skia2/include/private/SkRecords.h
mtklein 6e998e6137 Revert "Added the framework for having canvas/recorder/picture record depth_set's."
1-click revert failed again.
This reverts commit 1185d90c78.

BUG=skia:

TBR=
NOTRY=true

Review-Url: https://codereview.chromium.org/2147963002
2016-07-13 09:03:48 -07:00

388 lines
12 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkRecords_DEFINED
#define SkRecords_DEFINED
#include "SkData.h"
#include "SkCanvas.h"
#include "SkDrawable.h"
#include "SkImageFilter.h"
#include "SkMatrix.h"
#include "SkPath.h"
#include "SkPicture.h"
#include "SkRect.h"
#include "SkRRect.h"
#include "SkRSXform.h"
#include "SkString.h"
#include "SkTextBlob.h"
// Windows.h, will pull in all of the GDI defines. GDI #defines
// DrawText to DrawTextA or DrawTextW, but SkRecord has a struct
// called DrawText. Since this file does not use GDI, undefing
// DrawText makes things less confusing.
#ifdef DrawText
#undef DrawText
#endif
namespace SkRecords {
// A list of all the types of canvas calls we can record.
// Each of these is reified into a struct below.
//
// (We're using the macro-of-macro trick here to do several different things with the same list.)
//
// We leave this SK_RECORD_TYPES macro defined for use by code that wants to operate on SkRecords
// types polymorphically. (See SkRecord::Record::{visit,mutate} for an example.)
//
// Order doesn't technically matter here, but the compiler can generally generate better code if
// you keep them semantically grouped, especially the Draws. It's also nice to leave NoOp at 0.
#define SK_RECORD_TYPES(M) \
M(NoOp) \
M(Restore) \
M(Save) \
M(SaveLayer) \
M(SetMatrix) \
M(Concat) \
M(ClipPath) \
M(ClipRRect) \
M(ClipRect) \
M(ClipRegion) \
M(DrawBitmap) \
M(DrawBitmapNine) \
M(DrawBitmapRect) \
M(DrawBitmapRectFast) \
M(DrawBitmapRectFixedSize) \
M(DrawDrawable) \
M(DrawImage) \
M(DrawImageRect) \
M(DrawImageNine) \
M(DrawDRRect) \
M(DrawOval) \
M(DrawPaint) \
M(DrawPath) \
M(DrawPatch) \
M(DrawPicture) \
M(DrawPoints) \
M(DrawPosText) \
M(DrawPosTextH) \
M(DrawText) \
M(DrawTextOnPath) \
M(DrawTextRSXform) \
M(DrawRRect) \
M(DrawRect) \
M(DrawTextBlob) \
M(DrawAtlas) \
M(DrawVertices) \
M(DrawAnnotation)
// Defines SkRecords::Type, an enum of all record types.
#define ENUM(T) T##_Type,
enum Type { SK_RECORD_TYPES(ENUM) };
#undef ENUM
#define ACT_AS_PTR(ptr) \
operator T*() const { return ptr; } \
T* operator->() const { return ptr; }
template <typename T>
class RefBox : SkNoncopyable {
public:
RefBox() {}
RefBox(T* obj) : fObj(SkSafeRef(obj)) {}
RefBox(RefBox&& o) : fObj(o.fObj) {
o.fObj = nullptr;
}
~RefBox() { SkSafeUnref(fObj); }
ACT_AS_PTR(fObj);
private:
T* fObj;
};
// An Optional doesn't own the pointer's memory, but may need to destroy non-POD data.
template <typename T>
class Optional : SkNoncopyable {
public:
Optional() : fPtr(nullptr) {}
Optional(T* ptr) : fPtr(ptr) {}
Optional(Optional&& o) : fPtr(o.fPtr) {
o.fPtr = nullptr;
}
~Optional() { if (fPtr) fPtr->~T(); }
ACT_AS_PTR(fPtr);
private:
T* fPtr;
};
// Like Optional, but ptr must not be NULL.
template <typename T>
class Adopted : SkNoncopyable {
public:
Adopted(T* ptr) : fPtr(ptr) { SkASSERT(fPtr); }
Adopted(Adopted* source) {
// Transfer ownership from source to this.
fPtr = source->fPtr;
source->fPtr = NULL;
}
~Adopted() { if (fPtr) fPtr->~T(); }
ACT_AS_PTR(fPtr);
private:
T* fPtr;
};
// PODArray doesn't own the pointer's memory, and we assume the data is POD.
template <typename T>
class PODArray {
public:
PODArray() {}
PODArray(T* ptr) : fPtr(ptr) {}
// Default copy and assign.
ACT_AS_PTR(fPtr);
private:
T* fPtr;
};
#undef ACT_AS_PTR
// Like SkBitmap, but deep copies pixels if they're not immutable.
// Using this, we guarantee the immutability of all bitmaps we record.
class ImmutableBitmap : SkNoncopyable {
public:
ImmutableBitmap() {}
ImmutableBitmap(const SkBitmap& bitmap);
ImmutableBitmap(ImmutableBitmap&& o) {
fBitmap.swap(o.fBitmap);
}
int width() const { return fBitmap.width(); }
int height() const { return fBitmap.height(); }
// While the pixels are immutable, SkBitmap itself is not thread-safe, so return a copy.
SkBitmap shallowCopy() const { return fBitmap; }
private:
SkBitmap fBitmap;
};
// SkPath::getBounds() isn't thread safe unless we precache the bounds in a singlethreaded context.
// SkPath::cheapComputeDirection() is similar.
// Recording is a convenient time to cache these, or we can delay it to between record and playback.
struct PreCachedPath : public SkPath {
PreCachedPath() {}
PreCachedPath(const SkPath& path);
};
// Like SkPath::getBounds(), SkMatrix::getType() isn't thread safe unless we precache it.
// This may not cover all SkMatrices used by the picture (e.g. some could be hiding in a shader).
struct TypedMatrix : public SkMatrix {
TypedMatrix() {}
TypedMatrix(const SkMatrix& matrix);
};
enum Tags {
kDraw_Tag = 1, // May draw something (usually named DrawFoo).
kHasImage_Tag = 2, // Contains an SkImage or SkBitmap.
kHasText_Tag = 4, // Contains text.
};
// A macro to make it a little easier to define a struct that can be stored in SkRecord.
#define RECORD(T, tags, ...) \
struct T { \
static const Type kType = T##_Type; \
static const int kTags = tags; \
__VA_ARGS__; \
};
RECORD(NoOp, 0);
RECORD(Restore, 0,
SkIRect devBounds;
TypedMatrix matrix);
RECORD(Save, 0);
RECORD(SaveLayer, 0,
Optional<SkRect> bounds;
Optional<SkPaint> paint;
RefBox<const SkImageFilter> backdrop;
SkCanvas::SaveLayerFlags saveLayerFlags);
RECORD(SetMatrix, 0,
TypedMatrix matrix);
RECORD(Concat, 0,
TypedMatrix matrix);
struct RegionOpAndAA {
RegionOpAndAA() {}
RegionOpAndAA(SkRegion::Op op, bool aa) : op(op), aa(aa) {}
SkRegion::Op op : 31; // This really only needs to be 3, but there's no win today to do so.
unsigned aa : 1; // MSVC won't pack an enum with an bool, so we call this an unsigned.
};
static_assert(sizeof(RegionOpAndAA) == 4, "RegionOpAndAASize");
RECORD(ClipPath, 0,
SkIRect devBounds;
PreCachedPath path;
RegionOpAndAA opAA);
RECORD(ClipRRect, 0,
SkIRect devBounds;
SkRRect rrect;
RegionOpAndAA opAA);
RECORD(ClipRect, 0,
SkIRect devBounds;
SkRect rect;
RegionOpAndAA opAA);
RECORD(ClipRegion, 0,
SkIRect devBounds;
SkRegion region;
SkRegion::Op op);
// While not strictly required, if you have an SkPaint, it's fastest to put it first.
RECORD(DrawBitmap, kDraw_Tag|kHasImage_Tag,
Optional<SkPaint> paint;
ImmutableBitmap bitmap;
SkScalar left;
SkScalar top);
RECORD(DrawBitmapNine, kDraw_Tag|kHasImage_Tag,
Optional<SkPaint> paint;
ImmutableBitmap bitmap;
SkIRect center;
SkRect dst);
RECORD(DrawBitmapRect, kDraw_Tag|kHasImage_Tag,
Optional<SkPaint> paint;
ImmutableBitmap bitmap;
Optional<SkRect> src;
SkRect dst);
RECORD(DrawBitmapRectFast, kDraw_Tag|kHasImage_Tag,
Optional<SkPaint> paint;
ImmutableBitmap bitmap;
Optional<SkRect> src;
SkRect dst);
RECORD(DrawBitmapRectFixedSize, kDraw_Tag|kHasImage_Tag,
SkPaint paint;
ImmutableBitmap bitmap;
SkRect src;
SkRect dst;
SkCanvas::SrcRectConstraint constraint);
RECORD(DrawDRRect, kDraw_Tag,
SkPaint paint;
SkRRect outer;
SkRRect inner);
RECORD(DrawDrawable, kDraw_Tag,
Optional<SkMatrix> matrix;
SkRect worstCaseBounds;
int32_t index);
RECORD(DrawImage, kDraw_Tag|kHasImage_Tag,
Optional<SkPaint> paint;
RefBox<const SkImage> image;
SkScalar left;
SkScalar top);
RECORD(DrawImageRect, kDraw_Tag|kHasImage_Tag,
Optional<SkPaint> paint;
RefBox<const SkImage> image;
Optional<SkRect> src;
SkRect dst;
SkCanvas::SrcRectConstraint constraint);
RECORD(DrawImageNine, kDraw_Tag|kHasImage_Tag,
Optional<SkPaint> paint;
RefBox<const SkImage> image;
SkIRect center;
SkRect dst);
RECORD(DrawOval, kDraw_Tag,
SkPaint paint;
SkRect oval);
RECORD(DrawPaint, kDraw_Tag,
SkPaint paint);
RECORD(DrawPath, kDraw_Tag,
SkPaint paint;
PreCachedPath path);
RECORD(DrawPicture, kDraw_Tag,
Optional<SkPaint> paint;
RefBox<const SkPicture> picture;
TypedMatrix matrix);
RECORD(DrawPoints, kDraw_Tag,
SkPaint paint;
SkCanvas::PointMode mode;
unsigned count;
SkPoint* pts);
RECORD(DrawPosText, kDraw_Tag|kHasText_Tag,
SkPaint paint;
PODArray<char> text;
size_t byteLength;
PODArray<SkPoint> pos);
RECORD(DrawPosTextH, kDraw_Tag|kHasText_Tag,
SkPaint paint;
PODArray<char> text;
unsigned byteLength;
SkScalar y;
PODArray<SkScalar> xpos);
RECORD(DrawRRect, kDraw_Tag,
SkPaint paint;
SkRRect rrect);
RECORD(DrawRect, kDraw_Tag,
SkPaint paint;
SkRect rect);
RECORD(DrawText, kDraw_Tag|kHasText_Tag,
SkPaint paint;
PODArray<char> text;
size_t byteLength;
SkScalar x;
SkScalar y);
RECORD(DrawTextBlob, kDraw_Tag|kHasText_Tag,
SkPaint paint;
RefBox<const SkTextBlob> blob;
SkScalar x;
SkScalar y);
RECORD(DrawTextOnPath, kDraw_Tag|kHasText_Tag,
SkPaint paint;
PODArray<char> text;
size_t byteLength;
PreCachedPath path;
TypedMatrix matrix);
RECORD(DrawTextRSXform, kDraw_Tag|kHasText_Tag,
SkPaint paint;
PODArray<char> text;
size_t byteLength;
PODArray<SkRSXform> xforms;
Optional<SkRect> cull);
RECORD(DrawPatch, kDraw_Tag,
SkPaint paint;
PODArray<SkPoint> cubics;
PODArray<SkColor> colors;
PODArray<SkPoint> texCoords;
RefBox<SkXfermode> xmode);
RECORD(DrawAtlas, kDraw_Tag|kHasImage_Tag,
Optional<SkPaint> paint;
RefBox<const SkImage> atlas;
PODArray<SkRSXform> xforms;
PODArray<SkRect> texs;
PODArray<SkColor> colors;
int count;
SkXfermode::Mode mode;
Optional<SkRect> cull);
RECORD(DrawVertices, kDraw_Tag,
SkPaint paint;
SkCanvas::VertexMode vmode;
int vertexCount;
PODArray<SkPoint> vertices;
PODArray<SkPoint> texs;
PODArray<SkColor> colors;
RefBox<SkXfermode> xmode;
PODArray<uint16_t> indices;
int indexCount);
RECORD(DrawAnnotation, 0,
SkRect rect;
SkString key;
RefBox<SkData> value);
#undef RECORD
} // namespace SkRecords
#endif//SkRecords_DEFINED