ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
12 lines
309 B
GLSL
12 lines
309 B
GLSL
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out vec4 sk_FragColor;
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uniform sampler1D one;
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uniform sampler2D two;
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void main() {
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vec4 a = texture(one, 0.0, -0.5);
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vec4 b = texture(two, vec2(0.0), -0.5);
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vec4 c = textureProj(one, vec2(0.0), -0.5);
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vec4 d = textureProj(two, vec3(0.0), -0.5);
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sk_FragColor = vec4(a.x, b.x, c.x, d.x);
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}
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