skia2/tests/sksl/shared/ArrayNarrowingConversions.metal
John Stiles 9b9805959d Reland "Add support for half-precision types in Metal."
This reverts commit 9d24b02c2f.

Reason for revert: needs premul/unpremul conversion fix (http://review.skia.org/465798)

Original change's description:
> Revert "Add support for half-precision types in Metal."
>
> This reverts commit d90e09b1ae.
>
> Reason for revert: MacMini failing CompressedBackendAllocationTest
>
> Original change's description:
> > Add support for half-precision types in Metal.
> >
> > This will hopefully improve performance on lower-end GPUs.
> >
> > Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e
> > Bug: skia:12339
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Bug: skia:12339
> Change-Id: Ic5aa4bef454ca67f5ce26c600444d9565e0158cb
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465796
> Auto-Submit: Brian Osman <brianosman@google.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>

Bug: skia:12339
Change-Id: I53a8a6fef299da15d206d884ba7029820ffcff43
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465799
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-10-30 14:33:52 +00:00

84 lines
2.6 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
template <typename T1, typename T2, size_t N>
bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right);
template <typename T1, typename T2, size_t N>
bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right);
template <size_t N>
array<int, N> array_of_int_from_short(thread const array<short, N>& x) {
array<int, N> result;
for (int i = 0; i < N; ++i) {
result[i] = int(x[i]);
}
return result;
}
template <size_t N>
array<short, N> array_of_short_from_int(thread const array<int, N>& x) {
array<short, N> result;
for (int i = 0; i < N; ++i) {
result[i] = short(x[i]);
}
return result;
}
template <size_t N>
array<float, N> array_of_float_from_half(thread const array<half, N>& x) {
array<float, N> result;
for (int i = 0; i < N; ++i) {
result[i] = float(x[i]);
}
return result;
}
template <size_t N>
array<half, N> array_of_half_from_float(thread const array<float, N>& x) {
array<half, N> result;
for (int i = 0; i < N; ++i) {
result[i] = half(x[i]);
}
return result;
}
template <typename T1, typename T2, size_t N>
bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) {
for (size_t index = 0; index < N; ++index) {
if (!all(left[index] == right[index])) {
return false;
}
}
return true;
}
template <typename T1, typename T2, size_t N>
bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) {
return !(left == right);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
array<int, 2> i2 = array<int, 2>{1, 2};
array<short, 2> s2 = array<short, 2>{1, 2};
array<float, 2> f2 = array<float, 2>{1.0, 2.0};
array<half, 2> h2 = array<half, 2>{1.0h, 2.0h};
i2 = array_of_int_from_short(s2);
s2 = array_of_short_from_int(i2);
f2 = array_of_float_from_half(h2);
h2 = array_of_half_from_float(f2);
const array<float, 2> cf2 = array<float, 2>{1.0, 2.0};
_out.sk_FragColor = ((i2 == array_of_int_from_short(s2) && f2 == array_of_float_from_half(h2)) && i2 == array<int, 2>{1, 2}) && array_of_float_from_half(h2) == cf2 ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}