062652067b
This op can be used to invoke a callback function and dump the log to disk when it is ready. SkRuntimeEffect doesn't have any other viable mechanisms for detecting that a paint has completed, AFAIK. We can wait for ~SkRTShader to occur, but there's no guarantee that this will happen quickly, and the SkPaint with the SkRTShader shader can be reused over and over again. Unlike other trace ops, this only needs a trace mask, not an execution mask (we are unconditionally done at the end of main). Change-Id: I6f7ee41f2005b65940d36dee892279d4f245509f Bug: skia:12708 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479876 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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.. | ||
blend | ||
errors | ||
folding | ||
glsl | ||
inliner | ||
intrinsics | ||
metal | ||
runtime | ||
runtime_errors | ||
shared | ||
spirv | ||
workarounds | ||
README.txt |
This directory contains skslc-compiled output from matching source files in the /resources/sksl/ directory.