skia2/modules
Brian Osman 9a8b846baf Particles: Sub-effect spawning and some slight refactoring
* Added a new binding type, SkEffectBinding. This stores another
  entire effect params structure (so the JSON is just nested).
  The name is a callable value that spawns a new instance of
  that effect, inheriting the parameters of the spawning effect
  or particle (depending on which kind of script made the call).
* Broke up the monolithic update function into some helpers,
  got some code reuse with the script calling logic.
* Unlike particle capacity, there is no upper limit on child
  effects (yet), so it's easy to trigger runaway memory and
  CPU consumption. Be careful.
* Added death scripts to effects and particles, which are a
  common place to want to spawn sub-effects. Like spawn,
  these run on each loop, but for one-shots they play at the
  end. Even with loops, this is helpful for timing sub-effects
  (see fireworks2.json).
* Finally, added a much more comprehensive example effect,
  raincloud.json. This includes a total of three effects, to
  generate a cloud, raindrops, and splashes when those drops
  hit "the ground".

Change-Id: I3d7b72bcbb684642cd9723518b67ab1c7d7a538a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242479
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-19 15:18:13 +00:00
..
canvaskit Last tranche of new SkColorTypes 2019-09-18 18:23:29 +00:00
particles Particles: Sub-effect spawning and some slight refactoring 2019-09-19 15:18:13 +00:00
pathkit Revert "add guard to switch to SkPathTypes" 2019-09-14 19:13:44 +00:00
skottie faster PNG encoding in skottie_tool 2019-09-18 16:10:23 +00:00
skparagraph Fix for the build 2019-09-04 21:59:09 +00:00
skplaintexteditor tools/skui: put all enums in a common namespace 2019-08-29 15:39:32 +00:00
sksg Revert "add guard to switch to SkPathTypes" 2019-09-14 19:13:44 +00:00
skshaper Properly subset the run in ShapeThenWrap. 2019-09-17 19:24:07 +00:00