0492a744a5
This CL adds dm coverage for: - abs(half) - sign(half) - floor - ceil And creates test output for abs(int) and sign(int); these aren't covered by dm because they don't exist in ES2 and so are unsupported by Runtime Effects. Change-Id: Ia3e660408cef50dec8fa4b6bdc12906e96179f6e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360419 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
134 lines
5.3 KiB
C++
134 lines
5.3 KiB
C++
/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkData.h"
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#include "include/core/SkFont.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkImageFilters.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "include/utils/SkRandom.h"
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#include "tests/Test.h"
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#include "tools/Resources.h"
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#include "tools/ToolUtils.h"
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static const SkRect kRect = SkRect::MakeWH(1, 1);
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template <typename T>
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static void set_uniform(SkRuntimeShaderBuilder* builder, const char* name, const T& value) {
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SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(name);
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if (uniform.fVar) {
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uniform = value;
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}
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}
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static void test(skiatest::Reporter* r, SkSurface* surface, const char* testFile) {
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SkString resourcePath = SkStringPrintf("sksl/%s", testFile);
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sk_sp<SkData> shaderData = GetResourceAsData(resourcePath.c_str());
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if (!shaderData) {
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ERRORF(r, "%s: Unable to load file", testFile);
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return;
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}
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SkString shaderString{reinterpret_cast<const char*>(shaderData->bytes()), shaderData->size()};
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auto [effect, error] = SkRuntimeEffect::Make(shaderString);
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if (!effect) {
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ERRORF(r, "%s: %s", testFile, error.c_str());
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return;
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}
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SkRuntimeShaderBuilder builder(effect);
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set_uniform(&builder, "colorBlack", SkV4{0, 0, 0, 1});
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set_uniform(&builder, "colorRed", SkV4{1, 0, 0, 1});
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set_uniform(&builder, "colorGreen", SkV4{0, 1, 0, 1});
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set_uniform(&builder, "colorBlue", SkV4{0, 0, 1, 1});
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set_uniform(&builder, "colorWhite", SkV4{1, 1, 1, 1});
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set_uniform(&builder, "testInputs", SkV4{-1.25, 0, 0.75, 2.25});
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set_uniform(&builder, "unknownInput", 1.0f);
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sk_sp<SkShader> shader = builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/true);
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if (!shader) {
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ERRORF(r, "%s: Unable to build shader", testFile);
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return;
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}
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SkPaint paintShader;
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paintShader.setShader(shader);
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surface->getCanvas()->drawRect(kRect, paintShader);
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SkBitmap bitmap;
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REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo()));
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REPORTER_ASSERT(r, surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(),
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/*srcX=*/0, /*srcY=*/0));
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SkColor color = bitmap.getColor(0, 0);
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REPORTER_ASSERT(r, color == SkColorSetARGB(0xFF, 0x00, 0xFF, 0x00),
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"Expected: solid green. Actual: A=%02X R=%02X G=%02X B=%02X.",
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SkColorGetA(color), SkColorGetR(color), SkColorGetG(color), SkColorGetB(color));
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}
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static void test_cpu(skiatest::Reporter* r, const char* testFile) {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(kRect.width(), kRect.height());
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sk_sp<SkSurface> surface(SkSurface::MakeRaster(info));
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test(r, surface.get(), testFile);
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}
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static void test_gpu(skiatest::Reporter* r, GrDirectContext* ctx, const char* testFile) {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(kRect.width(), kRect.height());
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sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info));
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test(r, surface.get(), testFile);
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}
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#define SKSL_TEST(name, path) \
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DEF_TEST(name ## _CPU, r) { \
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test_cpu(r, path); \
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} \
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(name ## _GPU, r, ctxInfo) { \
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test_gpu(r, ctxInfo.directContext(), path); \
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}
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SKSL_TEST(SkSLBoolFolding, "folding/BoolFolding.sksl")
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SKSL_TEST(SkSLIntFoldingES2, "folding/IntFoldingES2.sksl")
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SKSL_TEST(SkSLFloatFolding, "folding/FloatFolding.sksl")
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SKSL_TEST(SkSLMatrixFoldingES2, "folding/MatrixFoldingES2.sksl")
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SKSL_TEST(SkSLShortCircuitBoolFolding, "folding/ShortCircuitBoolFolding.sksl")
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SKSL_TEST(SkSLVectorScalarFolding, "folding/VectorScalarFolding.sksl")
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SKSL_TEST(SkSLVectorVectorFolding, "folding/VectorVectorFolding.sksl")
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SKSL_TEST(SkSLIntrinsicAbsFloat, "intrinsics/AbsFloat.sksl")
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SKSL_TEST(SkSLIntrinsicCeil, "intrinsics/Ceil.sksl")
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SKSL_TEST(SkSLIntrinsicFloor, "intrinsics/Floor.sksl")
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SKSL_TEST(SkSLIntrinsicSignFloat, "intrinsics/SignFloat.sksl")
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SKSL_TEST(SkSLForLoopControlFlow, "shared/ForLoopControlFlow.sksl")
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/*
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TODO(skia:10939): enable this test when Runtime Effects supports structs in function signatures
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SKSL_TEST(SkSLStructsInFunctions, "shared/StructsInFunctions.sksl")
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*/
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/*
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TODO(skia:11209): enable these tests when Runtime Effects have support for ES3
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SKSL_TEST(SkSLIntFoldingES3, "folding/IntFoldingES3.sksl")
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SKSL_TEST(SkSLMatrixFoldingES3, "folding/MatrixFoldingES3.sksl")
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SKSL_TEST(SkSLIntrinsicAbsInt, "intrinsics/AbsInt.sksl")
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SKSL_TEST(SkSLIntrinsicSignInt, "intrinsics/SignInt.sksl")
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SKSL_TEST(SkSLDoWhileControlFlow, "shared/DoWhileControlFlow.sksl")
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SKSL_TEST(SkSLWhileLoopControlFlow, "shared/WhileLoopControlFlow.sksl")
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*/
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