396fcdba14
Functions like GrMakeInfoFromTexture encouraged incorrect code to be written. Similarly, the ability to construct an info from any GrSurface was never going to be correct. Luckily, the only client of that had all of the correct parameters much higher on the stack (and dictated or replaced most of the properties of the returned info anyway). With this, I can finally remove the color space as an output of the pixel config -> color type conversion, which was never going to be correct. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2173513002 Review-Url: https://codereview.chromium.org/2173513002
180 lines
5.7 KiB
C++
180 lines
5.7 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrSurface_DEFINED
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#define GrSurface_DEFINED
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#include "GrTypes.h"
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#include "GrGpuResource.h"
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#include "SkImageInfo.h"
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#include "SkRect.h"
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class GrRenderTarget;
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class GrSurfacePriv;
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class GrTexture;
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class SK_API GrSurface : public GrGpuResource {
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public:
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/**
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* Retrieves the width of the surface.
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*/
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int width() const { return fDesc.fWidth; }
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/**
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* Retrieves the height of the surface.
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*/
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int height() const { return fDesc.fHeight; }
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/**
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* Helper that gets the width and height of the surface as a bounding rectangle.
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*/
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void getBoundsRect(SkRect* rect) const { rect->setWH(SkIntToScalar(this->width()),
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SkIntToScalar(this->height())); }
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GrSurfaceOrigin origin() const {
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SkASSERT(kTopLeft_GrSurfaceOrigin == fDesc.fOrigin || kBottomLeft_GrSurfaceOrigin == fDesc.fOrigin);
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return fDesc.fOrigin;
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}
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/**
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* Retrieves the pixel config specified when the surface was created.
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* For render targets this can be kUnknown_GrPixelConfig
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* if client asked us to render to a target that has a pixel
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* config that isn't equivalent with one of our configs.
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*/
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GrPixelConfig config() const { return fDesc.fConfig; }
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/**
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* Return the descriptor describing the surface
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*/
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const GrSurfaceDesc& desc() const { return fDesc; }
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/**
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* @return the texture associated with the surface, may be NULL.
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*/
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virtual GrTexture* asTexture() { return NULL; }
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virtual const GrTexture* asTexture() const { return NULL; }
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/**
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* @return the render target underlying this surface, may be NULL.
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*/
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virtual GrRenderTarget* asRenderTarget() { return NULL; }
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virtual const GrRenderTarget* asRenderTarget() const { return NULL; }
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/**
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* Reads a rectangle of pixels from the surface.
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* @param left left edge of the rectangle to read (inclusive)
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* @param top top edge of the rectangle to read (inclusive)
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* @param width width of rectangle to read in pixels.
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* @param height height of rectangle to read in pixels.
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* @param config the pixel config of the destination buffer
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* @param buffer memory to read the rectangle into.
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* @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
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* packed.
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* @param pixelOpsFlags See the GrContext::PixelOpsFlags enum.
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*
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* @return true if the read succeeded, false if not. The read can fail because of an unsupported
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* pixel config.
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*/
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bool readPixels(int left, int top, int width, int height,
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GrPixelConfig config,
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void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0);
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/**
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* Copy the src pixels [buffer, rowbytes, pixelconfig] into the surface at the specified
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* rectangle.
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* @param left left edge of the rectangle to write (inclusive)
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* @param top top edge of the rectangle to write (inclusive)
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* @param width width of rectangle to write in pixels.
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* @param height height of rectangle to write in pixels.
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* @param config the pixel config of the source buffer
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* @param buffer memory to read the rectangle from.
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* @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
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* packed.
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* @param pixelOpsFlags See the GrContext::PixelOpsFlags enum.
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*
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* @return true if the write succeeded, false if not. The write can fail because of an
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* unsupported pixel config.
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*/
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bool writePixels(int left, int top, int width, int height,
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GrPixelConfig config,
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const void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0);
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/**
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* After this returns any pending writes to the surface will be issued to the backend 3D API.
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*/
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void flushWrites();
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/**
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* After this returns any pending surface IO will be issued to the backend 3D API and
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* if the surface has MSAA it will be resolved.
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*/
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void prepareForExternalIO();
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/** Access methods that are only to be used within Skia code. */
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inline GrSurfacePriv surfacePriv();
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inline const GrSurfacePriv surfacePriv() const;
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typedef void* ReleaseCtx;
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typedef void (*ReleaseProc)(ReleaseCtx);
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void setRelease(ReleaseProc proc, ReleaseCtx ctx) {
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fReleaseProc = proc;
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fReleaseCtx = ctx;
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}
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static size_t WorseCaseSize(const GrSurfaceDesc& desc);
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protected:
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// Methods made available via GrSurfacePriv
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bool savePixels(const char* filename);
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bool hasPendingRead() const;
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bool hasPendingWrite() const;
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bool hasPendingIO() const;
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// Provides access to methods that should be public within Skia code.
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friend class GrSurfacePriv;
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GrSurface(GrGpu* gpu, const GrSurfaceDesc& desc)
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: INHERITED(gpu)
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, fDesc(desc)
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, fReleaseProc(NULL)
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, fReleaseCtx(NULL)
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{}
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~GrSurface() override {
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// check that invokeReleaseProc has been called (if needed)
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SkASSERT(NULL == fReleaseProc);
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}
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GrSurfaceDesc fDesc;
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void onRelease() override;
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void onAbandon() override;
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private:
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void invokeReleaseProc() {
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if (fReleaseProc) {
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fReleaseProc(fReleaseCtx);
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fReleaseProc = NULL;
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}
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}
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ReleaseProc fReleaseProc;
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ReleaseCtx fReleaseCtx;
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typedef GrGpuResource INHERITED;
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};
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#endif
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