skia2/dm/DMGpuGMTask.h
rmistry 05ead8afe5 Revert of Support using OpenGL ES context on desktop (https://codereview.chromium.org/319043005/)
Reason for revert:
Caused segmentation fault on many builders. Please see reverted CL's msg #21 for details.

Original issue's description:
> Support using OpenGL ES context on desktop
>
> Support using OpenGL ES context on desktop for unix and Android platforms. This
> is mainly useful in development.
>
> Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
> possible parameters for the flag are "gl" and "gles".
>
> Committed: https://skia.googlesource.com/skia/+/74fc727dc88ee24d89f88cb1709f963e9073aeb3

R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true

Author: rmistry@google.com

Review URL: https://codereview.chromium.org/351583002
2014-06-23 06:13:46 -07:00

43 lines
1.0 KiB
C++

#ifndef DMGpuGMTask_DEFINED
#define DMGpuGMTask_DEFINED
#include "DMExpectations.h"
#include "DMGpuSupport.h"
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// This is the main entry point for drawing GMs with the GPU.
namespace DM {
class GpuGMTask : public GpuTask {
public:
GpuGMTask(const char* config,
Reporter*,
TaskRunner*,
skiagm::GMRegistry::Factory,
const Expectations&,
GrContextFactory::GLContextType,
int sampleCount);
virtual void draw(GrContextFactory*) SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<skiagm::GM> fGM;
const SkString fName;
const Expectations& fExpectations;
const GrContextFactory::GLContextType fContextType;
const int fSampleCount;
};
} // namespace DM
#endif // DMGpuGMTask_DEFINED