skia2/experimental/sksg/effects/SkSGTransform.cpp
Florin Malita c14f144484 [sksg] More inval fixes
Backpedal on node/reval-time-determined damage: nodes cannot control
the invalidation order, and shared descendants may be revalidated before
a particular ancestor gets to query their state - thus making any
decisions based on that invalid.

Instead, apply damage suppression at invalidation time, based on node
type/traits.  Node types which don't generate direct damage are marked
as such, and the invalidation logic bubbles damage past them, until it
finds a valid damage receiver.

Nodes which currently suppress damage:

 - PaintNode    (and subclasses)
 - GeometryNode (and subclasses)
 - Matrix

TBR=
Change-Id: I843e683e64cb6253d8c26d8397c44d02a7d6026f
Reviewed-on: https://skia-review.googlesource.com/91421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-05 18:08:31 +00:00

71 lines
1.7 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGTransform.h"
#include "SkCanvas.h"
namespace sksg {
// Matrix nodes don't generate damage on their own, but via aggregation ancestor Transform nodes.
Matrix::Matrix(const SkMatrix& m, sk_sp<Matrix> parent)
: INHERITED(kBubbleDamage_Trait)
, fParent(std::move(parent))
, fLocalMatrix(m) {
if (fParent) {
fParent->addInvalReceiver(this);
}
}
Matrix::~Matrix() {
if (fParent) {
fParent->removeInvalReceiver(this);
}
}
SkRect Matrix::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
fTotalMatrix = fLocalMatrix;
if (fParent) {
fParent->revalidate(ic, ctm);
fTotalMatrix.postConcat(fParent->getTotalMatrix());
}
return SkRect::MakeEmpty();
}
Transform::Transform(sk_sp<RenderNode> child, sk_sp<Matrix> matrix)
: INHERITED(std::move(child))
, fMatrix(std::move(matrix)) {
fMatrix->addInvalReceiver(this);
}
Transform::~Transform() {
fMatrix->removeInvalReceiver(this);
}
void Transform::onRender(SkCanvas* canvas) const {
const auto& m = fMatrix->getTotalMatrix();
SkAutoCanvasRestore acr(canvas, !m.isIdentity());
canvas->concat(m);
this->INHERITED::onRender(canvas);
}
SkRect Transform::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
SkASSERT(this->hasInval());
// We don't care about matrix reval results.
fMatrix->revalidate(ic, ctm);
const auto& m = fMatrix->getTotalMatrix();
auto bounds = this->INHERITED::onRevalidate(ic, SkMatrix::Concat(ctm, m));
m.mapRect(&bounds);
return bounds;
}
} // namespace sksg