skia2/tests/FlattenableFactoryToName.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

42 lines
1.3 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkImage.h"
#include "include/core/SkRegion.h"
#include "include/effects/SkAlphaThresholdFilter.h"
#include "tests/Test.h"
static void test_flattenable(skiatest::Reporter* r,
const SkFlattenable* f,
const char* desc) {
if (f) {
SkFlattenable::Factory factory = f->getFactory();
REPORTER_ASSERT(r, factory);
if (factory) {
if (!SkFlattenable::FactoryToName(factory)) {
ERRORF(r, "SkFlattenable::FactoryToName() fails with %s.", desc);
}
}
}
}
DEF_TEST(FlattenableFactoryToName, r) {
SkIRect rects[2];
rects[0] = SkIRect::MakeXYWH(0, 150, 500, 200);
rects[1] = SkIRect::MakeXYWH(150, 0, 200, 500);
SkRegion region;
region.setRects(rects, 2);
sk_sp<SkImageFilter> filter(SkAlphaThresholdFilter::Make(region, 0.2f, 0.7f, nullptr));
test_flattenable(r, filter.get(), "SkAlphaThresholdFilter()");
SkBitmap bm;
bm.allocN32Pixels(8, 8);
bm.eraseColor(SK_ColorCYAN);
sk_sp<SkImage> image(SkImage::MakeFromBitmap(bm));
test_flattenable(r, image->makeShader().get(), "SkImage::newShader()");
}