e96c19e902
A GLSL function like: void fn(int x[1][2][3]) {...} Will emit SkSL with the array dimensions in reverse order: void fn(int x[3][2][1]) {...} Trying to invoke the function will fail because it expects a reverse- dimensioned array. Change-Id: I24431aabd2f6111b5493f63f0a85f9c78514d522 Bug: skia:10924 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333317 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
25 lines
365 B
Plaintext
25 lines
365 B
Plaintext
float arr(float v[2][3]) {
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return v[0][0] * v[1][2];
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}
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float foo(float v[2]) {
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return v[0] * v[1];
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}
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void bar(inout float x) {
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float y[2], z;
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y[0] = x;
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y[1] = x * 2;
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z = foo(y);
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float a[2][3];
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a[0][0] = 123;
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a[1][2] = 456;
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x = z + arr(a);
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}
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void main() {
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float x = 10;
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bar(x);
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sk_FragColor = half4(half(x));
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}
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