52337de95c
PS2 adds a rewrite for Skia #include <...> to #include "...", letting them be otherwise rewritten and sorted too. (We do need one exception for the Vulkan headers, which will otherwise be rewritten to always point to our own.) I don't think it's particularly important to favor "" or <>, but picking one keeps things consistent. PS3 adds a missing SkMutex.h include. PS4 fixes a terrible readability problem. Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742 Commit-Queue: Mike Klein <mtklein@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: Mike Klein <mtklein@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
251 lines
6.9 KiB
C++
251 lines
6.9 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "dawn/dawncpp.h"
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#include "dawn_native/DawnNative.h"
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#include "tools/gpu/dawn/DawnTestContext.h"
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#ifdef SK_BUILD_FOR_UNIX
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#include "GL/glx.h"
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#endif
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#ifdef SK_BUILD_FOR_WIN
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#include <windows.h>
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#endif
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#define USE_OPENGL_BACKEND 0
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#ifdef SK_DAWN
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#include "dawn/dawn.h"
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#include "include/gpu/GrContext.h"
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#include "tools/AutoreleasePool.h"
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#if USE_OPENGL_BACKEND
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#include "dawn_native/OpenGLBackend.h"
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#endif
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#if defined(SK_BUILD_FOR_MAC) && USE_OPENGL_BACKEND
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#include <dlfcn.h>
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static void* getProcAddressMacOS(const char* procName) {
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return dlsym(RTLD_DEFAULT, procName);
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}
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#endif
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namespace {
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#ifdef SK_BUILD_FOR_WIN
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class ProcGetter {
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public:
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typedef void(*Proc)();
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ProcGetter()
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: fModule(LoadLibraryA("opengl32.dll")) {
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SkASSERT(!fInstance);
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fInstance = this;
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}
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~ProcGetter() {
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if (fModule) {
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FreeLibrary(fModule);
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}
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fInstance = nullptr;
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}
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static void* getProcAddress(const char* name) {
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return fInstance->getProc(name);
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}
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private:
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Proc getProc(const char* name) {
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PROC proc;
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if (proc = GetProcAddress(fModule, name)) {
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return (Proc) proc;
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}
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if (proc = wglGetProcAddress(name)) {
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return (Proc) proc;
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}
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return nullptr;
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}
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HMODULE fModule;
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static ProcGetter* fInstance;
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};
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ProcGetter* ProcGetter::fInstance;
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#endif
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class DawnFence {
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public:
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DawnFence(const dawn::Device& device, const dawn::Buffer& buffer)
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: fDevice(device), fBuffer(buffer), fCalled(false) {
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fBuffer.MapReadAsync(callback, this);
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}
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bool wait() {
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while (!fCalled) {
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fDevice.Tick();
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}
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return true;
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}
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~DawnFence() {
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}
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static void callback(DawnBufferMapAsyncStatus status, const void* data, uint64_t dataLength,
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void* userData) {
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DawnFence* fence = static_cast<DawnFence*>(userData);
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fence->fCalled = true;
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}
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dawn::Buffer buffer() { return fBuffer; }
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private:
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dawn::Device fDevice;
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dawn::Buffer fBuffer;
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bool fCalled;
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};
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/**
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* Implements sk_gpu_test::FenceSync for Dawn.
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*/
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class DawnFenceSync : public sk_gpu_test::FenceSync {
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public:
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DawnFenceSync(dawn::Device device) : fDevice(device) {
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}
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~DawnFenceSync() override {
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}
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sk_gpu_test::PlatformFence SK_WARN_UNUSED_RESULT insertFence() const override {
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dawn::Buffer buffer;
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if (fBuffers.empty()) {
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dawn::BufferDescriptor desc;
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desc.usage = dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::CopyDst;
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desc.size = 1;
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buffer = fDevice.CreateBuffer(&desc);
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} else {
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buffer = fBuffers.back();
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fBuffers.pop_back();
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}
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DawnFence* fence = new DawnFence(fDevice, buffer);
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return reinterpret_cast<sk_gpu_test::PlatformFence>(fence);
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}
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bool waitFence(sk_gpu_test::PlatformFence opaqueFence) const override {
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fAutoreleasePool.drain();
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DawnFence* fence = reinterpret_cast<DawnFence*>(opaqueFence);
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return fence->wait();
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}
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void deleteFence(sk_gpu_test::PlatformFence opaqueFence) const override {
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DawnFence* fence = reinterpret_cast<DawnFence*>(opaqueFence);
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fBuffers.push_back(fence->buffer());
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delete fence;
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}
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private:
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dawn::Device fDevice;
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mutable std::vector<dawn::Buffer> fBuffers;
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mutable AutoreleasePool fAutoreleasePool;
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typedef sk_gpu_test::FenceSync INHERITED;
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};
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class DawnTestContextImpl : public sk_gpu_test::DawnTestContext {
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public:
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static dawn::Device createDevice(const dawn_native::Instance& instance,
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dawn_native::BackendType type) {
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DawnProcTable backendProcs = dawn_native::GetProcs();
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dawnSetProcs(&backendProcs);
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std::vector<dawn_native::Adapter> adapters = instance.GetAdapters();
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for (dawn_native::Adapter adapter : adapters) {
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if (adapter.GetBackendType() == type) {
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return adapter.CreateDevice();
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}
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}
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return nullptr;
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}
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static DawnTestContext* Create(DawnTestContext* sharedContext) {
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std::unique_ptr<dawn_native::Instance> instance = std::make_unique<dawn_native::Instance>();
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dawn::Device device;
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if (sharedContext) {
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device = sharedContext->getDevice();
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} else {
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dawn_native::BackendType type;
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#if USE_OPENGL_BACKEND
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dawn_native::opengl::AdapterDiscoveryOptions adapterOptions;
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adapterOptions.getProc = reinterpret_cast<void*(*)(const char*)>(
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#if defined(SK_BUILD_FOR_UNIX)
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glXGetProcAddress
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#elif defined(SK_BUILD_FOR_MAC)
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getProcAddressMacOS
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#elif defined(SK_BUILD_FOR_WIN)
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ProcGetter::getProcAddress
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#endif
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);
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instance->DiscoverAdapters(&adapterOptions);
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type = dawn_native::BackendType::OpenGL;
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#else
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instance->DiscoverDefaultAdapters();
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#if defined(SK_BUILD_FOR_MAC)
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type = dawn_native::BackendType::Metal;
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#elif defined(SK_BUILD_FOR_WIN)
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type = dawn_native::BackendType::D3D12;
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#elif defined(SK_BUILD_FOR_UNIX)
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type = dawn_native::BackendType::Vulkan;
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#endif
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#endif
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device = createDevice(*instance, type);
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}
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if (!device) {
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return nullptr;
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}
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return new DawnTestContextImpl(std::move(instance), device);
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}
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~DawnTestContextImpl() override { this->teardown(); }
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void testAbandon() override {}
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// There is really nothing to here since we don't own any unqueued command buffers here.
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void submit() override {}
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void finish() override {}
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sk_sp<GrContext> makeGrContext(const GrContextOptions& options) override {
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return GrContext::MakeDawn(fDevice, options);
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}
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protected:
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void teardown() override {
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INHERITED::teardown();
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}
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private:
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DawnTestContextImpl(std::unique_ptr<dawn_native::Instance> instance,
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const dawn::Device& device)
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: DawnTestContext(device)
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, fInstance(std::move(instance)) {
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fFenceSync.reset(new DawnFenceSync(fDevice));
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}
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void onPlatformMakeCurrent() const override {}
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std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
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void onPlatformSwapBuffers() const override {}
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std::unique_ptr<dawn_native::Instance> fInstance;
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typedef sk_gpu_test::DawnTestContext INHERITED;
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};
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} // anonymous namespace
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namespace sk_gpu_test {
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DawnTestContext* CreatePlatformDawnTestContext(DawnTestContext* sharedContext) {
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return DawnTestContextImpl::Create(sharedContext);
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}
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} // namespace sk_gpu_test
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#endif
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