skia2/samplecode/SampleVertices.cpp
commit-bot@chromium.org e0e7cfe44b Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to 
rebaseline GMs.

R=reed@google.com, bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/23576015

git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-09-09 20:09:12 +00:00

234 lines
6.7 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkGraphics.h"
#include "SkImageDecoder.h"
#include "SkPath.h"
#include "SkRandom.h"
#include "SkRegion.h"
#include "SkShader.h"
#include "SkUtils.h"
#include "SkXfermode.h"
#include "SkColorPriv.h"
#include "SkColorFilter.h"
#include "SkTime.h"
#include "SkTypeface.h"
#include "SkOSFile.h"
#include "SkStream.h"
static SkShader* make_shader0(SkIPoint* size) {
SkBitmap bm;
size->set(2, 2);
bm.setConfig(SkBitmap::kARGB_8888_Config, size->fX, size->fY);
SkPMColor color0 = SkPreMultiplyARGB(0x80, 0x80, 0xff, 0x80);
SkPMColor color1 = SkPreMultiplyARGB(0x40, 0xff, 0x00, 0xff);
bm.allocPixels();
bm.eraseColor(color0);
bm.lockPixels();
uint32_t* pixels = (uint32_t*) bm.getPixels();
pixels[0] = pixels[2] = color0;
pixels[1] = pixels[3] = color1;
bm.unlockPixels();
return SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode);
}
static SkShader* make_shader1(const SkIPoint& size) {
SkPoint pts[] = { { 0, 0 },
{ SkIntToScalar(size.fX), SkIntToScalar(size.fY) } };
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
return SkGradientShader::CreateLinear(pts, colors, NULL,
SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode, NULL);
}
class VerticesView : public SampleView {
SkShader* fShader0;
SkShader* fShader1;
public:
VerticesView() {
SkIPoint size;
fShader0 = make_shader0(&size);
fShader1 = make_shader1(size);
make_strip(&fRecs[0], size.fX, size.fY);
make_fan(&fRecs[1], size.fX, size.fY);
make_tris(&fRecs[2]);
fScale = SK_Scalar1;
this->setBGColor(SK_ColorGRAY);
}
virtual ~VerticesView() {
SkSafeUnref(fShader0);
SkSafeUnref(fShader1);
}
protected:
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "Vertices");
return true;
}
return this->INHERITED::onQuery(evt);
}
SkScalar fScale;
virtual void onDrawContent(SkCanvas* canvas) {
SkPaint paint;
paint.setDither(true);
paint.setFilterBitmap(true);
for (size_t i = 0; i < SK_ARRAY_COUNT(fRecs); i++) {
canvas->save();
paint.setShader(NULL);
canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
fRecs[i].fVerts, fRecs[i].fTexs,
NULL, NULL, NULL, 0, paint);
canvas->translate(SkIntToScalar(250), 0);
paint.setShader(fShader0);
canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
fRecs[i].fVerts, fRecs[i].fTexs,
NULL, NULL, NULL, 0, paint);
canvas->translate(SkIntToScalar(250), 0);
paint.setShader(fShader1);
canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
fRecs[i].fVerts, fRecs[i].fTexs,
NULL, NULL, NULL, 0, paint);
canvas->restore();
canvas->translate(0, SkIntToScalar(250));
}
}
virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned) SK_OVERRIDE {
return new Click(this);
}
virtual bool onClick(Click* click) {
// fCurrX = click->fICurr.fX;
// fCurrY = click->fICurr.fY;
this->inval(NULL);
return true;
}
private:
struct Rec {
SkCanvas::VertexMode fMode;
int fCount;
SkPoint* fVerts;
SkPoint* fTexs;
Rec() : fCount(0), fVerts(NULL), fTexs(NULL) {}
~Rec() { delete[] fVerts; delete[] fTexs; }
};
void make_tris(Rec* rec) {
int n = 10;
SkRandom rand;
rec->fMode = SkCanvas::kTriangles_VertexMode;
rec->fCount = n * 3;
rec->fVerts = new SkPoint[rec->fCount];
for (int i = 0; i < n; i++) {
SkPoint* v = &rec->fVerts[i*3];
for (int j = 0; j < 3; j++) {
v[j].set(rand.nextUScalar1() * 250, rand.nextUScalar1() * 250);
}
}
}
void make_fan(Rec* rec, int texWidth, int texHeight) {
const SkScalar tx = SkIntToScalar(texWidth);
const SkScalar ty = SkIntToScalar(texHeight);
const int n = 24;
rec->fMode = SkCanvas::kTriangleFan_VertexMode;
rec->fCount = n + 2;
rec->fVerts = new SkPoint[rec->fCount];
rec->fTexs = new SkPoint[rec->fCount];
SkPoint* v = rec->fVerts;
SkPoint* t = rec->fTexs;
v[0].set(0, 0);
t[0].set(0, 0);
for (int i = 0; i < n; i++) {
SkScalar cos;
SkScalar sin = SkScalarSinCos(SK_ScalarPI * 2 * i / n, &cos);
v[i+1].set(cos, sin);
t[i+1].set(i*tx/n, ty);
}
v[n+1] = v[1];
t[n+1].set(tx, ty);
SkMatrix m;
m.setScale(SkIntToScalar(100), SkIntToScalar(100));
m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
m.mapPoints(v, rec->fCount);
}
void make_strip(Rec* rec, int texWidth, int texHeight) {
const SkScalar tx = SkIntToScalar(texWidth);
const SkScalar ty = SkIntToScalar(texHeight);
const int n = 24;
rec->fMode = SkCanvas::kTriangleStrip_VertexMode;
rec->fCount = 2 * (n + 1);
rec->fVerts = new SkPoint[rec->fCount];
rec->fTexs = new SkPoint[rec->fCount];
SkPoint* v = rec->fVerts;
SkPoint* t = rec->fTexs;
for (int i = 0; i < n; i++) {
SkScalar cos;
SkScalar sin = SkScalarSinCos(SK_ScalarPI * 2 * i / n, &cos);
v[i*2 + 0].set(cos/2, sin/2);
v[i*2 + 1].set(cos, sin);
t[i*2 + 0].set(tx * i / n, ty);
t[i*2 + 1].set(tx * i / n, 0);
}
v[2*n + 0] = v[0];
v[2*n + 1] = v[1];
t[2*n + 0].set(tx, ty);
t[2*n + 1].set(tx, 0);
SkMatrix m;
m.setScale(SkIntToScalar(100), SkIntToScalar(100));
m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
m.mapPoints(v, rec->fCount);
}
Rec fRecs[3];
typedef SampleView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new VerticesView; }
static SkViewRegister reg(MyFactory);