skia2/bench/PolyUtilsBench.cpp
Jim Van Verth 061cc21b61 Add more tests for PolyUtils
* Add fuzzer
* Add bench tests
* Add additional unit test
* Fix some bugs these exposed.

Bug: skia:
Change-Id: I6c587c92cb6cff32ab8300020b78f9f247d2bf64
Reviewed-on: https://skia-review.googlesource.com/139169
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-07-11 18:37:38 +00:00

131 lines
3.9 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkPolyUtils.h"
class PolyUtilsBench : public Benchmark {
// Evaluate SkTriangulateSimplePolygon's performance (via derived classes) on:
// a non-self-intersecting star, a circle of tiny line segments and a self-intersecting star
SkString fName;
public:
PolyUtilsBench() {}
virtual void appendName(SkString*) = 0;
virtual void makePoly(SkTDArray<SkPoint>* poly) = 0;
virtual int complexity() { return 0; }
protected:
const char* onGetName() override {
fName = "poly_utils_";
this->appendName(&fName);
return fName.c_str();
}
void onDraw(int loops, SkCanvas* canvas) override {
SkTDArray<SkPoint> poly;
this->makePoly(&poly);
SkAutoSTMalloc<64, uint16_t> indexMap(poly.count());
for (int i = 0; i < poly.count(); ++i) {
indexMap[i] = i;
}
SkTDArray<uint16_t> triangleIndices;
for (int i = 0; i < loops; i++) {
if (SkIsSimplePolygon(poly.begin(), poly.count())) {
SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
&triangleIndices);
}
}
}
private:
typedef Benchmark INHERITED;
};
class StarPolyUtilsBench : public PolyUtilsBench {
public:
StarPolyUtilsBench() {}
void appendName(SkString* name) override {
name->append("star");
}
void makePoly(SkTDArray<SkPoint>* poly) override {
// create non-intersecting star
const SkScalar c = SkIntToScalar(45);
const SkScalar r1 = SkIntToScalar(20);
const SkScalar r2 = SkIntToScalar(3);
const int n = 500;
SkScalar rad = 0;
const SkScalar drad = SK_ScalarPI / n;
for (int i = 0; i < n; i++) {
SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV);
*poly->push() = SkPoint::Make(c + cosV * r1, c + sinV * r1);
rad += drad;
sinV = SkScalarSinCos(rad, &cosV);
*poly->push() = SkPoint::Make(c + cosV * r2, c + sinV * r2);
rad += drad;
}
}
private:
typedef PolyUtilsBench INHERITED;
};
class CirclePolyUtilsBench : public PolyUtilsBench {
public:
CirclePolyUtilsBench() {}
void appendName(SkString* name) override {
name->append("circle");
}
void makePoly(SkTDArray<SkPoint>* poly) override {
// create circle with many vertices
const SkScalar c = SkIntToScalar(45);
const SkScalar r = SkIntToScalar(20);
const int n = 1000;
SkScalar rad = 0;
const SkScalar drad = 2 * SK_ScalarPI / n;
for (int i = 0; i < n; i++) {
SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV);
*poly->push() = SkPoint::Make(c + cosV * r, c + sinV * r);
rad += drad;
}
}
private:
typedef PolyUtilsBench INHERITED;
};
class IntersectingPolyUtilsBench : public PolyUtilsBench {
public:
IntersectingPolyUtilsBench() {}
void appendName(SkString* name) override {
name->append("intersecting");
}
void makePoly(SkTDArray<SkPoint>* poly) override {
// create self-intersecting star
const SkScalar c = SkIntToScalar(45);
const SkScalar r = SkIntToScalar(20);
const int n = 1000;
SkScalar rad = -SK_ScalarPI / 2;
const SkScalar drad = (n >> 1) * SK_ScalarPI * 2 / n;
*poly->push() = SkPoint::Make(c, c - r);
for (int i = 1; i < n; i++) {
rad += drad;
SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV);
*poly->push() = SkPoint::Make(c + cosV * r, c + sinV * r);
}
}
private:
typedef PolyUtilsBench INHERITED;
};
DEF_BENCH(return new StarPolyUtilsBench();)
DEF_BENCH(return new CirclePolyUtilsBench();)
DEF_BENCH(return new IntersectingPolyUtilsBench();)