061cc21b61
* Add fuzzer * Add bench tests * Add additional unit test * Fix some bugs these exposed. Bug: skia: Change-Id: I6c587c92cb6cff32ab8300020b78f9f247d2bf64 Reviewed-on: https://skia-review.googlesource.com/139169 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Kevin Lubick <kjlubick@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
131 lines
3.9 KiB
C++
131 lines
3.9 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "SkPolyUtils.h"
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class PolyUtilsBench : public Benchmark {
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// Evaluate SkTriangulateSimplePolygon's performance (via derived classes) on:
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// a non-self-intersecting star, a circle of tiny line segments and a self-intersecting star
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SkString fName;
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public:
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PolyUtilsBench() {}
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virtual void appendName(SkString*) = 0;
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virtual void makePoly(SkTDArray<SkPoint>* poly) = 0;
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virtual int complexity() { return 0; }
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protected:
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const char* onGetName() override {
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fName = "poly_utils_";
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this->appendName(&fName);
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return fName.c_str();
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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SkTDArray<SkPoint> poly;
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this->makePoly(&poly);
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SkAutoSTMalloc<64, uint16_t> indexMap(poly.count());
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for (int i = 0; i < poly.count(); ++i) {
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indexMap[i] = i;
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}
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SkTDArray<uint16_t> triangleIndices;
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for (int i = 0; i < loops; i++) {
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if (SkIsSimplePolygon(poly.begin(), poly.count())) {
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SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices);
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}
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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class StarPolyUtilsBench : public PolyUtilsBench {
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public:
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StarPolyUtilsBench() {}
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void appendName(SkString* name) override {
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name->append("star");
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}
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void makePoly(SkTDArray<SkPoint>* poly) override {
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// create non-intersecting star
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const SkScalar c = SkIntToScalar(45);
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const SkScalar r1 = SkIntToScalar(20);
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const SkScalar r2 = SkIntToScalar(3);
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const int n = 500;
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SkScalar rad = 0;
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const SkScalar drad = SK_ScalarPI / n;
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for (int i = 0; i < n; i++) {
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SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV);
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*poly->push() = SkPoint::Make(c + cosV * r1, c + sinV * r1);
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rad += drad;
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sinV = SkScalarSinCos(rad, &cosV);
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*poly->push() = SkPoint::Make(c + cosV * r2, c + sinV * r2);
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rad += drad;
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}
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}
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private:
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typedef PolyUtilsBench INHERITED;
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};
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class CirclePolyUtilsBench : public PolyUtilsBench {
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public:
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CirclePolyUtilsBench() {}
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void appendName(SkString* name) override {
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name->append("circle");
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}
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void makePoly(SkTDArray<SkPoint>* poly) override {
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// create circle with many vertices
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const SkScalar c = SkIntToScalar(45);
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const SkScalar r = SkIntToScalar(20);
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const int n = 1000;
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SkScalar rad = 0;
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const SkScalar drad = 2 * SK_ScalarPI / n;
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for (int i = 0; i < n; i++) {
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SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV);
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*poly->push() = SkPoint::Make(c + cosV * r, c + sinV * r);
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rad += drad;
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}
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}
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private:
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typedef PolyUtilsBench INHERITED;
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};
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class IntersectingPolyUtilsBench : public PolyUtilsBench {
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public:
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IntersectingPolyUtilsBench() {}
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void appendName(SkString* name) override {
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name->append("intersecting");
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}
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void makePoly(SkTDArray<SkPoint>* poly) override {
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// create self-intersecting star
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const SkScalar c = SkIntToScalar(45);
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const SkScalar r = SkIntToScalar(20);
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const int n = 1000;
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SkScalar rad = -SK_ScalarPI / 2;
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const SkScalar drad = (n >> 1) * SK_ScalarPI * 2 / n;
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*poly->push() = SkPoint::Make(c, c - r);
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for (int i = 1; i < n; i++) {
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rad += drad;
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SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV);
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*poly->push() = SkPoint::Make(c + cosV * r, c + sinV * r);
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}
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}
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private:
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typedef PolyUtilsBench INHERITED;
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};
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DEF_BENCH(return new StarPolyUtilsBench();)
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DEF_BENCH(return new CirclePolyUtilsBench();)
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DEF_BENCH(return new IntersectingPolyUtilsBench();)
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