skia2/tests/ProgramsTest.cpp
Ethan Nicholas 7c75226854 Renamed the various 'stage' shader functions to have the actual effect name
This is purely to make debugging easier, as the shaders now make more sense
to read.

Change-Id: Ie8e9b9d36112fda3ff997d088955de5a0e2c787a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281017
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-04-01 19:07:04 +00:00

431 lines
17 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test.
#include "include/core/SkTypes.h"
#include "include/private/SkChecksum.h"
#include "include/utils/SkRandom.h"
#include "src/gpu/GrAutoLocaleSetter.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrDrawOpTest.h"
#include "src/gpu/GrDrawingManager.h"
#include "src/gpu/GrPipeline.h"
#include "src/gpu/GrRenderTargetContextPriv.h"
#include "src/gpu/GrXferProcessor.h"
#include "src/gpu/effects/GrPorterDuffXferProcessor.h"
#include "src/gpu/effects/GrXfermodeFragmentProcessor.h"
#include "src/gpu/effects/generated/GrConfigConversionEffect.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/gpu/ops/GrDrawOp.h"
#include "tests/Test.h"
#include "tools/gpu/GrContextFactory.h"
#ifdef SK_GL
#include "src/gpu/gl/GrGLGpu.h"
#endif
/*
* A dummy processor which just tries to insert a massive key and verify that it can retrieve the
* whole thing correctly
*/
static const uint32_t kMaxKeySize = 1024;
class GLBigKeyProcessor : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
// pass through
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
if (args.fInputColor) {
fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, args.fInputColor);
} else {
fragBuilder->codeAppendf("%s = vec4(1.0);\n", args.fOutputColor);
}
}
static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
for (uint32_t i = 0; i < kMaxKeySize; i++) {
b->add32(i);
}
}
private:
typedef GrGLSLFragmentProcessor INHERITED;
};
class BigKeyProcessor : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> Make() {
return std::unique_ptr<GrFragmentProcessor>(new BigKeyProcessor);
}
const char* name() const override { return "Big_Ole_Key"; }
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
return new GLBigKeyProcessor;
}
std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(); }
private:
BigKeyProcessor() : INHERITED(kBigKeyProcessor_ClassID, kNone_OptimizationFlags) { }
virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const override {
GLBigKeyProcessor::GenKey(*this, caps, b);
}
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
typedef GrFragmentProcessor INHERITED;
};
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> BigKeyProcessor::TestCreate(GrProcessorTestData*) {
return BigKeyProcessor::Make();
}
#endif
//////////////////////////////////////////////////////////////////////////////
class BlockInputFragmentProcessor : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp) {
return std::unique_ptr<GrFragmentProcessor>(new BlockInputFragmentProcessor(std::move(fp)));
}
const char* name() const override { return "Block Input"; }
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLFP; }
std::unique_ptr<GrFragmentProcessor> clone() const override {
return Make(this->childProcessor(0).clone());
}
private:
class GLFP : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
SkString temp = this->invokeChild(0, args);
args.fFragBuilder->codeAppendf("%s = %s;", args.fOutputColor, temp.c_str());
}
private:
typedef GrGLSLFragmentProcessor INHERITED;
};
BlockInputFragmentProcessor(std::unique_ptr<GrFragmentProcessor> child)
: INHERITED(kBlockInputFragmentProcessor_ClassID, kNone_OptimizationFlags) {
this->registerChildProcessor(std::move(child));
}
void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {}
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
typedef GrFragmentProcessor INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
/*
* Begin test code
*/
static const int kRenderTargetHeight = 1;
static const int kRenderTargetWidth = 1;
static std::unique_ptr<GrRenderTargetContext> random_render_target_context(GrContext* context,
SkRandom* random,
const GrCaps* caps) {
GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin
: kBottomLeft_GrSurfaceOrigin;
GrColorType ct = GrColorType::kRGBA_8888;
const GrBackendFormat format = caps->getDefaultBackendFormat(ct, GrRenderable::kYes);
int sampleCnt = random->nextBool() ? caps->getRenderTargetSampleCount(2, format) : 1;
// Above could be 0 if msaa isn't supported.
sampleCnt = std::max(1, sampleCnt);
return GrRenderTargetContext::Make(
context, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact,
{kRenderTargetWidth, kRenderTargetHeight}, sampleCnt, GrMipMapped::kNo,
GrProtected::kNo, origin);
}
#if GR_TEST_UTILS
static void set_random_xpf(GrPaint* paint, GrProcessorTestData* d) {
paint->setXPFactory(GrXPFactoryTestFactory::Get(d));
}
static std::unique_ptr<GrFragmentProcessor> create_random_proc_tree(GrProcessorTestData* d,
int minLevels, int maxLevels) {
SkASSERT(1 <= minLevels);
SkASSERT(minLevels <= maxLevels);
// Return a leaf node if maxLevels is 1 or if we randomly chose to terminate.
// If returning a leaf node, make sure that it doesn't have children (e.g. another
// GrComposeEffect)
const float terminateProbability = 0.3f;
if (1 == minLevels) {
bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability);
if (terminate) {
std::unique_ptr<GrFragmentProcessor> fp;
while (true) {
fp = GrFragmentProcessorTestFactory::Make(d);
if (!fp) {
return nullptr;
}
if (0 == fp->numChildProcessors()) {
break;
}
}
return fp;
}
}
// If we didn't terminate, choose either the left or right subtree to fulfill
// the minLevels requirement of this tree; the other child can have as few levels as it wants.
// Also choose a random xfer mode.
if (minLevels > 1) {
--minLevels;
}
auto minLevelsChild = create_random_proc_tree(d, minLevels, maxLevels - 1);
std::unique_ptr<GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1, maxLevels - 1));
if (!minLevelsChild || !otherChild) {
return nullptr;
}
SkBlendMode mode = static_cast<SkBlendMode>(d->fRandom->nextRangeU(0,
(int)SkBlendMode::kLastMode));
std::unique_ptr<GrFragmentProcessor> fp;
if (d->fRandom->nextF() < 0.5f) {
fp = GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(minLevelsChild),
std::move(otherChild), mode);
SkASSERT(fp);
} else {
fp = GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(otherChild),
std::move(minLevelsChild), mode);
SkASSERT(fp);
}
return fp;
}
static void set_random_color_coverage_stages(GrPaint* paint,
GrProcessorTestData* d,
int maxStages,
int maxTreeLevels) {
// Randomly choose to either create a linear pipeline of procs or create one proc tree
const float procTreeProbability = 0.5f;
if (d->fRandom->nextF() < procTreeProbability) {
std::unique_ptr<GrFragmentProcessor> fp(create_random_proc_tree(d, 2, maxTreeLevels));
if (fp) {
paint->addColorFragmentProcessor(std::move(fp));
}
} else {
int numProcs = d->fRandom->nextULessThan(maxStages + 1);
int numColorProcs = d->fRandom->nextULessThan(numProcs + 1);
for (int s = 0; s < numProcs; ++s) {
std::unique_ptr<GrFragmentProcessor> fp(GrFragmentProcessorTestFactory::Make(d));
if (!fp) {
continue;
}
// finally add the stage to the correct pipeline in the drawstate
if (s < numColorProcs) {
paint->addColorFragmentProcessor(std::move(fp));
} else {
paint->addCoverageFragmentProcessor(std::move(fp));
}
}
}
}
#endif
#if !GR_TEST_UTILS
bool GrDrawingManager::ProgramUnitTest(GrContext*, int) { return true; }
#else
bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages, int maxLevels) {
GrDrawingManager* drawingManager = context->priv().drawingManager();
GrProxyProvider* proxyProvider = context->priv().proxyProvider();
GrProcessorTestData::ViewInfo views[2];
// setup dummy textures
GrMipMapped mipMapped = GrMipMapped(context->priv().caps()->mipMapSupport());
{
static constexpr SkISize kDummyDims = {34, 18};
const GrBackendFormat format =
context->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888,
GrRenderable::kYes);
auto proxy = proxyProvider->createProxy(format, kDummyDims, GrRenderable::kYes, 1,
mipMapped, SkBackingFit::kExact, SkBudgeted::kNo,
GrProtected::kNo, GrInternalSurfaceFlags::kNone);
GrSwizzle swizzle = context->priv().caps()->getReadSwizzle(format, GrColorType::kRGBA_8888);
views[0] = {{std::move(proxy), kBottomLeft_GrSurfaceOrigin, swizzle},
GrColorType::kRGBA_8888, kPremul_SkAlphaType};
}
{
static constexpr SkISize kDummyDims = {16, 22};
const GrBackendFormat format =
context->priv().caps()->getDefaultBackendFormat(GrColorType::kAlpha_8,
GrRenderable::kNo);
auto proxy = proxyProvider->createProxy(format, kDummyDims, GrRenderable::kNo, 1, mipMapped,
SkBackingFit::kExact, SkBudgeted::kNo,
GrProtected::kNo, GrInternalSurfaceFlags::kNone);
GrSwizzle swizzle = context->priv().caps()->getReadSwizzle(format, GrColorType::kAlpha_8);
views[1] = {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle},
GrColorType::kAlpha_8, kPremul_SkAlphaType};
}
if (!std::get<0>(views[0]) || !std::get<0>(views[1])) {
SkDebugf("Could not allocate dummy textures");
return false;
}
SkRandom random;
static const int NUM_TESTS = 1024;
for (int t = 0; t < NUM_TESTS; t++) {
// setup random render target(can fail)
auto renderTargetContext =
random_render_target_context(context, &random, context->priv().caps());
if (!renderTargetContext) {
SkDebugf("Could not allocate renderTargetContext");
return false;
}
GrPaint paint;
GrProcessorTestData ptd(&random, context, 2, views);
set_random_color_coverage_stages(&paint, &ptd, maxStages, maxLevels);
set_random_xpf(&paint, &ptd);
GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint));
}
// Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes)
drawingManager->flush(nullptr, 0, SkSurface::BackendSurfaceAccess::kNoAccess, GrFlushInfo(),
GrPrepareForExternalIORequests());
// Validate that GrFPs work correctly without an input.
auto renderTargetContext = GrRenderTargetContext::Make(
context, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact,
{kRenderTargetWidth, kRenderTargetHeight});
if (!renderTargetContext) {
SkDebugf("Could not allocate a renderTargetContext");
return false;
}
int fpFactoryCnt = GrFragmentProcessorTestFactory::Count();
for (int i = 0; i < fpFactoryCnt; ++i) {
// Since FP factories internally randomize, call each 10 times.
for (int j = 0; j < 10; ++j) {
GrProcessorTestData ptd(&random, context, 2, views);
GrPaint paint;
paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
auto fp = GrFragmentProcessorTestFactory::MakeIdx(i, &ptd);
auto blockFP = BlockInputFragmentProcessor::Make(std::move(fp));
paint.addColorFragmentProcessor(std::move(blockFP));
GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint));
drawingManager->flush(nullptr, 0, SkSurface::BackendSurfaceAccess::kNoAccess,
GrFlushInfo(), GrPrepareForExternalIORequests());
}
}
return true;
}
#endif
static int get_programs_max_stages(const sk_gpu_test::ContextInfo& ctxInfo) {
int maxStages = 6;
#ifdef SK_GL
GrContext* context = ctxInfo.grContext();
if (skiatest::IsGLContextType(ctxInfo.type())) {
GrGLGpu* gpu = static_cast<GrGLGpu*>(context->priv().getGpu());
if (kGLES_GrGLStandard == gpu->glStandard()) {
// We've had issues with driver crashes and HW limits being exceeded with many effects on
// Android devices. We have passes on ARM devices with the default number of stages.
// TODO When we run ES 3.00 GLSL in more places, test again
#ifdef SK_BUILD_FOR_ANDROID
if (kARM_GrGLVendor != gpu->ctxInfo().vendor()) {
maxStages = 1;
}
#endif
// On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
#ifdef SK_BUILD_FOR_IOS
maxStages = 3;
#endif
}
if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType ||
ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) {
// On Angle D3D we will hit a limit of out variables if we use too many stages.
maxStages = 3;
}
}
#endif
return maxStages;
}
static int get_programs_max_levels(const sk_gpu_test::ContextInfo& ctxInfo) {
// A full tree with 5 levels (31 nodes) may cause a program that exceeds shader limits
// (e.g. uniform or varying limits); maxTreeLevels should be a number from 1 to 4 inclusive.
int maxTreeLevels = 4;
if (skiatest::IsGLContextType(ctxInfo.type())) {
// On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
#ifdef SK_BUILD_FOR_IOS
maxTreeLevels = 2;
#endif
#ifdef SK_BUILD_FOR_ANDROID
GrGLGpu* gpu = static_cast<GrGLGpu*>(ctxInfo.grContext()->priv().getGpu());
// Tecno Spark 3 Pro with Power VR Rogue GE8300 will fail shader compiles with
// no message if the shader is particularly long.
if (gpu->ctxInfo().vendor() == kImagination_GrGLVendor) {
maxTreeLevels = 3;
}
#endif
if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType ||
ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) {
// On Angle D3D we will hit a limit of out variables if we use too many stages.
maxTreeLevels = 2;
}
}
return maxTreeLevels;
}
static void test_programs(skiatest::Reporter* reporter, const sk_gpu_test::ContextInfo& ctxInfo) {
int maxStages = get_programs_max_stages(ctxInfo);
if (maxStages == 0) {
return;
}
int maxLevels = get_programs_max_levels(ctxInfo);
if (maxLevels == 0) {
return;
}
REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(ctxInfo.grContext(), maxStages,
maxLevels));
}
DEF_GPUTEST(Programs, reporter, options) {
// Set a locale that would cause shader compilation to fail because of , as decimal separator.
// skbug 3330
#ifdef SK_BUILD_FOR_WIN
GrAutoLocaleSetter als("sv-SE");
#else
GrAutoLocaleSetter als("sv_SE.UTF-8");
#endif
// We suppress prints to avoid spew
GrContextOptions opts = options;
opts.fSuppressPrints = true;
sk_gpu_test::GrContextFactory debugFactory(opts);
skiatest::RunWithGPUTestContexts(test_programs, &skiatest::IsRenderingGLOrMetalContextType,
reporter, opts);
}