skia2/include/effects/SkTransparentShader.h
djsollen@google.com 54924243c1 Cleanup code related to SkFlattenable::flatten()
The following changes were made by this CL:

1. Make flatten() a protected method as callers should use
   SkFlattenableWriteBuffer to flatten an object
2. Make flatten a const method (including subclasses)
3. Mark subclass implementation of flatten with SK_OVERRIDE
4. Ensure overridden flatten impls call their parent
5. Remove no-op implementations of flatten from subclasses

Additionally, if necessary the unflattening constructor was
also moved to the protected section of the subclasses
header if it was not already there.

git-svn-id: http://skia.googlecode.com/svn/trunk@3540 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-03-29 15:18:04 +00:00

40 lines
1.0 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTransparentShader_DEFINED
#define SkTransparentShader_DEFINED
#include "SkShader.h"
class SkTransparentShader : public SkShader {
public:
SkTransparentShader() {}
virtual uint32_t getFlags() SK_OVERRIDE;
virtual bool setContext( const SkBitmap& device,
const SkPaint& paint,
const SkMatrix& matrix) SK_OVERRIDE;
virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader)
private:
// these are a cache from the call to setContext()
const SkBitmap* fDevice;
uint8_t fAlpha;
SkTransparentShader(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {}
typedef SkShader INHERITED;
};
#endif