skia2/src/android
Brian Osman 788b91678f Remove SkTMin and SkTMax
Use std::min and std::max everywhere.

SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.

Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-07 18:40:09 +00:00
..
SkAndroidFrameworkUtils.cpp move clip-stencil function into GpuDevice 2019-12-20 20:31:08 +00:00
SkAnimatedImage.cpp [canvaskit] Create an SkImage from a frame of an SkAnimatedImage 2020-01-09 13:25:43 +00:00
SkBitmapRegionCodec.cpp Remove SkTMin and SkTMax 2020-02-07 18:40:09 +00:00
SkBitmapRegionCodec.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkBitmapRegionDecoder.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkBitmapRegionDecoderPriv.h Remove SkTMin and SkTMax 2020-02-07 18:40:09 +00:00