skia2/example/BUILD.bazel
Kevin Lubick 6e63f4925e [bazel] Use font manager in HelloWorld.
This documents the various factory settings (I kept getting
confused as to what each was doing).

Additionally, this makes setting the factory flag bring in
the dependent code as well (like our current GN rules do).

Change-Id: I93437651b078baac04433c14c573a95982b7bc15
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493396
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-01-11 16:22:52 +00:00

66 lines
1.9 KiB
Python

load("//bazel:macros.bzl", "generated_cc_atom")
load("//bazel:cc_binary_with_flags.bzl", "cc_binary_with_flags")
cc_binary_with_flags(
name = "hello_world",
srcs = [
"//example:HelloWorld_src",
],
linkopts = [
"-lX11",
"-lxcb",
"-lXau",
"-lXdmcp",
"-lGL",
],
# These flags are defined in //bazel/common_config_settings/BUILD.bazel
set_flags = {
# Use the GL backend with the normal GL standard (as opposed to WebGL or GLES)
"gpu_backend": [
"gl_backend",
],
"with_gl_standard": [
"gl_standard",
],
# Load fonts from the standard system directory (e.g. "/usr/share/fonts/")
# as defined in //src/ports/SkFontMgr_custom_directory_factory.cpp
"fontmgr_factory": [
"custom_directory_fontmgr_factory",
],
},
deps = [
"//:skia_core",
"//src/utils:json_srcs",
"//tools/sk_app",
],
)
# Everything below this line is autogenerated by gazelle using the C++ plugin built here:
# https://github.com/google/skia-buildbot/tree/main/bazel/gazelle/cpp
# These can be regenerated (if needed) by navigating to //bazel and running `make generate`
# =========================================================================================
generated_cc_atom(
name = "HelloWorld_hdr",
hdrs = ["HelloWorld.h"],
visibility = ["//:__subpackages__"],
deps = [
"//tools/sk_app:Application_hdr",
"//tools/sk_app:Window_hdr",
],
)
generated_cc_atom(
name = "HelloWorld_src",
srcs = ["HelloWorld.cpp"],
visibility = ["//:__subpackages__"],
deps = [
":HelloWorld_hdr",
"//include/core:SkCanvas_hdr",
"//include/core:SkFont_hdr",
"//include/core:SkGraphics_hdr",
"//include/core:SkSurface_hdr",
"//include/effects:SkGradientShader_hdr",
],
)