skia2/include
Jim Van Verth 060d982036 Combine the ambient and spot alphas into the base color
for geometric shadows. 

This matches the analytic shadow approach better, and
is color space invariant.
Also includes cleanup in SampleAndroidShadows.

Bug: skia:6546
Change-Id: I7a7cd060420dae741f967334c8b19542a14f0bcf
Reviewed-on: https://skia-review.googlesource.com/15228
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-05-04 14:28:28 +00:00
..
android Let region decoders query the type and color space 2017-04-14 13:59:35 +00:00
c C API: document sk_matrix_t 2017-03-21 18:04:34 +00:00
codec Switch SkCodec to int for counts and indices 2017-04-17 17:38:35 +00:00
config Revert "Revert "SkUserConfig.h: remove out-of-date comment on SK_SFNTLY_SUBSETTER"" 2017-01-27 14:40:01 +00:00
core Reland "Add SkImage::makeColorSpace() with correct transfer fn behavior" 2017-05-04 13:22:39 +00:00
effects SkPictureImageFilter::onMakeColorSpace() 2017-04-15 12:15:36 +00:00
gpu Add GrGpuTextureProxyRef 2017-05-04 13:29:29 +00:00
pathops use reversePathTo in place of addPathReverse 2016-11-07 05:09:28 -08:00
ports SkFontMgr::matchFamily should not crash on nullptr. 2017-05-01 18:13:02 +00:00
private Combine the ambient and spot alphas into the base color 2017-05-04 14:28:28 +00:00
svg no need for SK_SUPPORT_LEGACY_CANVAS_IS_REFCNT anymore 2016-12-07 22:28:04 +00:00
utils Expose resetForNextPicture in SkNoDrawCanvas 2017-05-02 13:52:09 +00:00
views Mark overridden destructors with 'override' and remove 'virtual' 2017-03-22 16:06:18 +00:00