d361e64326
Adds a separate resolve texture to GrMtlRenderTarget, which can be used to do a resolve for the main multisample color texture. The resolve is handled by setting a special Store action for the RenderCommandEncoder. Bug: skia:8243 Change-Id: I1ffd756c01a9b363116ffefee2c4c50ba9a3e637 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225536 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
61 lines
1.1 KiB
Objective-C
61 lines
1.1 KiB
Objective-C
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Window_mac_DEFINED
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#define Window_mac_DEFINED
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#include "src/core/SkTDynamicHash.h"
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#include "tools/sk_app/Window.h"
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#import <Cocoa/Cocoa.h>
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namespace sk_app {
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class Window_mac : public Window {
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public:
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Window_mac()
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: INHERITED()
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, fWindow(nil) {}
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~Window_mac() override {
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this->closeWindow();
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}
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bool initWindow();
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void setTitle(const char*) override;
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void show() override;
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bool attach(BackendType) override;
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void onInval() override {}
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static void PaintWindows();
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static const NSInteger& GetKey(const Window_mac& w) {
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return w.fWindowNumber;
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}
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static uint32_t Hash(const NSInteger& windowNumber) {
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return windowNumber;
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}
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NSWindow* window() { return fWindow; }
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void closeWindow();
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private:
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NSWindow* fWindow;
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NSInteger fWindowNumber;
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static SkTDynamicHash<Window_mac, NSInteger> gWindowMap;
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typedef Window INHERITED;
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};
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} // namespace sk_app
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#endif
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