2d4bf5f288
SkColor.h uses #define liberally, and has many global symbols, two things bookmaker hasn't seen in other includes. Revised .h -> .bmh converter to work with SkColor.h as well as updating how .bmh indices are built. Generated SkColor_Reference.bmh for globals, and SkColor4f_Reference.bmh for class. Other than the existing comments, this doesn't update the documentation or add new examples. Docs-Preview: https://skia.org/?cl=118985 TBR=caryclark@google.com Bug: skia:6898 Change-Id: I5978257ee0e51319823efbe8dfc467a08c99ffe0 Reviewed-on: https://skia-review.googlesource.com/118985 Commit-Queue: Cary Clark <caryclark@skia.org> Reviewed-by: Cary Clark <caryclark@skia.org>
736 lines
12 KiB
Plaintext
736 lines
12 KiB
Plaintext
#Topic Color
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#Alias Color_Reference
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#Subtopic Overview
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#Subtopic Subtopic
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#Populate
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##
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##
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#Subtopic Define
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#Populate
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##
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#Subtopic Function
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#Populate
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##
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#Subtopic Typedef
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#Populate
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##
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#Subtopic Alpha
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#Alias Alpha
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#Subtopic ##
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#Subtopic RGB
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#Substitute RGB
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#Subtopic Red
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#Alias Red
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#Subtopic ##
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#Subtopic Blue
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#Alias Blue
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#Subtopic ##
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#Subtopic Green
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#Alias Green
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#Subtopic ##
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#Subtopic ##
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#Subtopic ARGB
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#Substitute ARGB
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#Subtopic ##
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#Subtopic RBG
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#Substitute RBG
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#Subtopic ##
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#Subtopic RGB-565
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#Substitute RGB-565
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#Alias Color_RGB-565 # quit changing - to _ !
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#Subtopic ##
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#Subtopic Gray
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##
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# ------------------------------------------------------------------------------
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#Typedef uint8_t SkAlpha
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Types and macros for colors
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8-bit type for an alpha value. 0xFF is 100% opaque, 0x00 is 100% transparent.
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#Typedef ##
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# ------------------------------------------------------------------------------
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#Typedef uint32_t SkColor
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32 bit ARGB color value, not premultiplied. The color components are always in
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a known order. This is different from SkPMColor, which has its bytes in a configuration
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dependent order, to match the format of kBGRA_8888_SkColorType bitmaps. SkColor
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is the type used to specify colors in SkPaint and in gradients.
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#Typedef ##
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# ------------------------------------------------------------------------------
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#Method static constexpr inline SkColor SkColorSetARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b)
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#In Function
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#Line # incomplete ##
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Return a SkColor value from 8 bit component values
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#Param a incomplete ##
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#Param r incomplete ##
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#Param g incomplete ##
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#Param b incomplete ##
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#Return incomplete ##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Method ##
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# ------------------------------------------------------------------------------
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#Define SkColorSetARGBInline
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#Code
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###$
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#define SkColorSetARGBInline SkColorSetARGB
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$$$#
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##
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Legacy aliases.
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#NoExample
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SkColorSetARGBMacro
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#Code
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###$
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#define SkColorSetARGBMacro SkColorSetARGB
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$$$#
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##
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#NoExample
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SkColorSetRGB
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#Line # incomplete ##
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#Code
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###$
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#define SkColorSetRGB(r, g, b) SkColorSetARGB(0xFF, r, g, b)
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$$$#
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##
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Return a SkColor value from 8 bit component values, with an implied value
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of 0xFF for alpha (fully opaque)
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#Param r incomplete ##
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#Param g incomplete ##
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#Param b incomplete ##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SkColorGetA
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#Line # incomplete ##
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#Code
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###$
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#define SkColorGetA(color) (((color) >> 24) & 0xFF)
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$$$#
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##
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return the alpha byte from a SkColor value
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#Param color incomplete ##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SkColorGetR
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#Line # incomplete ##
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#Code
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###$
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#define SkColorGetR(color) (((color) >> 16) & 0xFF)
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$$$#
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##
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return the red byte from a SkColor value
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#Param color incomplete ##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SkColorGetG
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#Line # incomplete ##
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#Code
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###$
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#define SkColorGetG(color) (((color) >> 8) & 0xFF)
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$$$#
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##
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return the green byte from a SkColor value
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#Param color incomplete ##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SkColorGetB
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#Line # incomplete ##
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#Code
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###$
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#define SkColorGetB(color) (((color) >> 0) & 0xFF)
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$$$#
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##
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return the blue byte from a SkColor value
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#Param color incomplete ##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Method static constexpr inline SkColor SkColorSetA(SkColor c, U8CPU a)
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#In Function
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#Line # incomplete ##
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#Param c incomplete ##
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#Param a incomplete ##
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#Return incomplete ##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Method ##
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# ------------------------------------------------------------------------------
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#Define SK_AlphaTRANSPARENT
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#Code
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###$
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#define SK_AlphaTRANSPARENT static_cast<SkAlpha>(0x00)
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$$$#
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##
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common colors
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transparent SkAlpha value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_AlphaOPAQUE
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#Code
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###$
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#define SK_AlphaOPAQUE static_cast<SkAlpha>(0xFF)
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$$$#
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##
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opaque SkAlpha value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_ColorTRANSPARENT
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#Code
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###$
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#define SK_ColorTRANSPARENT static_cast<SkColor>(0x00000000)
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$$$#
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##
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transparent SkColor value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_ColorBLACK
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#Code
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###$
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#define SK_ColorBLACK static_cast<SkColor>(0xFF000000)
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$$$#
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##
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black SkColor value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_ColorDKGRAY
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#Code
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###$
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#define SK_ColorDKGRAY static_cast<SkColor>(0xFF444444)
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$$$#
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##
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dark gray SkColor value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_ColorGRAY
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#Code
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###$
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#define SK_ColorGRAY static_cast<SkColor>(0xFF888888)
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$$$#
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##
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gray SkColor value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_ColorLTGRAY
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#Code
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###$
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#define SK_ColorLTGRAY static_cast<SkColor>(0xFFCCCCCC)
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$$$#
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##
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light gray SkColor value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_ColorWHITE
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#Code
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###$
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#define SK_ColorWHITE static_cast<SkColor>(0xFFFFFFFF)
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$$$#
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##
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white SkColor value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_ColorRED
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#Code
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###$
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#define SK_ColorRED static_cast<SkColor>(0xFFFF0000)
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$$$#
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##
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red SkColor value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_ColorGREEN
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#Code
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###$
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#define SK_ColorGREEN static_cast<SkColor>(0xFF00FF00)
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$$$#
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##
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green SkColor value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_ColorBLUE
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#Code
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###$
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#define SK_ColorBLUE static_cast<SkColor>(0xFF0000FF)
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$$$#
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##
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blue SkColor value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_ColorYELLOW
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#Code
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###$
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#define SK_ColorYELLOW static_cast<SkColor>(0xFFFFFF00)
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$$$#
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##
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yellow SkColor value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_ColorCYAN
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#Code
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###$
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#define SK_ColorCYAN static_cast<SkColor>(0xFF00FFFF)
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$$$#
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##
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cyan SkColor value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Define SK_ColorMAGENTA
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#Code
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###$
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#define SK_ColorMAGENTA static_cast<SkColor>(0xFFFF00FF)
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$$$#
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##
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magenta SkColor value
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Define ##
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# ------------------------------------------------------------------------------
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#Subtopic HSV
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#Subtopic Hue
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Hue represents an angle, in degrees, on a color wheel. Hue has a positive value
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modulo 360, where zero degrees is red.
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##
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#Subtopic Saturation
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##
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#Subtopic Value
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##
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#Method SK_API void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3])
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#In Function
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#Line # incomplete ##
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Convert RGB components to HSV.
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hsv[0] is Hue [0 .. 360)
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hsv[1] is Saturation [0...1]
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hsv[2] is Value [0...1]
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#Param red red component value [0..255]
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##
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#Param green green component value [0..255]
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##
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#Param blue blue component value [0..255]
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##
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#Param hsv 3 element array which holds the resulting HSV components.
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##
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#Return incomplete ##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Method ##
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# ------------------------------------------------------------------------------
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#Method static inline void SkColorToHSV(SkColor color, SkScalar hsv[3])
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#In Function
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#Line # incomplete ##
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Convert the argb color to its HSV components.
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hsv[0] represents Hue, and is assigned a value from zero to less than 360.
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hsv[1] is Saturation [0...1]
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hsv[2] is Value [0...1]
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#Param color the argb color to convert. Note: the alpha component is ignored.
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##
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#Param hsv 3 element array which holds the resulting HSV components.
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##
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#Return incomplete ##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Method ##
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# ------------------------------------------------------------------------------
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#Method SK_API SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3])
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#In Function
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#Line # incomplete ##
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Convert HSV components to an ARGB color. The alpha component is passed through unchanged.
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hsv[0] represents Hue, an angle from zero to less than 360.
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hsv[1] represents Saturation, and varies from zero to one.
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hsv[2] represents Value, and varies from zero to one.
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If hsv values are out of range, they are pinned.
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#Param alpha the alpha component of the returned argb color.
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##
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#Param hsv 3 element array which holds the input HSV components.
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##
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#Return the resulting argb color
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##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Method ##
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# ------------------------------------------------------------------------------
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#Method static inline SkColor SkHSVToColor(const SkScalar hsv[3])
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#In Function
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#Line # incomplete ##
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Convert HSV components to an ARGB color. The alpha component set to 0xFF.
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hsv[0] represents Hue, an angle from zero to less than 360.
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hsv[1] represents Saturation, and varies from zero to one.
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hsv[2] represents Value, and varies from zero to one.
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If hsv values are out of range, they are pinned.
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#Param hsv 3 element array which holds the input HSV components.
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##
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#Return the resulting argb color
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##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Method ##
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#Subtopic HSV ##
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# ------------------------------------------------------------------------------
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#Typedef uint32_t SkPMColor
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32 bit ARGB color value, premultiplied. The byte order for this value is
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configuration dependent, matching the format of kBGRA_8888_SkColorType bitmaps.
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This is different from SkColor, which is nonpremultiplied, and is always in the
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same byte order.
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#Typedef ##
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# ------------------------------------------------------------------------------
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#Method SK_API SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b)
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#In Function
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#Line # incomplete ##
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Return a SkPMColor value from unpremultiplied 8 bit component values
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#Param a incomplete ##
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#Param r incomplete ##
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#Param g incomplete ##
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#Param b incomplete ##
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#Return incomplete ##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Method ##
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# ------------------------------------------------------------------------------
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#Method SK_API SkPMColor SkPreMultiplyColor(SkColor c)
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#In Function
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#Line # incomplete ##
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Return a SkPMColor value from a SkColor value. This is done by multiplying the color
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components by the color's alpha, and by arranging the bytes in a configuration
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dependent order, to match the format of kBGRA_8888_SkColorType bitmaps.
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#Param c incomplete ##
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#Return incomplete ##
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#Example
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// incomplete
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##
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#SeeAlso incomplete
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#Method ##
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#Topic Color ##
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