Change-Id: Ifb2ca09b5d146eca796ce0e199720e8833848e13 Docs-Preview: https://skia.org/?cl=349401 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349401 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
5.3 KiB
Tips & FAQ
- Bitmap Subsetting
- Capture a
.skp
file on a web page in Chromium - Capture a
.mskp
file on a web page in Chromium - How to add hardware acceleration in Skia
- Does Skia support Font hinting?
- Does Skia shape text (kerning)?
- How do I add drop shadow on text?
Capture a .skp
file on a web page in Chromium
Use the script experimental/tools/web_to_skp
, or do the following:
- Launch Chrome or Chromium with
--no-sandbox --enable-gpu-benchmarking
- Open the JS console (Ctrl+Shift+J (Windows / Linux) or Cmd+Opt+J (MacOS))
- Execute:
chrome.gpuBenchmarking.printToSkPicture('/tmp')
This returns "undefined" on success.
Open the resulting file in the Skia Debugger, rasterize it with dm
,
or use Skia's viewer
to view it:
out/Release/dm --src skp --skps /tmp/layer_0.skp -w /tmp \
--config 8888 gpu pdf --verbose
ls -l /tmp/*/skp/layer_0.skp.*
out/Release/viewer --skps /tmp --slide layer_0.skp
Capture a .mskp
file on a web page in Chromium
Multipage Skia Picture files capture the commands sent to produce PDFs and printed documents.
Use the script experimental/tools/web_to_mskp
, or do the following:
- Launch Chrome or Chromium with
--no-sandbox --enable-gpu-benchmarking
- Open the JS console (Ctrl+Shift+J (Windows / Linux) or Cmd+Opt+J (MacOS))
- Execute:
chrome.gpuBenchmarking.printPagesToSkPictures('/tmp/filename.mskp')
This returns "undefined" on success.
Open the resulting file in the Skia Debugger or
process it with dm
.
experimental/tools/mskp_parser.py /tmp/filename.mskp /tmp/filename.mskp.skp
ls -l /tmp/filename.mskp.skp
# open filename.mskp.skp in the debugger.
out/Release/dm --src mskp --mskps /tmp/filename.mskp -w /tmp \
--config pdf --verbose
ls -l /tmp/pdf/mskp/filename.mskp.pdf
How to add hardware acceleration in Skia
There are two ways Skia takes advantage of specific hardware.
-
Custom bottleneck routines
There are sets of bottleneck routines inside the blits of Skia that can be replace on a platform in order to take advantage of specific CPU features. One such example is the NEON SIMD instructions on ARM v7 devices. See src/opts/
Does Skia support Font hinting?
Skia has a built-in font cache, but it does not know how to actually render font
files like TrueType into its cache. For that it relies on the platform to
supply an instance of SkScalerContext
. This is Skia's abstract interface for
communicating with a font scaler engine. In src/ports you can see support
files for FreeType, macOS, and Windows GDI font engines. Other font
engines can easily be supported in a like manner.
Does Skia shape text (kerning)?
Shaping is the process that translates a span of Unicode text into a span of positioned glyphs with the apropriate typefaces.
Skia does not shape text. Skia provides interfaces to draw glyphs, but does not implement a text shaper. Skia's client's often use HarfBuzz to generate the glyphs and their positions, including kerning.
Here is an example of how to use Skia and HarfBuzz
together. In the example, a
SkTypeface
and a hb_face_t
are created using the same mmap()
ed
.ttf
font file. The HarfBuzz face is used to shape unicode text into
a sequence of glyphs and positions, and the SkTypeface
can then be
used to draw those glyphs.
How do I add drop shadow on text?
void draw(SkCanvas* canvas) {
const SkScalar sigma = 1.65f;
const SkScalar xDrop = 2.0f;
const SkScalar yDrop = 2.0f;
const SkScalar x = 8.0f;
const SkScalar y = 52.0f;
const SkScalar textSize = 48.0f;
const uint8_t blurAlpha = 127;
auto blob = SkTextBlob::MakeFromString("Skia", SkFont(nullptr, textSize));
SkPaint paint;
paint.setAntiAlias(true);
SkPaint blur(paint);
blur.setAlpha(blurAlpha);
blur.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma, 0));
canvas->drawColor(SK_ColorWHITE);
canvas->drawTextBlob(blob.get(), x + xDrop, y + yDrop, blur);
canvas->drawTextBlob(blob.get(), x, y, paint);
}