c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkAtlasTextContext_DEFINED
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#define SkAtlasTextContext_DEFINED
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#include "include/core/SkRefCnt.h"
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class SkAtlasTextRenderer;
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class SkInternalAtlasTextContext;
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SkAtlasTextRenderer* SkGetAtlasTextRendererFromInternalContext(class SkInternalAtlasTextContext&);
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/**
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* Class that Atlas Text client uses to register their SkAtlasTextRenderer implementation and
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* to create one or more SkAtlasTextTargets (destination surfaces for text rendering).
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*/
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class SK_API SkAtlasTextContext : public SkRefCnt {
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public:
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static sk_sp<SkAtlasTextContext> Make(sk_sp<SkAtlasTextRenderer>);
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SkAtlasTextRenderer* renderer() const {
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return SkGetAtlasTextRendererFromInternalContext(*fInternalContext);
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}
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SkInternalAtlasTextContext& internal() { return *fInternalContext; }
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private:
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SkAtlasTextContext() = delete;
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SkAtlasTextContext(const SkAtlasTextContext&) = delete;
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SkAtlasTextContext& operator=(const SkAtlasTextContext&) = delete;
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SkAtlasTextContext(sk_sp<SkAtlasTextRenderer>);
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std::unique_ptr<SkInternalAtlasTextContext> fInternalContext;
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};
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#endif
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