skia2/tests/sksl/shared/golden/TextureSharpen.glsl
John Stiles ab4ab20fcf Migrate most SkSL tests currently in /glsl/ to /shared/.
These tests will also be used for Metal and SPIR-V testing. A small
handful of GLSL-specific stragglers (#version-specific or type-precision
related) will remain in /glsl/.

Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff
Bug: skia:10649
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 17:13:53 +00:00

12 lines
309 B
GLSL

out vec4 sk_FragColor;
uniform sampler1D one;
uniform sampler2D two;
void main() {
vec4 a = texture(one, 0.0, -0.5);
vec4 b = texture(two, vec2(0.0), -0.5);
vec4 c = textureProj(one, vec2(0.0), -0.5);
vec4 d = textureProj(two, vec3(0.0), -0.5);
sk_FragColor = vec4(a.x, b.x, c.x, d.x);
}