skia2/bench/PathIterBench.cpp
Mike Reed 8f3bd77699 make pathiter bench a little more realistic
Touch the memory that the iterator returns, so we're (slightly) more
sure the compiler isn't eliding code we want to be timing.

Change-Id: I62eb36759413d83fb18f4a6e0bf23d4d98f11999
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235860
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-08-20 18:19:55 +00:00

128 lines
3.5 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkShader.h"
#include "include/core/SkString.h"
#include "include/utils/SkRandom.h"
#include "src/core/SkPathPriv.h"
enum class PathIterType {
kIter,
kRaw,
kEdge,
};
const char* gPathIterNames[] = {
"iter", "raw", "edge"
};
static int rand_pts(SkRandom& rand, SkPoint pts[4]) {
int n = rand.nextU() & 3;
n += 1;
for (int i = 0; i < n; ++i) {
pts[i].fX = rand.nextSScalar1();
pts[i].fY = rand.nextSScalar1();
}
return n;
}
class PathIterBench : public Benchmark {
SkString fName;
SkPath fPath;
PathIterType fType;
int fVerbInc = 0;
SkScalar fXInc = 0, fYInc = 0;
public:
PathIterBench(PathIterType t) : fType(t) {
fName.printf("pathiter_%s", gPathIterNames[static_cast<unsigned>(t)]);
SkRandom rand;
for (int i = 0; i < 1000; ++i) {
SkPoint pts[4];
int n = rand_pts(rand, pts);
switch (n) {
case 1:
fPath.moveTo(pts[0]);
break;
case 2:
fPath.lineTo(pts[1]);
break;
case 3:
fPath.quadTo(pts[1], pts[2]);
break;
case 4:
fPath.cubicTo(pts[1], pts[2], pts[3]);
break;
}
}
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
protected:
const char* onGetName() override {
return fName.c_str();
}
void onDraw(int loops, SkCanvas*) override {
// Need to do *something* with the results, so the compile doesn't elide
// away the code we want to time.
auto handle = [this](int verb, const SkPoint pts[]) {
fVerbInc += verb;
fXInc += pts[0].fX;
fYInc += pts[0].fY;
};
SkPath::Verb verb;
SkPoint pts[4];
switch (fType) {
case PathIterType::kIter:
for (int i = 0; i < loops; ++i) {
SkPath::Iter iter(fPath, true);
while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
handle(verb, pts);
}
}
break;
case PathIterType::kRaw:
for (int i = 0; i < loops; ++i) {
SkPath::RawIter iter(fPath);
while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
handle(verb, pts);
}
}
break;
case PathIterType::kEdge:
for (int i = 0; i < loops; ++i) {
SkPathEdgeIter iter(fPath);
while (auto r = iter.next()) {
handle((int)r.fEdge, r.fPts);
}
}
break;
}
}
private:
typedef Benchmark INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
DEF_BENCH( return new PathIterBench(PathIterType::kIter); )
DEF_BENCH( return new PathIterBench(PathIterType::kRaw); )
DEF_BENCH( return new PathIterBench(PathIterType::kEdge); )