68260fa1e9
Subclasses of SkCanvas may need to override the behavior here - for example, any proxy or deferred canvas may not know its own size and need to delegate to another object. We'll also work on reducing use of this function (https://skbug.com/3569), but some of the current uses seem to be semantically necessary. R=reed@google.com BUG=skia:3566 Review URL: https://codereview.chromium.org/1022423002
1500 lines
65 KiB
C++
1500 lines
65 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkCanvas_DEFINED
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#define SkCanvas_DEFINED
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#include "SkTypes.h"
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#include "SkBitmap.h"
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#include "SkDeque.h"
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#include "SkClipStack.h"
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#include "SkPaint.h"
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#include "SkRefCnt.h"
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#include "SkPath.h"
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#include "SkRegion.h"
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#include "SkSurfaceProps.h"
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#include "SkXfermode.h"
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class SkBaseDevice;
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class SkCanvasClipVisitor;
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class SkDraw;
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class SkDrawable;
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class SkDrawFilter;
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class SkImage;
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class SkMetaData;
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class SkPicture;
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class SkRRect;
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class SkSurface;
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class SkSurface_Base;
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class SkTextBlob;
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class GrContext;
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class GrRenderTarget;
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class SkCanvasState;
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/** \class SkCanvas
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A Canvas encapsulates all of the state about drawing into a device (bitmap).
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This includes a reference to the device itself, and a stack of matrix/clip
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values. For any given draw call (e.g. drawRect), the geometry of the object
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being drawn is transformed by the concatenation of all the matrices in the
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stack. The transformed geometry is clipped by the intersection of all of
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the clips in the stack.
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While the Canvas holds the state of the drawing device, the state (style)
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of the object being drawn is held by the Paint, which is provided as a
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parameter to each of the draw() methods. The Paint holds attributes such as
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color, typeface, textSize, strokeWidth, shader (e.g. gradients, patterns),
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etc.
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*/
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class SK_API SkCanvas : public SkRefCnt {
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public:
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SK_DECLARE_INST_COUNT(SkCanvas)
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/**
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* Attempt to allocate raster canvas, matching the ImageInfo, that will draw directly into the
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* specified pixels. To access the pixels after drawing to them, the caller should call
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* flush() or call peekPixels(...).
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*
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* On failure, return NULL. This can fail for several reasons:
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* 1. invalid ImageInfo (e.g. negative dimensions)
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* 2. unsupported ImageInfo for a canvas
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* - kUnknown_SkColorType, kIndex_8_SkColorType
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* - kUnknown_SkAlphaType
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* - this list is not complete, so others may also be unsupported
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*
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* Note: it is valid to request a supported ImageInfo, but with zero
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* dimensions.
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*/
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static SkCanvas* NewRasterDirect(const SkImageInfo&, void*, size_t);
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static SkCanvas* NewRasterDirectN32(int width, int height, SkPMColor* pixels, size_t rowBytes) {
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return NewRasterDirect(SkImageInfo::MakeN32Premul(width, height), pixels, rowBytes);
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}
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/**
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* Creates an empty canvas with no backing device/pixels, and zero
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* dimensions.
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*/
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SkCanvas();
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/**
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* Creates a canvas of the specified dimensions, but explicitly not backed
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* by any device/pixels. Typically this use used by subclasses who handle
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* the draw calls in some other way.
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*/
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SkCanvas(int width, int height, const SkSurfaceProps* = NULL);
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/** Construct a canvas with the specified device to draw into.
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@param device Specifies a device for the canvas to draw into.
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*/
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explicit SkCanvas(SkBaseDevice* device);
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/** Construct a canvas with the specified bitmap to draw into.
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@param bitmap Specifies a bitmap for the canvas to draw into. Its
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structure are copied to the canvas.
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*/
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explicit SkCanvas(const SkBitmap& bitmap);
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/** Construct a canvas with the specified bitmap to draw into.
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@param bitmap Specifies a bitmap for the canvas to draw into. Its
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structure are copied to the canvas.
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@param props New canvas surface properties.
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*/
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SkCanvas(const SkBitmap& bitmap, const SkSurfaceProps& props);
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virtual ~SkCanvas();
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SkMetaData& getMetaData();
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/**
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* Return ImageInfo for this canvas. If the canvas is not backed by pixels
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* (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType.
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*/
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SkImageInfo imageInfo() const;
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///////////////////////////////////////////////////////////////////////////
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/**
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* Trigger the immediate execution of all pending draw operations.
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*/
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void flush();
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/**
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* Gets the size of the base or root layer in global canvas coordinates. The
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* origin of the base layer is always (0,0). The current drawable area may be
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* smaller (due to clipping or saveLayer).
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*/
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virtual SkISize getBaseLayerSize() const;
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/**
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* DEPRECATED: call getBaseLayerSize
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*/
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SkISize getDeviceSize() const { return this->getBaseLayerSize(); }
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/**
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* DEPRECATED.
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* Return the canvas' device object, which may be null. The device holds
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* the bitmap of the pixels that the canvas draws into. The reference count
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* of the returned device is not changed by this call.
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*/
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#ifndef SK_SUPPORT_LEGACY_GETDEVICE
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protected: // Can we make this private?
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#endif
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SkBaseDevice* getDevice() const;
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public:
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/**
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* saveLayer() can create another device (which is later drawn onto
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* the previous device). getTopDevice() returns the top-most device current
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* installed. Note that this can change on other calls like save/restore,
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* so do not access this device after subsequent canvas calls.
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* The reference count of the device is not changed.
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*
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* @param updateMatrixClip If this is true, then before the device is
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* returned, we ensure that its has been notified about the current
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* matrix and clip. Note: this happens automatically when the device
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* is drawn to, but is optional here, as there is a small perf hit
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* sometimes.
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*/
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#ifndef SK_SUPPORT_LEGACY_GETTOPDEVICE
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private:
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#endif
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SkBaseDevice* getTopDevice(bool updateMatrixClip = false) const;
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public:
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/**
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* Create a new surface matching the specified info, one that attempts to
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* be maximally compatible when used with this canvas. If there is no matching Surface type,
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* NULL is returned.
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*
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* If surfaceprops is specified, those are passed to the new surface, otherwise the new surface
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* inherits the properties of the surface that owns this canvas. If this canvas has no parent
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* surface, then the new surface is created with default properties.
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*/
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SkSurface* newSurface(const SkImageInfo&, const SkSurfaceProps* = NULL);
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/**
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* Return the GPU context of the device that is associated with the canvas.
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* For a canvas with non-GPU device, NULL is returned.
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*/
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GrContext* getGrContext();
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///////////////////////////////////////////////////////////////////////////
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/**
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* If the canvas has writable pixels in its top layer (and is not recording to a picture
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* or other non-raster target) and has direct access to its pixels (i.e. they are in
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* local RAM) return the address of those pixels, and if not null,
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* return the ImageInfo, rowBytes and origin. The returned address is only valid
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* while the canvas object is in scope and unchanged. Any API calls made on
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* canvas (or its parent surface if any) will invalidate the
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* returned address (and associated information).
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*
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* On failure, returns NULL and the info, rowBytes, and origin parameters are ignored.
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*/
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void* accessTopLayerPixels(SkImageInfo* info, size_t* rowBytes, SkIPoint* origin = NULL);
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/**
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* If the canvas has readable pixels in its base layer (and is not recording to a picture
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* or other non-raster target) and has direct access to its pixels (i.e. they are in
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* local RAM) return the const-address of those pixels, and if not null,
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* return the ImageInfo and rowBytes. The returned address is only valid
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* while the canvas object is in scope and unchanged. Any API calls made on
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* canvas (or its parent surface if any) will invalidate the
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* returned address (and associated information).
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*
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* On failure, returns NULL and the info and rowBytes parameters are
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* ignored.
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*/
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const void* peekPixels(SkImageInfo* info, size_t* rowBytes);
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/**
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* Copy the pixels from the base-layer into the specified buffer (pixels + rowBytes),
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* converting them into the requested format (SkImageInfo). The base-layer pixels are read
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* starting at the specified (srcX,srcY) location in the coordinate system of the base-layer.
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*
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* The specified ImageInfo and (srcX,srcY) offset specifies a source rectangle
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*
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* srcR.setXYWH(srcX, srcY, dstInfo.width(), dstInfo.height());
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*
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* srcR is intersected with the bounds of the base-layer. If this intersection is not empty,
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* then we have two sets of pixels (of equal size). Replace the dst pixels with the
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* corresponding src pixels, performing any colortype/alphatype transformations needed
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* (in the case where the src and dst have different colortypes or alphatypes).
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*
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* This call can fail, returning false, for several reasons:
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* - If srcR does not intersect the base-layer bounds.
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* - If the requested colortype/alphatype cannot be converted from the base-layer's types.
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* - If this canvas is not backed by pixels (e.g. picture or PDF)
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*/
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bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
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int srcX, int srcY);
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/**
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* Helper for calling readPixels(info, ...). This call will check if bitmap has been allocated.
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* If not, it will attempt to call allocPixels(). If this fails, it will return false. If not,
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* it calls through to readPixels(info, ...) and returns its result.
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*/
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bool readPixels(SkBitmap* bitmap, int srcX, int srcY);
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/**
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* Helper for allocating pixels and then calling readPixels(info, ...). The bitmap is resized
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* to the intersection of srcRect and the base-layer bounds. On success, pixels will be
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* allocated in bitmap and true returned. On failure, false is returned and bitmap will be
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* set to empty.
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*/
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bool readPixels(const SkIRect& srcRect, SkBitmap* bitmap);
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/**
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* This method affects the pixels in the base-layer, and operates in pixel coordinates,
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* ignoring the matrix and clip.
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*
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* The specified ImageInfo and (x,y) offset specifies a rectangle: target.
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*
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* target.setXYWH(x, y, info.width(), info.height());
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*
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* Target is intersected with the bounds of the base-layer. If this intersection is not empty,
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* then we have two sets of pixels (of equal size), the "src" specified by info+pixels+rowBytes
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* and the "dst" by the canvas' backend. Replace the dst pixels with the corresponding src
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* pixels, performing any colortype/alphatype transformations needed (in the case where the
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* src and dst have different colortypes or alphatypes).
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*
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* This call can fail, returning false, for several reasons:
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* - If the src colortype/alphatype cannot be converted to the canvas' types
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* - If this canvas is not backed by pixels (e.g. picture or PDF)
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*/
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bool writePixels(const SkImageInfo&, const void* pixels, size_t rowBytes, int x, int y);
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/**
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* Helper for calling writePixels(info, ...) by passing its pixels and rowbytes. If the bitmap
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* is just wrapping a texture, returns false and does nothing.
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*/
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bool writePixels(const SkBitmap& bitmap, int x, int y);
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///////////////////////////////////////////////////////////////////////////
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enum SaveFlags {
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/** save the matrix state, restoring it on restore() */
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// [deprecated] kMatrix_SaveFlag = 0x01,
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kMatrix_SaveFlag = 0x01,
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/** save the clip state, restoring it on restore() */
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// [deprecated] kClip_SaveFlag = 0x02,
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kClip_SaveFlag = 0x02,
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/** the layer needs to support per-pixel alpha */
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kHasAlphaLayer_SaveFlag = 0x04,
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/** the layer needs to support 8-bits per color component */
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kFullColorLayer_SaveFlag = 0x08,
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/**
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* the layer should clip against the bounds argument
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*
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* if SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG is undefined, this is treated as always on.
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*/
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kClipToLayer_SaveFlag = 0x10,
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// helper masks for common choices
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// [deprecated] kMatrixClip_SaveFlag = 0x03,
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kMatrixClip_SaveFlag = 0x03,
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#ifdef SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG
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kARGB_NoClipLayer_SaveFlag = 0x0F,
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#endif
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kARGB_ClipLayer_SaveFlag = 0x1F
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};
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/** This call saves the current matrix, clip, and drawFilter, and pushes a
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copy onto a private stack. Subsequent calls to translate, scale,
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rotate, skew, concat or clipRect, clipPath, and setDrawFilter all
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operate on this copy.
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When the balancing call to restore() is made, the previous matrix, clip,
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and drawFilter are restored.
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@return The value to pass to restoreToCount() to balance this save()
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*/
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int save();
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/** This behaves the same as save(), but in addition it allocates an
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offscreen bitmap. All drawing calls are directed there, and only when
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the balancing call to restore() is made is that offscreen transfered to
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the canvas (or the previous layer).
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@param bounds (may be null) This rect, if non-null, is used as a hint to
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limit the size of the offscreen, and thus drawing may be
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clipped to it, though that clipping is not guaranteed to
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happen. If exact clipping is desired, use clipRect().
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@param paint (may be null) This is copied, and is applied to the
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offscreen when restore() is called
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@return The value to pass to restoreToCount() to balance this save()
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*/
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int saveLayer(const SkRect* bounds, const SkPaint* paint);
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/** DEPRECATED - use saveLayer(const SkRect*, const SkPaint*) instead.
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This behaves the same as saveLayer(const SkRect*, const SkPaint*),
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but it allows fine-grained control of which state bits to be saved
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(and subsequently restored).
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@param bounds (may be null) This rect, if non-null, is used as a hint to
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limit the size of the offscreen, and thus drawing may be
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clipped to it, though that clipping is not guaranteed to
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happen. If exact clipping is desired, use clipRect().
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@param paint (may be null) This is copied, and is applied to the
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offscreen when restore() is called
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@param flags LayerFlags
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@return The value to pass to restoreToCount() to balance this save()
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*/
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SK_ATTR_EXTERNALLY_DEPRECATED("SaveFlags use is deprecated")
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int saveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags);
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/** This behaves the same as save(), but in addition it allocates an
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offscreen bitmap. All drawing calls are directed there, and only when
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the balancing call to restore() is made is that offscreen transfered to
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the canvas (or the previous layer).
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@param bounds (may be null) This rect, if non-null, is used as a hint to
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limit the size of the offscreen, and thus drawing may be
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clipped to it, though that clipping is not guaranteed to
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happen. If exact clipping is desired, use clipRect().
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@param alpha This is applied to the offscreen when restore() is called.
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@return The value to pass to restoreToCount() to balance this save()
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*/
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int saveLayerAlpha(const SkRect* bounds, U8CPU alpha);
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/** DEPRECATED - use saveLayerAlpha(const SkRect*, U8CPU) instead.
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This behaves the same as saveLayerAlpha(const SkRect*, U8CPU),
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but it allows fine-grained control of which state bits to be saved
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(and subsequently restored).
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@param bounds (may be null) This rect, if non-null, is used as a hint to
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limit the size of the offscreen, and thus drawing may be
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clipped to it, though that clipping is not guaranteed to
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happen. If exact clipping is desired, use clipRect().
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@param alpha This is applied to the offscreen when restore() is called.
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@param flags LayerFlags
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@return The value to pass to restoreToCount() to balance this save()
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*/
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SK_ATTR_EXTERNALLY_DEPRECATED("SaveFlags use is deprecated")
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int saveLayerAlpha(const SkRect* bounds, U8CPU alpha, SaveFlags flags);
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/** This call balances a previous call to save(), and is used to remove all
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modifications to the matrix/clip/drawFilter state since the last save
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call.
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It is an error to call restore() more times than save() was called.
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*/
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void restore();
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/** Returns the number of matrix/clip states on the SkCanvas' private stack.
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This will equal # save() calls - # restore() calls + 1. The save count on
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a new canvas is 1.
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*/
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int getSaveCount() const;
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/** Efficient way to pop any calls to save() that happened after the save
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count reached saveCount. It is an error for saveCount to be greater than
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getSaveCount(). To pop all the way back to the initial matrix/clip context
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pass saveCount == 1.
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@param saveCount The number of save() levels to restore from
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*/
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void restoreToCount(int saveCount);
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/** Preconcat the current matrix with the specified translation
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@param dx The distance to translate in X
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@param dy The distance to translate in Y
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*/
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void translate(SkScalar dx, SkScalar dy);
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/** Preconcat the current matrix with the specified scale.
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@param sx The amount to scale in X
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@param sy The amount to scale in Y
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*/
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void scale(SkScalar sx, SkScalar sy);
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/** Preconcat the current matrix with the specified rotation.
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@param degrees The amount to rotate, in degrees
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*/
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void rotate(SkScalar degrees);
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/** Preconcat the current matrix with the specified skew.
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@param sx The amount to skew in X
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@param sy The amount to skew in Y
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*/
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void skew(SkScalar sx, SkScalar sy);
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/** Preconcat the current matrix with the specified matrix.
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@param matrix The matrix to preconcatenate with the current matrix
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*/
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void concat(const SkMatrix& matrix);
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/** Replace the current matrix with a copy of the specified matrix.
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@param matrix The matrix that will be copied into the current matrix.
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*/
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void setMatrix(const SkMatrix& matrix);
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/** Helper for setMatrix(identity). Sets the current matrix to identity.
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*/
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void resetMatrix();
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/**
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* Modify the current clip with the specified rectangle.
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* @param rect The rect to combine with the current clip
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* @param op The region op to apply to the current clip
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* @param doAntiAlias true if the clip should be antialiased
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*/
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void clipRect(const SkRect& rect,
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SkRegion::Op op = SkRegion::kIntersect_Op,
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bool doAntiAlias = false);
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/**
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* Modify the current clip with the specified SkRRect.
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* @param rrect The rrect to combine with the current clip
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* @param op The region op to apply to the current clip
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* @param doAntiAlias true if the clip should be antialiased
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*/
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void clipRRect(const SkRRect& rrect,
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SkRegion::Op op = SkRegion::kIntersect_Op,
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bool doAntiAlias = false);
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/**
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* Modify the current clip with the specified path.
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* @param path The path to combine with the current clip
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* @param op The region op to apply to the current clip
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* @param doAntiAlias true if the clip should be antialiased
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*/
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void clipPath(const SkPath& path,
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SkRegion::Op op = SkRegion::kIntersect_Op,
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bool doAntiAlias = false);
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/** EXPERIMENTAL -- only used for testing
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Set to false to force clips to be hard, even if doAntiAlias=true is
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passed to clipRect or clipPath.
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*/
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void setAllowSoftClip(bool allow) {
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fAllowSoftClip = allow;
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}
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|
|
|
/** EXPERIMENTAL -- only used for testing
|
|
Set to simplify clip stack using path ops.
|
|
*/
|
|
void setAllowSimplifyClip(bool allow) {
|
|
fAllowSimplifyClip = allow;
|
|
}
|
|
|
|
/** Modify the current clip with the specified region. Note that unlike
|
|
clipRect() and clipPath() which transform their arguments by the current
|
|
matrix, clipRegion() assumes its argument is already in device
|
|
coordinates, and so no transformation is performed.
|
|
@param deviceRgn The region to apply to the current clip
|
|
@param op The region op to apply to the current clip
|
|
*/
|
|
void clipRegion(const SkRegion& deviceRgn,
|
|
SkRegion::Op op = SkRegion::kIntersect_Op);
|
|
|
|
/** Helper for clipRegion(rgn, kReplace_Op). Sets the current clip to the
|
|
specified region. This does not intersect or in any other way account
|
|
for the existing clip region.
|
|
@param deviceRgn The region to copy into the current clip.
|
|
*/
|
|
void setClipRegion(const SkRegion& deviceRgn) {
|
|
this->clipRegion(deviceRgn, SkRegion::kReplace_Op);
|
|
}
|
|
|
|
/** Return true if the specified rectangle, after being transformed by the
|
|
current matrix, would lie completely outside of the current clip. Call
|
|
this to check if an area you intend to draw into is clipped out (and
|
|
therefore you can skip making the draw calls).
|
|
@param rect the rect to compare with the current clip
|
|
@return true if the rect (transformed by the canvas' matrix) does not
|
|
intersect with the canvas' clip
|
|
*/
|
|
bool quickReject(const SkRect& rect) const;
|
|
|
|
/** Return true if the specified path, after being transformed by the
|
|
current matrix, would lie completely outside of the current clip. Call
|
|
this to check if an area you intend to draw into is clipped out (and
|
|
therefore you can skip making the draw calls). Note, for speed it may
|
|
return false even if the path itself might not intersect the clip
|
|
(i.e. the bounds of the path intersects, but the path does not).
|
|
@param path The path to compare with the current clip
|
|
@return true if the path (transformed by the canvas' matrix) does not
|
|
intersect with the canvas' clip
|
|
*/
|
|
bool quickReject(const SkPath& path) const;
|
|
|
|
/** Return true if the horizontal band specified by top and bottom is
|
|
completely clipped out. This is a conservative calculation, meaning
|
|
that it is possible that if the method returns false, the band may still
|
|
in fact be clipped out, but the converse is not true. If this method
|
|
returns true, then the band is guaranteed to be clipped out.
|
|
@param top The top of the horizontal band to compare with the clip
|
|
@param bottom The bottom of the horizontal and to compare with the clip
|
|
@return true if the horizontal band is completely clipped out (i.e. does
|
|
not intersect the current clip)
|
|
*/
|
|
bool quickRejectY(SkScalar top, SkScalar bottom) const {
|
|
SkASSERT(top <= bottom);
|
|
|
|
#ifndef SK_WILL_NEVER_DRAW_PERSPECTIVE_TEXT
|
|
// TODO: add a hasPerspective method similar to getLocalClipBounds. This
|
|
// would cache the SkMatrix::hasPerspective result. Alternatively, have
|
|
// the MC stack just set a hasPerspective boolean as it is updated.
|
|
if (this->getTotalMatrix().hasPerspective()) {
|
|
// TODO: consider implementing some half-plane test between the
|
|
// two Y planes and the device-bounds (i.e., project the top and
|
|
// bottom Y planes and then determine if the clip bounds is completely
|
|
// outside either one).
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
const SkRect& clipR = this->getLocalClipBounds();
|
|
// In the case where the clip is empty and we are provided with a
|
|
// negative top and positive bottom parameter then this test will return
|
|
// false even though it will be clipped. We have chosen to exclude that
|
|
// check as it is rare and would result double the comparisons.
|
|
return top >= clipR.fBottom || bottom <= clipR.fTop;
|
|
}
|
|
|
|
/** Return the bounds of the current clip (in local coordinates) in the
|
|
bounds parameter, and return true if it is non-empty. This can be useful
|
|
in a way similar to quickReject, in that it tells you that drawing
|
|
outside of these bounds will be clipped out.
|
|
*/
|
|
virtual bool getClipBounds(SkRect* bounds) const;
|
|
|
|
/** Return the bounds of the current clip, in device coordinates; returns
|
|
true if non-empty. Maybe faster than getting the clip explicitly and
|
|
then taking its bounds.
|
|
*/
|
|
virtual bool getClipDeviceBounds(SkIRect* bounds) const;
|
|
|
|
|
|
/** Fill the entire canvas' bitmap (restricted to the current clip) with the
|
|
specified ARGB color, using the specified mode.
|
|
@param a the alpha component (0..255) of the color to fill the canvas
|
|
@param r the red component (0..255) of the color to fill the canvas
|
|
@param g the green component (0..255) of the color to fill the canvas
|
|
@param b the blue component (0..255) of the color to fill the canvas
|
|
@param mode the mode to apply the color in (defaults to SrcOver)
|
|
*/
|
|
void drawARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b,
|
|
SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode);
|
|
|
|
/** Fill the entire canvas' bitmap (restricted to the current clip) with the
|
|
specified color and mode.
|
|
@param color the color to draw with
|
|
@param mode the mode to apply the color in (defaults to SrcOver)
|
|
*/
|
|
void drawColor(SkColor color, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode);
|
|
|
|
/**
|
|
* Helper method for drawing a color in SRC mode, completely replacing all the pixels
|
|
* in the current clip with this color.
|
|
*/
|
|
void clear(SkColor color) {
|
|
this->drawColor(color, SkXfermode::kSrc_Mode);
|
|
}
|
|
|
|
/**
|
|
* This makes the contents of the canvas undefined. Subsequent calls that
|
|
* require reading the canvas contents will produce undefined results. Examples
|
|
* include blending and readPixels. The actual implementation is backend-
|
|
* dependent and one legal implementation is to do nothing. Like clear(), this
|
|
* ignores the clip.
|
|
*
|
|
* This function should only be called if the caller intends to subsequently
|
|
* draw to the canvas. The canvas may do real work at discard() time in order
|
|
* to optimize performance on subsequent draws. Thus, if you call this and then
|
|
* never draw to the canvas subsequently you may pay a perfomance penalty.
|
|
*/
|
|
void discard() { this->onDiscard(); }
|
|
|
|
/**
|
|
* Fill the entire canvas' bitmap (restricted to the current clip) with the
|
|
* specified paint.
|
|
* @param paint The paint used to fill the canvas
|
|
*/
|
|
void drawPaint(const SkPaint& paint);
|
|
|
|
enum PointMode {
|
|
/** drawPoints draws each point separately */
|
|
kPoints_PointMode,
|
|
/** drawPoints draws each pair of points as a line segment */
|
|
kLines_PointMode,
|
|
/** drawPoints draws the array of points as a polygon */
|
|
kPolygon_PointMode
|
|
};
|
|
|
|
/** Draw a series of points, interpreted based on the PointMode mode. For
|
|
all modes, the count parameter is interpreted as the total number of
|
|
points. For kLine mode, count/2 line segments are drawn.
|
|
For kPoint mode, each point is drawn centered at its coordinate, and its
|
|
size is specified by the paint's stroke-width. It draws as a square,
|
|
unless the paint's cap-type is round, in which the points are drawn as
|
|
circles.
|
|
For kLine mode, each pair of points is drawn as a line segment,
|
|
respecting the paint's settings for cap/join/width.
|
|
For kPolygon mode, the entire array is drawn as a series of connected
|
|
line segments.
|
|
Note that, while similar, kLine and kPolygon modes draw slightly
|
|
differently than the equivalent path built with a series of moveto,
|
|
lineto calls, in that the path will draw all of its contours at once,
|
|
with no interactions if contours intersect each other (think XOR
|
|
xfermode). drawPoints always draws each element one at a time.
|
|
@param mode PointMode specifying how to draw the array of points.
|
|
@param count The number of points in the array
|
|
@param pts Array of points to draw
|
|
@param paint The paint used to draw the points
|
|
*/
|
|
void drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint);
|
|
|
|
/** Helper method for drawing a single point. See drawPoints() for a more
|
|
details.
|
|
*/
|
|
void drawPoint(SkScalar x, SkScalar y, const SkPaint& paint);
|
|
|
|
/** Draws a single pixel in the specified color.
|
|
@param x The X coordinate of which pixel to draw
|
|
@param y The Y coordiante of which pixel to draw
|
|
@param color The color to draw
|
|
*/
|
|
void drawPoint(SkScalar x, SkScalar y, SkColor color);
|
|
|
|
/** Draw a line segment with the specified start and stop x,y coordinates,
|
|
using the specified paint. NOTE: since a line is always "framed", the
|
|
paint's Style is ignored.
|
|
@param x0 The x-coordinate of the start point of the line
|
|
@param y0 The y-coordinate of the start point of the line
|
|
@param x1 The x-coordinate of the end point of the line
|
|
@param y1 The y-coordinate of the end point of the line
|
|
@param paint The paint used to draw the line
|
|
*/
|
|
void drawLine(SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1,
|
|
const SkPaint& paint);
|
|
|
|
/** Draw the specified rectangle using the specified paint. The rectangle
|
|
will be filled or stroked based on the Style in the paint.
|
|
@param rect The rect to be drawn
|
|
@param paint The paint used to draw the rect
|
|
*/
|
|
void drawRect(const SkRect& rect, const SkPaint& paint);
|
|
|
|
/** Draw the specified rectangle using the specified paint. The rectangle
|
|
will be filled or framed based on the Style in the paint.
|
|
@param rect The rect to be drawn
|
|
@param paint The paint used to draw the rect
|
|
*/
|
|
void drawIRect(const SkIRect& rect, const SkPaint& paint) {
|
|
SkRect r;
|
|
r.set(rect); // promotes the ints to scalars
|
|
this->drawRect(r, paint);
|
|
}
|
|
|
|
/** Draw the specified rectangle using the specified paint. The rectangle
|
|
will be filled or framed based on the Style in the paint.
|
|
@param left The left side of the rectangle to be drawn
|
|
@param top The top side of the rectangle to be drawn
|
|
@param right The right side of the rectangle to be drawn
|
|
@param bottom The bottom side of the rectangle to be drawn
|
|
@param paint The paint used to draw the rect
|
|
*/
|
|
void drawRectCoords(SkScalar left, SkScalar top, SkScalar right,
|
|
SkScalar bottom, const SkPaint& paint);
|
|
|
|
/** Draw the specified oval using the specified paint. The oval will be
|
|
filled or framed based on the Style in the paint.
|
|
@param oval The rectangle bounds of the oval to be drawn
|
|
@param paint The paint used to draw the oval
|
|
*/
|
|
void drawOval(const SkRect& oval, const SkPaint&);
|
|
|
|
/**
|
|
* Draw the specified RRect using the specified paint The rrect will be filled or stroked
|
|
* based on the Style in the paint.
|
|
*
|
|
* @param rrect The round-rect to draw
|
|
* @param paint The paint used to draw the round-rect
|
|
*/
|
|
void drawRRect(const SkRRect& rrect, const SkPaint& paint);
|
|
|
|
/**
|
|
* Draw the annulus formed by the outer and inner rrects. The results
|
|
* are undefined if the outer does not contain the inner.
|
|
*/
|
|
void drawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint&);
|
|
|
|
/** Draw the specified circle using the specified paint. If radius is <= 0,
|
|
then nothing will be drawn. The circle will be filled
|
|
or framed based on the Style in the paint.
|
|
@param cx The x-coordinate of the center of the cirle to be drawn
|
|
@param cy The y-coordinate of the center of the cirle to be drawn
|
|
@param radius The radius of the cirle to be drawn
|
|
@param paint The paint used to draw the circle
|
|
*/
|
|
void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius,
|
|
const SkPaint& paint);
|
|
|
|
/** Draw the specified arc, which will be scaled to fit inside the
|
|
specified oval. If the sweep angle is >= 360, then the oval is drawn
|
|
completely. Note that this differs slightly from SkPath::arcTo, which
|
|
treats the sweep angle mod 360.
|
|
@param oval The bounds of oval used to define the shape of the arc
|
|
@param startAngle Starting angle (in degrees) where the arc begins
|
|
@param sweepAngle Sweep angle (in degrees) measured clockwise
|
|
@param useCenter true means include the center of the oval. For filling
|
|
this will draw a wedge. False means just use the arc.
|
|
@param paint The paint used to draw the arc
|
|
*/
|
|
void drawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
|
|
bool useCenter, const SkPaint& paint);
|
|
|
|
/** Draw the specified round-rect using the specified paint. The round-rect
|
|
will be filled or framed based on the Style in the paint.
|
|
@param rect The rectangular bounds of the roundRect to be drawn
|
|
@param rx The x-radius of the oval used to round the corners
|
|
@param ry The y-radius of the oval used to round the corners
|
|
@param paint The paint used to draw the roundRect
|
|
*/
|
|
void drawRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry,
|
|
const SkPaint& paint);
|
|
|
|
/** Draw the specified path using the specified paint. The path will be
|
|
filled or framed based on the Style in the paint.
|
|
@param path The path to be drawn
|
|
@param paint The paint used to draw the path
|
|
*/
|
|
void drawPath(const SkPath& path, const SkPaint& paint);
|
|
|
|
/** Draw the specified image, with its top/left corner at (x,y), using the
|
|
specified paint, transformed by the current matrix.
|
|
|
|
@param image The image to be drawn
|
|
@param left The position of the left side of the image being drawn
|
|
@param top The position of the top side of the image being drawn
|
|
@param paint The paint used to draw the image, or NULL
|
|
*/
|
|
void drawImage(const SkImage* image, SkScalar left, SkScalar top, const SkPaint* paint = NULL);
|
|
/** Draw the specified image, with the specified matrix applied (before the
|
|
canvas' matrix is applied).
|
|
|
|
@param image The image to be drawn
|
|
@param src Optional: specify the subset of the image to be drawn
|
|
@param dst The destination rectangle where the scaled/translated
|
|
image will be drawn
|
|
@param paint The paint used to draw the image, or NULL
|
|
*/
|
|
void drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
|
|
const SkPaint* paint = NULL);
|
|
|
|
/** Draw the specified bitmap, with its top/left corner at (x,y), using the
|
|
specified paint, transformed by the current matrix. Note: if the paint
|
|
contains a maskfilter that generates a mask which extends beyond the
|
|
bitmap's original width/height, then the bitmap will be drawn as if it
|
|
were in a Shader with CLAMP mode. Thus the color outside of the original
|
|
width/height will be the edge color replicated.
|
|
|
|
If a shader is present on the paint it will be ignored, except in the
|
|
case where the bitmap is kAlpha_8_SkColorType. In that case, the color is
|
|
generated by the shader.
|
|
|
|
@param bitmap The bitmap to be drawn
|
|
@param left The position of the left side of the bitmap being drawn
|
|
@param top The position of the top side of the bitmap being drawn
|
|
@param paint The paint used to draw the bitmap, or NULL
|
|
*/
|
|
void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
|
|
const SkPaint* paint = NULL);
|
|
|
|
enum DrawBitmapRectFlags {
|
|
kNone_DrawBitmapRectFlag = 0x0,
|
|
/**
|
|
* When filtering is enabled, allow the color samples outside of
|
|
* the src rect (but still in the src bitmap) to bleed into the
|
|
* drawn portion
|
|
*/
|
|
kBleed_DrawBitmapRectFlag = 0x1,
|
|
};
|
|
|
|
/** Draw the specified bitmap, with the specified matrix applied (before the
|
|
canvas' matrix is applied).
|
|
@param bitmap The bitmap to be drawn
|
|
@param src Optional: specify the subset of the bitmap to be drawn
|
|
@param dst The destination rectangle where the scaled/translated
|
|
image will be drawn
|
|
@param paint The paint used to draw the bitmap, or NULL
|
|
*/
|
|
void drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
|
|
const SkPaint* paint = NULL,
|
|
DrawBitmapRectFlags flags = kNone_DrawBitmapRectFlag);
|
|
|
|
void drawBitmapRect(const SkBitmap& bitmap, const SkRect& dst,
|
|
const SkPaint* paint = NULL) {
|
|
this->drawBitmapRectToRect(bitmap, NULL, dst, paint, kNone_DrawBitmapRectFlag);
|
|
}
|
|
|
|
void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* isrc,
|
|
const SkRect& dst, const SkPaint* paint = NULL,
|
|
DrawBitmapRectFlags flags = kNone_DrawBitmapRectFlag) {
|
|
SkRect realSrcStorage;
|
|
SkRect* realSrcPtr = NULL;
|
|
if (isrc) {
|
|
realSrcStorage.set(*isrc);
|
|
realSrcPtr = &realSrcStorage;
|
|
}
|
|
this->drawBitmapRectToRect(bitmap, realSrcPtr, dst, paint, flags);
|
|
}
|
|
|
|
/**
|
|
* Draw the bitmap stretched differentially to fit into dst.
|
|
* center is a rect within the bitmap, and logically divides the bitmap
|
|
* into 9 sections (3x3). For example, if the middle pixel of a [5x5]
|
|
* bitmap is the "center", then the center-rect should be [2, 2, 3, 3].
|
|
*
|
|
* If the dst is >= the bitmap size, then...
|
|
* - The 4 corners are not stretched at all.
|
|
* - The sides are stretched in only one axis.
|
|
* - The center is stretched in both axes.
|
|
* Else, for each axis where dst < bitmap,
|
|
* - The corners shrink proportionally
|
|
* - The sides (along the shrink axis) and center are not drawn
|
|
*/
|
|
void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst,
|
|
const SkPaint* paint = NULL);
|
|
|
|
/** Draw the specified bitmap, with its top/left corner at (x,y),
|
|
NOT transformed by the current matrix. Note: if the paint
|
|
contains a maskfilter that generates a mask which extends beyond the
|
|
bitmap's original width/height, then the bitmap will be drawn as if it
|
|
were in a Shader with CLAMP mode. Thus the color outside of the original
|
|
width/height will be the edge color replicated.
|
|
@param bitmap The bitmap to be drawn
|
|
@param left The position of the left side of the bitmap being drawn
|
|
@param top The position of the top side of the bitmap being drawn
|
|
@param paint The paint used to draw the bitmap, or NULL
|
|
*/
|
|
void drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint = NULL);
|
|
|
|
/** Draw the text, with origin at (x,y), using the specified paint.
|
|
The origin is interpreted based on the Align setting in the paint.
|
|
@param text The text to be drawn
|
|
@param byteLength The number of bytes to read from the text parameter
|
|
@param x The x-coordinate of the origin of the text being drawn
|
|
@param y The y-coordinate of the origin of the text being drawn
|
|
@param paint The paint used for the text (e.g. color, size, style)
|
|
*/
|
|
void drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
|
|
const SkPaint& paint);
|
|
|
|
/** Draw the text, with each character/glyph origin specified by the pos[]
|
|
array. The origin is interpreted by the Align setting in the paint.
|
|
@param text The text to be drawn
|
|
@param byteLength The number of bytes to read from the text parameter
|
|
@param pos Array of positions, used to position each character
|
|
@param paint The paint used for the text (e.g. color, size, style)
|
|
*/
|
|
void drawPosText(const void* text, size_t byteLength, const SkPoint pos[],
|
|
const SkPaint& paint);
|
|
|
|
/** Draw the text, with each character/glyph origin specified by the x
|
|
coordinate taken from the xpos[] array, and the y from the constY param.
|
|
The origin is interpreted by the Align setting in the paint.
|
|
@param text The text to be drawn
|
|
@param byteLength The number of bytes to read from the text parameter
|
|
@param xpos Array of x-positions, used to position each character
|
|
@param constY The shared Y coordinate for all of the positions
|
|
@param paint The paint used for the text (e.g. color, size, style)
|
|
*/
|
|
void drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY,
|
|
const SkPaint& paint);
|
|
|
|
/** Draw the text, with origin at (x,y), using the specified paint, along
|
|
the specified path. The paint's Align setting determins where along the
|
|
path to start the text.
|
|
@param text The text to be drawn
|
|
@param byteLength The number of bytes to read from the text parameter
|
|
@param path The path the text should follow for its baseline
|
|
@param hOffset The distance along the path to add to the text's
|
|
starting position
|
|
@param vOffset The distance above(-) or below(+) the path to
|
|
position the text
|
|
@param paint The paint used for the text
|
|
*/
|
|
void drawTextOnPathHV(const void* text, size_t byteLength, const SkPath& path, SkScalar hOffset,
|
|
SkScalar vOffset, const SkPaint& paint);
|
|
|
|
/** Draw the text, with origin at (x,y), using the specified paint, along
|
|
the specified path. The paint's Align setting determins where along the
|
|
path to start the text.
|
|
@param text The text to be drawn
|
|
@param byteLength The number of bytes to read from the text parameter
|
|
@param path The path the text should follow for its baseline
|
|
@param matrix (may be null) Applied to the text before it is
|
|
mapped onto the path
|
|
@param paint The paint used for the text
|
|
*/
|
|
void drawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
|
|
const SkMatrix* matrix, const SkPaint& paint);
|
|
|
|
/** Draw the text blob, offset by (x,y), using the specified paint.
|
|
@param blob The text blob to be drawn
|
|
@param x The x-offset of the text being drawn
|
|
@param y The y-offset of the text being drawn
|
|
@param paint The paint used for the text (e.g. color, size, style)
|
|
*/
|
|
void drawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint);
|
|
|
|
/** Draw the picture into this canvas. This method effective brackets the
|
|
playback of the picture's draw calls with save/restore, so the state
|
|
of this canvas will be unchanged after this call.
|
|
@param picture The recorded drawing commands to playback into this
|
|
canvas.
|
|
*/
|
|
void drawPicture(const SkPicture* picture);
|
|
|
|
/**
|
|
* Draw the picture into this canvas.
|
|
*
|
|
* If matrix is non-null, apply that matrix to the CTM when drawing this picture. This is
|
|
* logically equivalent to
|
|
* save/concat/drawPicture/restore
|
|
*
|
|
* If paint is non-null, draw the picture into a temporary buffer, and then apply the paint's
|
|
* alpha/colorfilter/imagefilter/xfermode to that buffer as it is drawn to the canvas.
|
|
* This is logically equivalent to
|
|
* saveLayer(paint)/drawPicture/restore
|
|
*/
|
|
void drawPicture(const SkPicture*, const SkMatrix* matrix, const SkPaint* paint);
|
|
|
|
enum VertexMode {
|
|
kTriangles_VertexMode,
|
|
kTriangleStrip_VertexMode,
|
|
kTriangleFan_VertexMode
|
|
};
|
|
|
|
/** Draw the array of vertices, interpreted as triangles (based on mode).
|
|
|
|
If both textures and vertex-colors are NULL, it strokes hairlines with
|
|
the paint's color. This behavior is a useful debugging mode to visualize
|
|
the mesh.
|
|
|
|
@param vmode How to interpret the array of vertices
|
|
@param vertexCount The number of points in the vertices array (and
|
|
corresponding texs and colors arrays if non-null)
|
|
@param vertices Array of vertices for the mesh
|
|
@param texs May be null. If not null, specifies the coordinate
|
|
in _texture_ space (not uv space) for each vertex.
|
|
@param colors May be null. If not null, specifies a color for each
|
|
vertex, to be interpolated across the triangle.
|
|
@param xmode Used if both texs and colors are present. In this
|
|
case the colors are combined with the texture using mode,
|
|
before being drawn using the paint. If mode is null, then
|
|
kModulate_Mode is used.
|
|
@param indices If not null, array of indices to reference into the
|
|
vertex (texs, colors) array.
|
|
@param indexCount number of entries in the indices array (if not null)
|
|
@param paint Specifies the shader/texture if present.
|
|
*/
|
|
void drawVertices(VertexMode vmode, int vertexCount,
|
|
const SkPoint vertices[], const SkPoint texs[],
|
|
const SkColor colors[], SkXfermode* xmode,
|
|
const uint16_t indices[], int indexCount,
|
|
const SkPaint& paint);
|
|
|
|
/**
|
|
Draw a cubic coons patch
|
|
|
|
@param cubic specifies the 4 bounding cubic bezier curves of a patch with clockwise order
|
|
starting at the top left corner.
|
|
@param colors specifies the colors for the corners which will be bilerp across the patch,
|
|
their order is clockwise starting at the top left corner.
|
|
@param texCoords specifies the texture coordinates that will be bilerp across the patch,
|
|
their order is the same as the colors.
|
|
@param xmode specifies how are the colors and the textures combined if both of them are
|
|
present.
|
|
@param paint Specifies the shader/texture if present.
|
|
*/
|
|
void drawPatch(const SkPoint cubics[12], const SkColor colors[4],
|
|
const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint);
|
|
|
|
/**
|
|
* Draw the contents of this drawable into the canvas. If the canvas is async
|
|
* (e.g. it is recording into a picture) then the drawable will be referenced instead,
|
|
* to have its draw() method called when the picture is finalized.
|
|
*
|
|
* If the intent is to force the contents of the drawable into this canvas immediately,
|
|
* then drawable->draw(canvas) may be called.
|
|
*/
|
|
void drawDrawable(SkDrawable* drawable);
|
|
|
|
/** Add comments. beginCommentGroup/endCommentGroup open/close a new group.
|
|
Each comment added via addComment is notionally attached to its
|
|
enclosing group. Top-level comments simply belong to no group.
|
|
*/
|
|
virtual void beginCommentGroup(const char* /*description*/) {
|
|
// do nothing. Subclasses may do something
|
|
}
|
|
virtual void addComment(const char* /*kywd*/, const char* /*value*/) {
|
|
// do nothing. Subclasses may do something
|
|
}
|
|
virtual void endCommentGroup() {
|
|
// do nothing. Subclasses may do something
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
/** Get the current filter object. The filter's reference count is not
|
|
affected. The filter is saved/restored, just like the matrix and clip.
|
|
@return the canvas' filter (or NULL).
|
|
*/
|
|
SkDrawFilter* getDrawFilter() const;
|
|
|
|
/** Set the new filter (or NULL). Pass NULL to clear any existing filter.
|
|
As a convenience, the parameter is returned. If an existing filter
|
|
exists, its refcnt is decrement. If the new filter is not null, its
|
|
refcnt is incremented. The filter is saved/restored, just like the
|
|
matrix and clip.
|
|
@param filter the new filter (or NULL)
|
|
@return the new filter
|
|
*/
|
|
virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter);
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* Return true if the current clip is empty (i.e. nothing will draw).
|
|
* Note: this is not always a free call, so it should not be used
|
|
* more often than necessary. However, once the canvas has computed this
|
|
* result, subsequent calls will be cheap (until the clip state changes,
|
|
* which can happen on any clip..() or restore() call.
|
|
*/
|
|
virtual bool isClipEmpty() const;
|
|
|
|
/**
|
|
* Returns true if the current clip is just a (non-empty) rectangle.
|
|
* Returns false if the clip is empty, or if it is complex.
|
|
*/
|
|
virtual bool isClipRect() const;
|
|
|
|
/** Return the current matrix on the canvas.
|
|
This does not account for the translate in any of the devices.
|
|
@return The current matrix on the canvas.
|
|
*/
|
|
const SkMatrix& getTotalMatrix() const;
|
|
|
|
/** Return the clip stack. The clip stack stores all the individual
|
|
* clips organized by the save/restore frame in which they were
|
|
* added.
|
|
* @return the current clip stack ("list" of individual clip elements)
|
|
*/
|
|
const SkClipStack* getClipStack() const {
|
|
return fClipStack;
|
|
}
|
|
|
|
typedef SkCanvasClipVisitor ClipVisitor;
|
|
/**
|
|
* Replays the clip operations, back to front, that have been applied to
|
|
* the canvas, calling the appropriate method on the visitor for each
|
|
* clip. All clips have already been transformed into device space.
|
|
*/
|
|
void replayClips(ClipVisitor*) const;
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
/** After calling saveLayer(), there can be any number of devices that make
|
|
up the top-most drawing area. LayerIter can be used to iterate through
|
|
those devices. Note that the iterator is only valid until the next API
|
|
call made on the canvas. Ownership of all pointers in the iterator stays
|
|
with the canvas, so none of them should be modified or deleted.
|
|
*/
|
|
class SK_API LayerIter /*: SkNoncopyable*/ {
|
|
public:
|
|
/** Initialize iterator with canvas, and set values for 1st device */
|
|
LayerIter(SkCanvas*, bool skipEmptyClips);
|
|
~LayerIter();
|
|
|
|
/** Return true if the iterator is done */
|
|
bool done() const { return fDone; }
|
|
/** Cycle to the next device */
|
|
void next();
|
|
|
|
// These reflect the current device in the iterator
|
|
|
|
SkBaseDevice* device() const;
|
|
const SkMatrix& matrix() const;
|
|
const SkRegion& clip() const;
|
|
const SkPaint& paint() const;
|
|
int x() const;
|
|
int y() const;
|
|
|
|
private:
|
|
// used to embed the SkDrawIter object directly in our instance, w/o
|
|
// having to expose that class def to the public. There is an assert
|
|
// in our constructor to ensure that fStorage is large enough
|
|
// (though needs to be a compile-time-assert!). We use intptr_t to work
|
|
// safely with 32 and 64 bit machines (to ensure the storage is enough)
|
|
intptr_t fStorage[32];
|
|
class SkDrawIter* fImpl; // this points at fStorage
|
|
SkPaint fDefaultPaint;
|
|
bool fDone;
|
|
};
|
|
|
|
// don't call
|
|
GrRenderTarget* internal_private_accessTopLayerRenderTarget();
|
|
|
|
// don't call
|
|
static void Internal_Private_SetIgnoreSaveLayerBounds(bool);
|
|
static bool Internal_Private_GetIgnoreSaveLayerBounds();
|
|
static void Internal_Private_SetTreatSpriteAsBitmap(bool);
|
|
static bool Internal_Private_GetTreatSpriteAsBitmap();
|
|
|
|
protected:
|
|
// default impl defers to getDevice()->newSurface(info)
|
|
virtual SkSurface* onNewSurface(const SkImageInfo&, const SkSurfaceProps&);
|
|
|
|
// default impl defers to its device
|
|
virtual const void* onPeekPixels(SkImageInfo*, size_t* rowBytes);
|
|
virtual void* onAccessTopLayerPixels(SkImageInfo*, size_t* rowBytes);
|
|
|
|
// Subclass save/restore notifiers.
|
|
// Overriders should call the corresponding INHERITED method up the inheritance chain.
|
|
// willSaveLayer()'s return value may suppress full layer allocation.
|
|
enum SaveLayerStrategy {
|
|
kFullLayer_SaveLayerStrategy,
|
|
kNoLayer_SaveLayerStrategy
|
|
};
|
|
|
|
virtual void willSave() {}
|
|
virtual SaveLayerStrategy willSaveLayer(const SkRect*, const SkPaint*, SaveFlags) {
|
|
return kFullLayer_SaveLayerStrategy;
|
|
}
|
|
virtual void willRestore() {}
|
|
virtual void didRestore() {}
|
|
virtual void didConcat(const SkMatrix&) {}
|
|
virtual void didSetMatrix(const SkMatrix&) {}
|
|
|
|
virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&);
|
|
|
|
virtual void onDrawText(const void* text, size_t byteLength, SkScalar x,
|
|
SkScalar y, const SkPaint& paint);
|
|
|
|
virtual void onDrawPosText(const void* text, size_t byteLength,
|
|
const SkPoint pos[], const SkPaint& paint);
|
|
|
|
virtual void onDrawPosTextH(const void* text, size_t byteLength,
|
|
const SkScalar xpos[], SkScalar constY,
|
|
const SkPaint& paint);
|
|
|
|
virtual void onDrawTextOnPath(const void* text, size_t byteLength,
|
|
const SkPath& path, const SkMatrix* matrix,
|
|
const SkPaint& paint);
|
|
|
|
virtual void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
|
|
const SkPaint& paint);
|
|
|
|
virtual void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
|
|
const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint);
|
|
|
|
virtual void onDrawDrawable(SkDrawable*);
|
|
|
|
virtual void onDrawPaint(const SkPaint&);
|
|
virtual void onDrawRect(const SkRect&, const SkPaint&);
|
|
virtual void onDrawOval(const SkRect&, const SkPaint&);
|
|
virtual void onDrawRRect(const SkRRect&, const SkPaint&);
|
|
virtual void onDrawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&);
|
|
virtual void onDrawVertices(VertexMode, int vertexCount, const SkPoint vertices[],
|
|
const SkPoint texs[], const SkColor colors[], SkXfermode*,
|
|
const uint16_t indices[], int indexCount, const SkPaint&);
|
|
virtual void onDrawPath(const SkPath&, const SkPaint&);
|
|
virtual void onDrawImage(const SkImage*, SkScalar dx, SkScalar dy, const SkPaint*);
|
|
virtual void onDrawImageRect(const SkImage*, const SkRect*, const SkRect&, const SkPaint*);
|
|
virtual void onDrawBitmap(const SkBitmap&, SkScalar dx, SkScalar dy, const SkPaint*);
|
|
virtual void onDrawBitmapRect(const SkBitmap&, const SkRect*, const SkRect&, const SkPaint*,
|
|
DrawBitmapRectFlags);
|
|
virtual void onDrawBitmapNine(const SkBitmap&, const SkIRect& center, const SkRect& dst,
|
|
const SkPaint*);
|
|
virtual void onDrawSprite(const SkBitmap&, int left, int top, const SkPaint*);
|
|
|
|
enum ClipEdgeStyle {
|
|
kHard_ClipEdgeStyle,
|
|
kSoft_ClipEdgeStyle
|
|
};
|
|
|
|
virtual void onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle);
|
|
virtual void onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle);
|
|
virtual void onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle);
|
|
virtual void onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op);
|
|
|
|
virtual void onDiscard();
|
|
|
|
virtual void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*);
|
|
|
|
// Returns the canvas to be used by DrawIter. Default implementation
|
|
// returns this. Subclasses that encapsulate an indirect canvas may
|
|
// need to overload this method. The impl must keep track of this, as it
|
|
// is not released or deleted by the caller.
|
|
virtual SkCanvas* canvasForDrawIter();
|
|
|
|
// Clip rectangle bounds. Called internally by saveLayer.
|
|
// returns false if the entire rectangle is entirely clipped out
|
|
// If non-NULL, The imageFilter parameter will be used to expand the clip
|
|
// and offscreen bounds for any margin required by the filter DAG.
|
|
bool clipRectBounds(const SkRect* bounds, SaveFlags flags,
|
|
SkIRect* intersection,
|
|
const SkImageFilter* imageFilter = NULL);
|
|
|
|
// notify our surface (if we have one) that we are about to draw, so it
|
|
// can perform copy-on-write or invalidate any cached images
|
|
void predrawNotify();
|
|
|
|
private:
|
|
class MCRec;
|
|
|
|
SkAutoTUnref<SkClipStack> fClipStack;
|
|
SkDeque fMCStack;
|
|
// points to top of stack
|
|
MCRec* fMCRec;
|
|
// the first N recs that can fit here mean we won't call malloc
|
|
uint32_t fMCRecStorage[32];
|
|
|
|
const SkSurfaceProps fProps;
|
|
|
|
int fSaveCount; // value returned by getSaveCount()
|
|
|
|
SkMetaData* fMetaData;
|
|
|
|
SkSurface_Base* fSurfaceBase;
|
|
SkSurface_Base* getSurfaceBase() const { return fSurfaceBase; }
|
|
void setSurfaceBase(SkSurface_Base* sb) {
|
|
fSurfaceBase = sb;
|
|
}
|
|
friend class SkSurface_Base;
|
|
friend class SkSurface_Gpu;
|
|
|
|
bool fDeviceCMDirty; // cleared by updateDeviceCMCache()
|
|
void updateDeviceCMCache();
|
|
|
|
void doSave();
|
|
void checkForDeferredSave();
|
|
|
|
friend class SkDrawIter; // needs setupDrawForLayerDevice()
|
|
friend class AutoDrawLooper;
|
|
friend class SkLua; // needs top layer size and offset
|
|
friend class SkDebugCanvas; // needs experimental fAllowSimplifyClip
|
|
friend class SkDeferredDevice; // needs getTopDevice()
|
|
friend class SkSurface_Raster; // needs getDevice()
|
|
friend class SkRecorder; // InitFlags
|
|
friend class SkNoSaveLayerCanvas; // InitFlags
|
|
friend class SkPictureImageFilter; // SkCanvas(SkBaseDevice*, SkSurfaceProps*, InitFlags)
|
|
|
|
enum InitFlags {
|
|
kDefault_InitFlags = 0,
|
|
kConservativeRasterClip_InitFlag = 1 << 0,
|
|
};
|
|
SkCanvas(const SkIRect& bounds, InitFlags);
|
|
SkCanvas(SkBaseDevice*, const SkSurfaceProps*, InitFlags);
|
|
|
|
// needs gettotalclip()
|
|
friend class SkCanvasStateUtils;
|
|
|
|
// call this each time we attach ourselves to a device
|
|
// - constructor
|
|
// - internalSaveLayer
|
|
void setupDevice(SkBaseDevice*);
|
|
|
|
SkBaseDevice* init(SkBaseDevice*, InitFlags);
|
|
|
|
/**
|
|
* Gets the size/origin of the top level layer in global canvas coordinates. We don't want this
|
|
* to be public because it exposes decisions about layer sizes that are internal to the canvas.
|
|
*/
|
|
SkISize getTopLayerSize() const;
|
|
SkIPoint getTopLayerOrigin() const;
|
|
|
|
// internal methods are not virtual, so they can safely be called by other
|
|
// canvas apis, without confusing subclasses (like SkPictureRecording)
|
|
void internalDrawBitmap(const SkBitmap&, const SkMatrix& m, const SkPaint* paint);
|
|
void internalDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src,
|
|
const SkRect& dst, const SkPaint* paint,
|
|
DrawBitmapRectFlags flags);
|
|
void internalDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
|
|
const SkRect& dst, const SkPaint* paint);
|
|
void internalDrawPaint(const SkPaint& paint);
|
|
void internalSaveLayer(const SkRect* bounds, const SkPaint*, SaveFlags, SaveLayerStrategy);
|
|
void internalDrawDevice(SkBaseDevice*, int x, int y, const SkPaint*);
|
|
|
|
// shared by save() and saveLayer()
|
|
void internalSave();
|
|
void internalRestore();
|
|
static void DrawRect(const SkDraw& draw, const SkPaint& paint,
|
|
const SkRect& r, SkScalar textSize);
|
|
static void DrawTextDecorations(const SkDraw& draw, const SkPaint& paint,
|
|
const char text[], size_t byteLength,
|
|
SkScalar x, SkScalar y);
|
|
|
|
// only for canvasutils
|
|
const SkRegion& internal_private_getTotalClip() const;
|
|
|
|
/* These maintain a cache of the clip bounds in local coordinates,
|
|
(converted to 2s-compliment if floats are slow).
|
|
*/
|
|
mutable SkRect fCachedLocalClipBounds;
|
|
mutable bool fCachedLocalClipBoundsDirty;
|
|
bool fAllowSoftClip;
|
|
bool fAllowSimplifyClip;
|
|
bool fConservativeRasterClip;
|
|
|
|
const SkRect& getLocalClipBounds() const {
|
|
if (fCachedLocalClipBoundsDirty) {
|
|
if (!this->getClipBounds(&fCachedLocalClipBounds)) {
|
|
fCachedLocalClipBounds.setEmpty();
|
|
}
|
|
fCachedLocalClipBoundsDirty = false;
|
|
}
|
|
return fCachedLocalClipBounds;
|
|
}
|
|
|
|
class AutoValidateClip : ::SkNoncopyable {
|
|
public:
|
|
explicit AutoValidateClip(SkCanvas* canvas) : fCanvas(canvas) {
|
|
fCanvas->validateClip();
|
|
}
|
|
~AutoValidateClip() { fCanvas->validateClip(); }
|
|
|
|
private:
|
|
const SkCanvas* fCanvas;
|
|
};
|
|
|
|
#ifdef SK_DEBUG
|
|
void validateClip() const;
|
|
#else
|
|
void validateClip() const {}
|
|
#endif
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
/** Stack helper class to automatically call restoreToCount() on the canvas
|
|
when this object goes out of scope. Use this to guarantee that the canvas
|
|
is restored to a known state.
|
|
*/
|
|
class SkAutoCanvasRestore : SkNoncopyable {
|
|
public:
|
|
SkAutoCanvasRestore(SkCanvas* canvas, bool doSave) : fCanvas(canvas), fSaveCount(0) {
|
|
if (fCanvas) {
|
|
fSaveCount = canvas->getSaveCount();
|
|
if (doSave) {
|
|
canvas->save();
|
|
}
|
|
}
|
|
}
|
|
~SkAutoCanvasRestore() {
|
|
if (fCanvas) {
|
|
fCanvas->restoreToCount(fSaveCount);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Perform the restore now, instead of waiting for the destructor. Will
|
|
* only do this once.
|
|
*/
|
|
void restore() {
|
|
if (fCanvas) {
|
|
fCanvas->restoreToCount(fSaveCount);
|
|
fCanvas = NULL;
|
|
}
|
|
}
|
|
|
|
private:
|
|
SkCanvas* fCanvas;
|
|
int fSaveCount;
|
|
};
|
|
#define SkAutoCanvasRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoCanvasRestore)
|
|
|
|
/** Stack helper class to automatically open and close a comment block
|
|
*/
|
|
class SkAutoCommentBlock : SkNoncopyable {
|
|
public:
|
|
SkAutoCommentBlock(SkCanvas* canvas, const char* description) {
|
|
fCanvas = canvas;
|
|
if (fCanvas) {
|
|
fCanvas->beginCommentGroup(description);
|
|
}
|
|
}
|
|
|
|
~SkAutoCommentBlock() {
|
|
if (fCanvas) {
|
|
fCanvas->endCommentGroup();
|
|
}
|
|
}
|
|
|
|
private:
|
|
SkCanvas* fCanvas;
|
|
};
|
|
#define SkAutoCommentBlock(...) SK_REQUIRE_LOCAL_VAR(SkAutoCommentBlock)
|
|
|
|
/**
|
|
* If the caller wants read-only access to the pixels in a canvas, it can just
|
|
* call canvas->peekPixels(), since that is the fastest way to "peek" at the
|
|
* pixels on a raster-backed canvas.
|
|
*
|
|
* If the canvas has pixels, but they are not readily available to the CPU
|
|
* (e.g. gpu-backed), then peekPixels() will fail, but readPixels() will
|
|
* succeed (though be slower, since it will return a copy of the pixels).
|
|
*
|
|
* SkAutoROCanvasPixels encapsulates these two techniques, trying first to call
|
|
* peekPixels() (for performance), but if that fails, calling readPixels() and
|
|
* storing the copy locally.
|
|
*
|
|
* The caller must respect the restrictions associated with peekPixels(), since
|
|
* that may have been called: The returned information is invalidated if...
|
|
* - any API is called on the canvas (or its parent surface if present)
|
|
* - the canvas goes out of scope
|
|
*/
|
|
class SkAutoROCanvasPixels : SkNoncopyable {
|
|
public:
|
|
SkAutoROCanvasPixels(SkCanvas* canvas);
|
|
|
|
// returns NULL on failure
|
|
const void* addr() const { return fAddr; }
|
|
|
|
// undefined if addr() == NULL
|
|
size_t rowBytes() const { return fRowBytes; }
|
|
|
|
// undefined if addr() == NULL
|
|
const SkImageInfo& info() const { return fInfo; }
|
|
|
|
// helper that, if returns true, installs the pixels into the bitmap. Note
|
|
// that the bitmap may reference the address returned by peekPixels(), so
|
|
// the caller must respect the restrictions associated with peekPixels().
|
|
bool asROBitmap(SkBitmap*) const;
|
|
|
|
private:
|
|
SkBitmap fBitmap; // used if peekPixels() fails
|
|
const void* fAddr; // NULL on failure
|
|
SkImageInfo fInfo;
|
|
size_t fRowBytes;
|
|
};
|
|
|
|
static inline SkCanvas::SaveFlags operator|(const SkCanvas::SaveFlags lhs,
|
|
const SkCanvas::SaveFlags rhs) {
|
|
return static_cast<SkCanvas::SaveFlags>(static_cast<int>(lhs) | static_cast<int>(rhs));
|
|
}
|
|
|
|
static inline SkCanvas::SaveFlags& operator|=(SkCanvas::SaveFlags& lhs,
|
|
const SkCanvas::SaveFlags rhs) {
|
|
lhs = lhs | rhs;
|
|
return lhs;
|
|
}
|
|
|
|
class SkCanvasClipVisitor {
|
|
public:
|
|
virtual ~SkCanvasClipVisitor();
|
|
virtual void clipRect(const SkRect&, SkRegion::Op, bool antialias) = 0;
|
|
virtual void clipRRect(const SkRRect&, SkRegion::Op, bool antialias) = 0;
|
|
virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) = 0;
|
|
};
|
|
|
|
#endif
|