skia2/tools/viewer/ParticlesSlide.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

358 lines
12 KiB
C++

/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/viewer/ParticlesSlide.h"
#include "modules/particles/include/SkParticleAffector.h"
#include "modules/particles/include/SkParticleDrawable.h"
#include "modules/particles/include/SkParticleEffect.h"
#include "modules/particles/include/SkParticleSerialization.h"
#include "modules/particles/include/SkReflected.h"
#include "src/core/SkOSFile.h"
#include "src/utils/SkOSPath.h"
#include "tools/Resources.h"
#include "tools/timer/AnimTimer.h"
#include "tools/viewer/ImGuiLayer.h"
#include "imgui.h"
using namespace sk_app;
namespace {
static SkScalar kDragSize = 8.0f;
static SkTArray<SkPoint*> gDragPoints;
int gDragIndex = -1;
}
///////////////////////////////////////////////////////////////////////////////
static int InputTextCallback(ImGuiInputTextCallbackData* data) {
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
SkString* s = (SkString*)data->UserData;
SkASSERT(data->Buf == s->writable_str());
SkString tmp(data->Buf, data->BufTextLen);
s->swap(tmp);
data->Buf = s->writable_str();
}
return 0;
}
class SkGuiVisitor : public SkFieldVisitor {
public:
SkGuiVisitor() {
fTreeStack.push_back(true);
}
#define IF_OPEN(WIDGET) if (fTreeStack.back()) { WIDGET; }
void visit(const char* name, float& f) override {
IF_OPEN(ImGui::DragFloat(item(name), &f))
}
void visit(const char* name, int& i) override {
IF_OPEN(ImGui::DragInt(item(name), &i))
}
void visit(const char* name, bool& b) override {
IF_OPEN(ImGui::Checkbox(item(name), &b))
}
void visit(const char* name, SkString& s) override {
if (fTreeStack.back()) {
ImGuiInputTextFlags flags = ImGuiInputTextFlags_CallbackResize;
ImGui::InputText(item(name), s.writable_str(), s.size() + 1, flags, InputTextCallback,
&s);
}
}
void visit(const char* name, int& i, const EnumStringMapping* map, int count) override {
if (fTreeStack.back()) {
const char* curStr = EnumToString(i, map, count);
if (ImGui::BeginCombo(item(name), curStr ? curStr : "Unknown")) {
for (int j = 0; j < count; ++j) {
if (ImGui::Selectable(map[j].fName, i == map[j].fValue)) {
i = map[j].fValue;
}
}
ImGui::EndCombo();
}
}
}
void visit(const char* name, SkPoint& p) override {
if (fTreeStack.back()) {
ImGui::DragFloat2(item(name), &p.fX);
gDragPoints.push_back(&p);
}
}
void visit(const char* name, SkColor4f& c) override {
IF_OPEN(ImGui::ColorEdit4(item(name), c.vec()))
}
#undef IF_OPEN
void visit(sk_sp<SkReflected>& e, const SkReflected::Type* baseType) override {
if (fTreeStack.back()) {
const SkReflected::Type* curType = e ? e->getType() : nullptr;
if (ImGui::BeginCombo("Type", curType ? curType->fName : "Null")) {
auto visitType = [baseType, curType, &e](const SkReflected::Type* t) {
if (t->fFactory && (t == baseType || t->isDerivedFrom(baseType)) &&
ImGui::Selectable(t->fName, curType == t)) {
e = t->fFactory();
}
};
SkReflected::VisitTypes(visitType);
ImGui::EndCombo();
}
}
}
void enterObject(const char* name) override {
if (fTreeStack.back()) {
fTreeStack.push_back(ImGui::TreeNodeEx(item(name),
ImGuiTreeNodeFlags_AllowItemOverlap));
} else {
fTreeStack.push_back(false);
}
}
void exitObject() override {
if (fTreeStack.back()) {
ImGui::TreePop();
}
fTreeStack.pop_back();
}
int enterArray(const char* name, int oldCount) override {
this->enterObject(item(name));
fArrayCounterStack.push_back(0);
fArrayEditStack.push_back();
int count = oldCount;
if (fTreeStack.back()) {
ImGui::SameLine();
if (ImGui::Button("+")) {
++count;
}
}
return count;
}
ArrayEdit exitArray() override {
fArrayCounterStack.pop_back();
auto edit = fArrayEditStack.back();
fArrayEditStack.pop_back();
this->exitObject();
return edit;
}
private:
const char* item(const char* name) {
if (name) {
return name;
}
// We're in an array. Add extra controls and a dynamic label.
int index = fArrayCounterStack.back()++;
ArrayEdit& edit(fArrayEditStack.back());
fScratchLabel = SkStringPrintf("[%d]", index);
ImGui::PushID(index);
if (ImGui::Button("X")) {
edit.fVerb = ArrayEdit::Verb::kRemove;
edit.fIndex = index;
}
ImGui::SameLine();
if (ImGui::Button("^")) {
edit.fVerb = ArrayEdit::Verb::kMoveForward;
edit.fIndex = index;
}
ImGui::SameLine();
if (ImGui::Button("v")) {
edit.fVerb = ArrayEdit::Verb::kMoveForward;
edit.fIndex = index + 1;
}
ImGui::SameLine();
ImGui::PopID();
return fScratchLabel.c_str();
}
SkSTArray<16, bool, true> fTreeStack;
SkSTArray<16, int, true> fArrayCounterStack;
SkSTArray<16, ArrayEdit, true> fArrayEditStack;
SkString fScratchLabel;
};
ParticlesSlide::ParticlesSlide() {
// Register types for serialization
REGISTER_REFLECTED(SkReflected);
SkParticleAffector::RegisterAffectorTypes();
SkParticleDrawable::RegisterDrawableTypes();
fName = "Particles";
fPlayPosition.set(200.0f, 200.0f);
}
void ParticlesSlide::loadEffects(const char* dirname) {
fLoaded.reset();
fRunning.reset();
SkOSFile::Iter iter(dirname, ".json");
for (SkString file; iter.next(&file); ) {
LoadedEffect effect;
effect.fName = SkOSPath::Join(dirname, file.c_str());
effect.fParams.reset(new SkParticleEffectParams());
if (auto fileData = SkData::MakeFromFileName(effect.fName.c_str())) {
skjson::DOM dom(static_cast<const char*>(fileData->data()), fileData->size());
SkFromJsonVisitor fromJson(dom.root());
effect.fParams->visitFields(&fromJson);
fLoaded.push_back(effect);
}
}
}
void ParticlesSlide::load(SkScalar winWidth, SkScalar winHeight) {
this->loadEffects(GetResourcePath("particles").c_str());
}
void ParticlesSlide::draw(SkCanvas* canvas) {
canvas->clear(0);
gDragPoints.reset();
gDragPoints.push_back(&fPlayPosition);
// Window to show all loaded effects, and allow playing them
if (ImGui::Begin("Library", nullptr, ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
static bool looped = true;
ImGui::Checkbox("Looped", &looped);
static SkString dirname = GetResourcePath("particles");
ImGuiInputTextFlags textFlags = ImGuiInputTextFlags_CallbackResize;
ImGui::InputText("Directory", dirname.writable_str(), dirname.size() + 1, textFlags,
InputTextCallback, &dirname);
if (ImGui::Button("New")) {
LoadedEffect effect;
effect.fName = SkOSPath::Join(dirname.c_str(), "new.json");
effect.fParams.reset(new SkParticleEffectParams());
fLoaded.push_back(effect);
}
ImGui::SameLine();
if (ImGui::Button("Load")) {
this->loadEffects(dirname.c_str());
}
ImGui::SameLine();
if (ImGui::Button("Save")) {
for (const auto& effect : fLoaded) {
SkFILEWStream fileStream(effect.fName.c_str());
if (fileStream.isValid()) {
SkJSONWriter writer(&fileStream, SkJSONWriter::Mode::kPretty);
SkToJsonVisitor toJson(writer);
writer.beginObject();
effect.fParams->visitFields(&toJson);
writer.endObject();
writer.flush();
fileStream.flush();
} else {
SkDebugf("Failed to open %s\n", effect.fName.c_str());
}
}
}
SkGuiVisitor gui;
for (int i = 0; i < fLoaded.count(); ++i) {
ImGui::PushID(i);
if (fTimer && ImGui::Button("Play")) {
sk_sp<SkParticleEffect> effect(new SkParticleEffect(fLoaded[i].fParams, fRandom));
effect->start(fTimer->secs(), looped);
fRunning.push_back({ fPlayPosition, fLoaded[i].fName, effect });
}
ImGui::SameLine();
ImGui::InputText("##Name", fLoaded[i].fName.writable_str(), fLoaded[i].fName.size() + 1,
textFlags, InputTextCallback, &fLoaded[i].fName);
if (ImGui::TreeNode("##Details")) {
fLoaded[i].fParams->visitFields(&gui);
ImGui::TreePop();
}
ImGui::PopID();
}
}
ImGui::End();
// Another window to show all the running effects
if (ImGui::Begin("Running")) {
for (int i = 0; i < fRunning.count(); ++i) {
ImGui::PushID(i);
bool remove = ImGui::Button("X") || !fRunning[i].fEffect->isAlive();
ImGui::SameLine();
ImGui::Text("%4g, %4g %5d %s", fRunning[i].fPosition.fX, fRunning[i].fPosition.fY,
fRunning[i].fEffect->getCount(), fRunning[i].fName.c_str());
if (remove) {
fRunning.removeShuffle(i);
}
ImGui::PopID();
}
}
ImGui::End();
SkPaint dragPaint;
dragPaint.setColor(SK_ColorLTGRAY);
dragPaint.setAntiAlias(true);
SkPaint dragHighlight;
dragHighlight.setStyle(SkPaint::kStroke_Style);
dragHighlight.setColor(SK_ColorGREEN);
dragHighlight.setStrokeWidth(2);
dragHighlight.setAntiAlias(true);
for (int i = 0; i < gDragPoints.count(); ++i) {
canvas->drawCircle(*gDragPoints[i], kDragSize, dragPaint);
if (gDragIndex == i) {
canvas->drawCircle(*gDragPoints[i], kDragSize, dragHighlight);
}
}
for (const auto& effect : fRunning) {
canvas->save();
canvas->translate(effect.fPosition.fX, effect.fPosition.fY);
effect.fEffect->draw(canvas);
canvas->restore();
}
}
bool ParticlesSlide::animate(const AnimTimer& timer) {
fTimer = &timer;
for (const auto& effect : fRunning) {
effect.fEffect->update(timer.secs());
}
return true;
}
bool ParticlesSlide::onMouse(SkScalar x, SkScalar y, Window::InputState state, uint32_t modifiers) {
if (gDragIndex == -1) {
if (state == Window::kDown_InputState) {
float bestDistance = kDragSize;
SkPoint mousePt = { x, y };
for (int i = 0; i < gDragPoints.count(); ++i) {
float distance = SkPoint::Distance(*gDragPoints[i], mousePt);
if (distance < bestDistance) {
gDragIndex = i;
bestDistance = distance;
}
}
return gDragIndex != -1;
}
} else {
// Currently dragging
SkASSERT(gDragIndex < gDragPoints.count());
gDragPoints[gDragIndex]->set(x, y);
if (state == Window::kUp_InputState) {
gDragIndex = -1;
}
return true;
}
return false;
}