skia2/include/gpu/d3d/GrD3DBackendContext.h
Jim Van Verth 05d091935a Flesh out backend textures and rendertargets to support Direct3D.
Add GrD3DTextureInfo and GrD3DBackendSurfaceInfo, and uses those
to initialize GrBackendTexture and GrBackendRendertarget.

Bug: skia:9935
Change-Id: I4571c1b3aa8115250ff748deb8cf4a95f80f1237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278036
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-03-20 17:12:46 +00:00

25 lines
673 B
C

/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrD3DBackendContext_DEFINED
#define GrD3DBackendContext_DEFINED
#include "src/gpu/d3d/GrD3D12.h"
#include "include/gpu/GrTypes.h"
// The BackendContext contains all of the base D3D objects needed by the GrD3DGpu. The assumption
// is that the client will set these up and pass them to the GrD3DGpu constructor.
struct SK_API GrD3DBackendContext {
gr_cp<IDXGIAdapter1> fAdapter;
gr_cp<ID3D12Device> fDevice;
gr_cp<ID3D12CommandQueue> fQueue;
GrProtected fProtectedContext = GrProtected::kNo;
};
#endif