skia2/samplecode/SampleAndroidShadows.cpp
Jim Van Verth e7705780c9 Add ShadowUtils sample.
Also enables mouse support in Viewer.

Change-Id: Iaed08d42a64f591f0cd9b24684b3aee43404ed94
Reviewed-on: https://skia-review.googlesource.com/15313
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-05-04 18:37:55 +00:00

290 lines
10 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleCode.h"
#include "SkAnimTimer.h"
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkColorFilter.h"
#include "SkCamera.h"
#include "SkCanvas.h"
#include "SkGaussianEdgeShader.h"
#include "SkPath.h"
#include "SkPathOps.h"
#include "SkPoint3.h"
#include "SkShadowUtils.h"
#include "SkUtils.h"
#include "SkView.h"
#include "sk_tool_utils.h"
////////////////////////////////////////////////////////////////////////////
class ShadowsView : public SampleView {
SkPath fRectPath;
SkPath fRRPath;
SkPath fCirclePath;
SkPath fFunkyRRPath;
SkPath fCubicPath;
SkPath fSquareRRectPath;
SkPath fWideRectPath;
SkPath fWideOvalPath;
SkPoint3 fLightPos;
SkScalar fZDelta;
SkScalar fAnimTranslate;
SkScalar fAnimAngle;
bool fShowAmbient;
bool fShowSpot;
bool fUseAlt;
bool fShowObject;
bool fIgnoreShadowAlpha;
public:
ShadowsView()
: fZDelta(0)
, fAnimTranslate(0)
, fAnimAngle(0)
, fShowAmbient(true)
, fShowSpot(true)
, fUseAlt(false)
, fShowObject(true)
, fIgnoreShadowAlpha(false) {}
protected:
void onOnceBeforeDraw() override {
fCirclePath.addCircle(0, 0, 50);
fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100));
fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 100), 4, 4));
fFunkyRRPath.addRoundRect(SkRect::MakeXYWH(-50, -50, SK_Scalar1 * 100, SK_Scalar1 * 100),
40 * SK_Scalar1, 20 * SK_Scalar1,
SkPath::kCW_Direction);
fCubicPath.cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1,
20 * SK_Scalar1, 100 * SK_Scalar1,
0 * SK_Scalar1, 0 * SK_Scalar1);
fSquareRRectPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-50, -50, 100, 100),
10, 10));
fWideRectPath.addRect(SkRect::MakeXYWH(0, 0, 630, 70));
fWideOvalPath.addOval(SkRect::MakeXYWH(0, 0, 630, 70));
fLightPos = SkPoint3::Make(350, 0, 600);
}
// overrides from SkEventSink
bool onQuery(SkEvent* evt) override {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "AndroidShadows");
return true;
}
SkUnichar uni;
if (SampleCode::CharQ(*evt, &uni)) {
bool handled = false;
switch (uni) {
case 'W':
fShowAmbient = !fShowAmbient;
handled = true;
break;
case 'S':
fShowSpot = !fShowSpot;
handled = true;
break;
case 'T':
fUseAlt = !fUseAlt;
handled = true;
break;
case 'O':
fShowObject = !fShowObject;
handled = true;
break;
case '>':
fZDelta += 0.5f;
handled = true;
break;
case '<':
fZDelta -= 0.5f;
handled = true;
break;
case '?':
fIgnoreShadowAlpha = !fIgnoreShadowAlpha;
handled = true;
break;
default:
break;
}
if (handled) {
this->inval(nullptr);
return true;
}
}
return this->INHERITED::onQuery(evt);
}
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFFDDDDDD);
}
void drawShadowedPath(SkCanvas* canvas, const SkPath& path,
std::function<SkScalar(SkScalar, SkScalar)> zFunc,
const SkPaint& paint, SkScalar ambientAlpha,
const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
if (fIgnoreShadowAlpha) {
ambientAlpha = 255;
spotAlpha = 255;
}
if (!fShowAmbient) {
ambientAlpha = 0;
}
if (!fShowSpot) {
spotAlpha = 0;
}
uint32_t flags = 0;
if (fUseAlt) {
flags |= SkShadowFlags::kGeometricOnly_ShadowFlag;
}
//SkShadowUtils::DrawShadow(canvas, path,
// zValue,
// lightPos, lightWidth,
// ambientAlpha, spotAlpha, SK_ColorBLACK, flags);
SkShadowUtils::DrawUncachedShadow(canvas, path, zFunc,
lightPos, lightWidth,
ambientAlpha, spotAlpha, SK_ColorBLACK, flags);
if (fShowObject) {
canvas->drawPath(path, paint);
} else {
SkPaint strokePaint;
strokePaint.setColor(paint.getColor());
strokePaint.setStyle(SkPaint::kStroke_Style);
canvas->drawPath(path, strokePaint);
}
}
void onDrawContent(SkCanvas* canvas) override {
this->drawBG(canvas);
const SkScalar kLightWidth = 800;
const SkScalar kAmbientAlpha = 0.1f;
const SkScalar kSpotAlpha = 0.25f;
SkPaint paint;
paint.setAntiAlias(true);
SkPoint3 lightPos = fLightPos;
paint.setColor(SK_ColorWHITE);
canvas->translate(200, 90);
SkScalar zValue = SkTMax(1.0f, 2 + fZDelta);
std::function<SkScalar(SkScalar, SkScalar)> zFunc =
[zValue](SkScalar, SkScalar) { return zValue; };
this->drawShadowedPath(canvas, fRRPath, zFunc, paint, kAmbientAlpha,
lightPos, kLightWidth, kSpotAlpha);
paint.setColor(SK_ColorRED);
canvas->translate(250, 0);
zValue = SkTMax(1.0f, 8 + fZDelta);
zFunc = [zValue](SkScalar, SkScalar) { return zValue; };
this->drawShadowedPath(canvas, fRectPath, zFunc, paint, kAmbientAlpha,
lightPos, kLightWidth, kSpotAlpha);
paint.setColor(SK_ColorBLUE);
canvas->translate(-250, 110);
zValue = SkTMax(1.0f, 12 + fZDelta);
zFunc = [zValue](SkScalar, SkScalar) { return zValue; };
this->drawShadowedPath(canvas, fCirclePath, zFunc, paint, kAmbientAlpha,
lightPos, kLightWidth, 0.5f);
paint.setColor(SK_ColorGREEN);
canvas->translate(250, 0);
zValue = SkTMax(1.0f, 64 + fZDelta);
zFunc = [zValue](SkScalar, SkScalar) { return zValue; };
this->drawShadowedPath(canvas, fRRPath, zFunc, paint, kAmbientAlpha,
lightPos, kLightWidth, kSpotAlpha);
paint.setColor(SK_ColorYELLOW);
canvas->translate(-250, 110);
zValue = SkTMax(1.0f, 8 + fZDelta);
zFunc = [zValue](SkScalar, SkScalar) { return zValue; };
this->drawShadowedPath(canvas, fFunkyRRPath, zFunc, paint, kAmbientAlpha,
lightPos, kLightWidth, kSpotAlpha);
paint.setColor(SK_ColorCYAN);
canvas->translate(250, 0);
zValue = SkTMax(1.0f, 16 + fZDelta);
zFunc = [zValue](SkScalar, SkScalar) { return zValue; };
this->drawShadowedPath(canvas, fCubicPath, zFunc, paint,
kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
// circular reveal
SkPath tmpPath;
SkPath tmpClipPath;
tmpClipPath.addCircle(fAnimTranslate, 0, 60);
Op(fSquareRRectPath, tmpClipPath, kIntersect_SkPathOp, &tmpPath);
paint.setColor(SK_ColorMAGENTA);
canvas->translate(-125, 60);
zValue = SkTMax(1.0f, 32 + fZDelta);
zFunc = [zValue](SkScalar, SkScalar) { return zValue; };
this->drawShadowedPath(canvas, tmpPath, zFunc, paint, .1f,
lightPos, kLightWidth, .5f);
// perspective paths
SkPoint pivot = SkPoint::Make(fWideRectPath.getBounds().width()/2,
fWideRectPath.getBounds().height()/2);
SkPoint translate = SkPoint::Make(100, 450);
paint.setColor(SK_ColorWHITE);
Sk3DView view;
view.save();
view.rotateX(fAnimAngle);
SkMatrix persp;
view.getMatrix(&persp);
persp.preTranslate(-pivot.fX, -pivot.fY);
persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY);
canvas->setMatrix(persp);
zValue = SkTMax(1.0f, 16 + fZDelta);
SkScalar radians = SkDegreesToRadians(fAnimAngle);
zFunc = [zValue, pivot, radians](SkScalar x, SkScalar y) {
return SkScalarSin(-radians)*y +
zValue - SkScalarSin(-radians)*pivot.fY;
};
this->drawShadowedPath(canvas, fWideRectPath, zFunc, paint, .1f,
lightPos, kLightWidth, .5f);
pivot = SkPoint::Make(fWideOvalPath.getBounds().width() / 2,
fWideOvalPath.getBounds().height() / 2);
translate = SkPoint::Make(100, 600);
view.restore();
view.rotateY(fAnimAngle);
view.getMatrix(&persp);
persp.preTranslate(-pivot.fX, -pivot.fY);
persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY);
canvas->setMatrix(persp);
zValue = SkTMax(1.0f, 32 + fZDelta);
zFunc = [zValue, pivot, radians](SkScalar x, SkScalar y) {
return -SkScalarSin(radians)*x +
zValue + SkScalarSin(radians)*pivot.fX;
};
this->drawShadowedPath(canvas, fWideOvalPath, zFunc, paint, .1f,
lightPos, kLightWidth, .5f);
}
bool onAnimate(const SkAnimTimer& timer) override {
fAnimTranslate = timer.pingPong(30, 0, 200, -200);
fAnimAngle = timer.pingPong(15, 0, 0, 20);
return true;
}
private:
typedef SampleView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new ShadowsView; }
static SkViewRegister reg(MyFactory);