05ead8afe5
Reason for revert: Caused segmentation fault on many builders. Please see reverted CL's msg #21 for details. Original issue's description: > Support using OpenGL ES context on desktop > > Support using OpenGL ES context on desktop for unix and Android platforms. This > is mainly useful in development. > > Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The > possible parameters for the flag are "gl" and "gles". > > Committed: https://skia.googlesource.com/skia/+/74fc727dc88ee24d89f88cb1709f963e9073aeb3 R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com, kkinnunen@nvidia.com TBR=bsalomon@google.com, kkinnunen@nvidia.com NOTREECHECKS=true NOTRY=true Author: rmistry@google.com Review URL: https://codereview.chromium.org/351583002
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#ifndef DMGpuGMTask_DEFINED
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#define DMGpuGMTask_DEFINED
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#include "DMExpectations.h"
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#include "DMGpuSupport.h"
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#include "DMReporter.h"
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#include "DMTask.h"
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#include "DMTaskRunner.h"
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#include "SkBitmap.h"
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#include "SkString.h"
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#include "SkTemplates.h"
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#include "gm.h"
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// This is the main entry point for drawing GMs with the GPU.
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namespace DM {
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class GpuGMTask : public GpuTask {
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public:
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GpuGMTask(const char* config,
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Reporter*,
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TaskRunner*,
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skiagm::GMRegistry::Factory,
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const Expectations&,
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GrContextFactory::GLContextType,
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int sampleCount);
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virtual void draw(GrContextFactory*) SK_OVERRIDE;
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virtual bool shouldSkip() const SK_OVERRIDE;
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virtual SkString name() const SK_OVERRIDE { return fName; }
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private:
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SkAutoTDelete<skiagm::GM> fGM;
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const SkString fName;
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const Expectations& fExpectations;
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const GrContextFactory::GLContextType fContextType;
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const int fSampleCount;
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};
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} // namespace DM
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#endif // DMGpuGMTask_DEFINED
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