c265a92741
* add animation support for GMs * don't load all SkPictures at start, only as needed * don't update constantly, only for animation or stats * hide/show stats * scale slides up/down BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1873733003 Review URL: https://codereview.chromium.org/1873733003
149 lines
3.6 KiB
C++
149 lines
3.6 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Window_DEFINED
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#define Window_DEFINED
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#include "SkTypes.h"
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class SkCanvas;
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class VulkanTestContext;
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class Window {
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public:
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static Window* CreateNativeWindow(void* platformData);
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virtual ~Window() {};
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virtual void setTitle(const char*) = 0;
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virtual void show() = 0;
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virtual void inval() = 0;
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struct AttachmentInfo {
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int fSampleCount;
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int fStencilBits;
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};
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enum BackEndType {
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kNativeGL_BackendType,
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kVulkan_BackendType
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};
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virtual bool attach(BackEndType attachType, int msaaSampleCount, AttachmentInfo*) = 0;
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void detach();
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// input handling
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enum Key {
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kNONE_Key, //corresponds to android's UNKNOWN
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kLeftSoftKey_Key,
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kRightSoftKey_Key,
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kHome_Key, //!< the home key - added to match android
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kBack_Key, //!< (CLR)
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kSend_Key, //!< the green (talk) key
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kEnd_Key, //!< the red key
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k0_Key,
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k1_Key,
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k2_Key,
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k3_Key,
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k4_Key,
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k5_Key,
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k6_Key,
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k7_Key,
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k8_Key,
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k9_Key,
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kStar_Key, //!< the * key
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kHash_Key, //!< the # key
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kUp_Key,
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kDown_Key,
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kLeft_Key,
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kRight_Key,
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kOK_Key, //!< the center key
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kVolUp_Key, //!< volume up - match android
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kVolDown_Key, //!< volume down - same
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kPower_Key, //!< power button - same
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kCamera_Key, //!< camera - same
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kLast_Key = kCamera_Key
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};
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static const int kKeyCount = kLast_Key + 1;
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enum ModifierKeys {
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kShift_ModifierKey = 1 << 0,
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kControl_ModifierKey = 1 << 1,
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kOption_ModifierKey = 1 << 2, // same as ALT
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kCommand_ModifierKey = 1 << 3,
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kFirstPress_ModifierKey = 1 << 4,
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};
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enum InputState {
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kDown_InputState,
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kUp_InputState,
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kMove_InputState // only valid for mouse
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};
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// return value of 'true' means 'I have handled this event'
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typedef bool(*OnCharFunc)(SkUnichar c, uint32_t modifiers, void* userData);
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typedef bool(*OnKeyFunc)(Key key, InputState state, uint32_t modifiers, void* userData);
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typedef bool(*OnMouseFunc)(int x, int y, InputState state, uint32_t modifiers, void* userData);
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typedef void(*OnPaintFunc)(SkCanvas*, void* userData);
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void registerCharFunc(OnCharFunc func, void* userData) {
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fCharFunc = func;
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fCharUserData = userData;
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}
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void registerKeyFunc(OnKeyFunc func, void* userData) {
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fKeyFunc = func;
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fKeyUserData = userData;
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}
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void registerMouseFunc(OnMouseFunc func, void* userData) {
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fMouseFunc = func;
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fMouseUserData = userData;
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}
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void registerPaintFunc(OnPaintFunc func, void* userData) {
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fPaintFunc = func;
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fPaintUserData = userData;
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}
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bool onChar(SkUnichar c, uint32_t modifiers);
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bool onKey(Key key, InputState state, uint32_t modifiers);
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bool onMouse(int x, int y, InputState state, uint32_t modifiers);
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void onPaint();
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void onResize(uint32_t width, uint32_t height);
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uint32_t width() { return fWidth; }
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uint32_t height() { return fHeight; }
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protected:
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Window();
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uint32_t fWidth;
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uint32_t fHeight;
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OnCharFunc fCharFunc;
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void* fCharUserData;
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OnKeyFunc fKeyFunc;
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void* fKeyUserData;
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OnMouseFunc fMouseFunc;
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void* fMouseUserData;
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OnPaintFunc fPaintFunc;
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void* fPaintUserData;
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VulkanTestContext* fTestContext;
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};
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#endif
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