gDragIndex == i) {
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canvas->drawCircle(*gDragPoints[i], kDragSize, dragHighlight);
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}
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}
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for (const auto& effect : fRunning) {
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canvas->save();
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canvas->translate(effect.fPosition.fX, effect.fPosition.fY);
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effect.fEffect->draw(canvas);
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canvas->restore();
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}
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}
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bool ParticlesSlide::animate(const AnimTimer& timer) {
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fTimer = &timer;
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for (const auto& effect : fRunning) {
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effect.fEffect->update(timer.secs());
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}
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return true;
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}
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bool ParticlesSlide::onMouse(SkScalar x, SkScalar y, Window::InputState state, uint32_t modifiers) {
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if (gDragIndex == -1) {
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if (state == Window::kDown_InputState) {
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float bestDistance = kDragSize;
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SkPoint mousePt = { x, y };
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for (int i = 0; i < gDragPoints.count(); ++i) {
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float distance = SkPoint::Distance(*gDragPoints[i], mousePt);
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if (distance < bestDistance) {
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gDragIndex = i;
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bestDistance = distance;
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}
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}
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return gDragIndex != -1;
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}
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} else {
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// Currently dragging
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SkASSERT(gDragIndex < gDragPoints.count());
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gDragPoints[gDragIndex]->set(x, y);
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if (state == Window::kUp_InputState) {
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gDragIndex = -1;
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}
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return true;
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}
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return false;
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}
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