skia2/tools/sk_app/win/WindowContextFactory_win.h
Jim Van Verth 682a2f4de6 Add Direct3D swapchain support
Change-Id: I4d4025fb842eb937785509bc7947f85f28a98ab8
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288551
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-05-14 14:23:02 +00:00

44 lines
954 B
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef WindowContextFactory_win_DEFINED
#define WindowContextFactory_win_DEFINED
#include <Windows.h>
#include <memory>
namespace sk_app {
class WindowContext;
struct DisplayParams;
namespace window_context_factory {
std::unique_ptr<WindowContext> MakeVulkanForWin(HWND, const DisplayParams&);
std::unique_ptr<WindowContext> MakeGLForWin(HWND, const DisplayParams&);
std::unique_ptr<WindowContext> MakeANGLEForWin(HWND, const DisplayParams&);
#ifdef SK_DIRECT3D
std::unique_ptr<WindowContext> MakeD3D12ForWin(HWND, const DisplayParams&);
#endif
#ifdef SK_DAWN
std::unique_ptr<WindowContext> MakeDawnD3D12ForWin(HWND, const DisplayParams&);
#endif
std::unique_ptr<WindowContext> MakeRasterForWin(HWND, const DisplayParams&);
} // namespace window_context_factory
} // namespace sk_app
#endif