9b9805959d
This reverts commit9d24b02c2f
. Reason for revert: needs premul/unpremul conversion fix (http://review.skia.org/465798) Original change's description: > Revert "Add support for half-precision types in Metal." > > This reverts commitd90e09b1ae
. > > Reason for revert: MacMini failing CompressedBackendAllocationTest > > Original change's description: > > Add support for half-precision types in Metal. > > > > This will hopefully improve performance on lower-end GPUs. > > > > Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e > > Bug: skia:12339 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078 > > Auto-Submit: John Stiles <johnstiles@google.com> > > Reviewed-by: Brian Osman <brianosman@google.com> > > Commit-Queue: John Stiles <johnstiles@google.com> > > Bug: skia:12339 > Change-Id: Ic5aa4bef454ca67f5ce26c600444d9565e0158cb > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465796 > Auto-Submit: Brian Osman <brianosman@google.com> > Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bug: skia:12339 Change-Id: I53a8a6fef299da15d206d884ba7029820ffcff43 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465799 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: John Stiles <johnstiles@google.com>
115 lines
3.7 KiB
Metal
115 lines
3.7 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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half4 colorGreen;
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half4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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template <typename T1, typename T2, size_t N>
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bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right);
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template <typename T1, typename T2, size_t N>
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bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right);
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thread bool operator==(const float2x2 left, const float2x2 right);
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thread bool operator!=(const float2x2 left, const float2x2 right);
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template <size_t N>
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array<half, N> array_of_half_from_float(thread const array<float, N>& x) {
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array<half, N> result;
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for (int i = 0; i < N; ++i) {
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result[i] = half(x[i]);
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}
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return result;
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}
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template <size_t N>
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array<float, N> array_of_float_from_half(thread const array<half, N>& x) {
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array<float, N> result;
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for (int i = 0; i < N; ++i) {
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result[i] = float(x[i]);
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}
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return result;
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}
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template <size_t N>
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array<short3, N> array_of_short3_from_int3(thread const array<int3, N>& x) {
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array<short3, N> result;
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for (int i = 0; i < N; ++i) {
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result[i] = short3(x[i]);
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}
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return result;
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}
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template <size_t N>
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array<int3, N> array_of_int3_from_short3(thread const array<short3, N>& x) {
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array<int3, N> result;
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for (int i = 0; i < N; ++i) {
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result[i] = int3(x[i]);
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}
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return result;
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}
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template <size_t N>
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array<float2x2, N> array_of_float2x2_from_half2x2(thread const array<half2x2, N>& x) {
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array<float2x2, N> result;
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for (int i = 0; i < N; ++i) {
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result[i] = float2x2(x[i]);
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}
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return result;
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}
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template <size_t N>
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array<half2x2, N> array_of_half2x2_from_float2x2(thread const array<float2x2, N>& x) {
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array<half2x2, N> result;
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for (int i = 0; i < N; ++i) {
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result[i] = half2x2(x[i]);
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}
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return result;
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}
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template <typename T1, typename T2, size_t N>
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bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) {
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for (size_t index = 0; index < N; ++index) {
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if (!all(left[index] == right[index])) {
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return false;
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}
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}
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return true;
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}
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template <typename T1, typename T2, size_t N>
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bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) {
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return !(left == right);
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}
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thread bool operator==(const float2x2 left, const float2x2 right) {
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return all(left[0] == right[0]) &&
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all(left[1] == right[1]);
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}
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thread bool operator!=(const float2x2 left, const float2x2 right) {
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return !(left == right);
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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array<float, 4> f = array<float, 4>{1.0, 2.0, 3.0, 4.0};
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array<half, 4> h = array_of_half_from_float(f);
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f = array_of_float_from_half(h);
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h = array_of_half_from_float(f);
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array<int3, 3> i3 = array<int3, 3>{int3(1), int3(2), int3(3)};
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array<short3, 3> s3 = array_of_short3_from_int3(i3);
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i3 = array_of_int3_from_short3(s3);
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s3 = array_of_short3_from_int3(i3);
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array<half2x2, 2> h2x2 = array<half2x2, 2>{half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)), half2x2(half2(5.0h, 6.0h), half2(7.0h, 8.0h))};
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array<float2x2, 2> f2x2 = array_of_float2x2_from_half2x2(h2x2);
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f2x2 = array_of_float2x2_from_half2x2(h2x2);
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h2x2 = array_of_half2x2_from_float2x2(f2x2);
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_out.sk_FragColor = (f == array_of_float_from_half(h) && i3 == array_of_int3_from_short3(s3)) && f2x2 == array_of_float2x2_from_half2x2(h2x2) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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