skia2/include/core/SkDraw.h
reed@android.com f2b98d67dc merge with changes for GPU backend
git-svn-id: http://skia.googlecode.com/svn/trunk@637 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-20 18:26:13 +00:00

131 lines
4.7 KiB
C++

/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkDraw_DEFINED
#define SkDraw_DEFINED
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkMask.h"
#include "SkMatrix.h"
#include "SkPaint.h"
#include "SkRect.h"
#include "SkAutoKern.h"
class SkBounder;
class SkDevice;
class SkPath;
class SkRegion;
struct SkDrawProcs;
class SkDraw {
public:
SkDraw();
SkDraw(const SkDraw& src);
void drawPaint(const SkPaint&) const;
void drawPoints(SkCanvas::PointMode, size_t count, const SkPoint[],
const SkPaint&, bool forceUseDevice = false) const;
void drawRect(const SkRect&, const SkPaint&) const;
/* To save on mallocs, we allow a flag that tells us that srcPath is
mutable, so that we don't have to make copies of it as we transform it.
*/
void drawPath(const SkPath& srcPath, const SkPaint&,
const SkMatrix* prePathMatrix, bool pathIsMutable) const;
void drawBitmap(const SkBitmap&, const SkMatrix&, const SkPaint&) const;
void drawSprite(const SkBitmap&, int x, int y, const SkPaint&) const;
void drawText(const char text[], size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint) const;
void drawPosText(const char text[], size_t byteLength,
const SkScalar pos[], SkScalar constY,
int scalarsPerPosition, const SkPaint& paint) const;
void drawTextOnPath(const char text[], size_t byteLength,
const SkPath&, const SkMatrix*, const SkPaint&) const;
void drawVertices(SkCanvas::VertexMode mode, int count,
const SkPoint vertices[], const SkPoint textures[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int ptCount,
const SkPaint& paint) const;
void drawPath(const SkPath& src, const SkPaint& paint) const {
this->drawPath(src, paint, NULL, false);
}
/** Helper function that creates a mask from a path and an optional maskfilter.
Note however, that the resulting mask will not have been actually filtered,
that must be done afterwards (by calling filterMask). The maskfilter is provided
solely to assist in computing the mask's bounds (if the mode requests that).
*/
static bool DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
SkMaskFilter* filter, const SkMatrix* filterMatrix,
SkMask* mask, SkMask::CreateMode mode);
private:
void drawText_asPaths(const char text[], size_t byteLength,
SkScalar x, SkScalar y, const SkPaint&) const;
void drawDevMask(const SkMask& mask, const SkPaint&) const;
void drawBitmapAsMask(const SkBitmap&, const SkPaint&) const;
public:
const SkBitmap* fBitmap; // required
const SkMatrix* fMatrix; // required
const SkRegion* fClip; // required
SkDevice* fDevice; // optional
SkBounder* fBounder; // optional
SkDrawProcs* fProcs; // optional
const SkMatrix* fMVMatrix; // optional
const SkMatrix* fExtMatrix; // optional
#ifdef SK_DEBUG
void validate() const;
#else
void validate() const {}
#endif
};
class SkGlyphCache;
class SkTextToPathIter {
public:
SkTextToPathIter(const char text[], size_t length, const SkPaint&,
bool applyStrokeAndPathEffects, bool forceLinearTextOn);
~SkTextToPathIter();
const SkPaint& getPaint() const { return fPaint; }
SkScalar getPathScale() const { return fScale; }
const SkPath* next(SkScalar* xpos); //!< returns nil when there are no more paths
private:
SkGlyphCache* fCache;
SkPaint fPaint;
SkScalar fScale;
SkFixed fPrevAdvance;
const char* fText;
const char* fStop;
SkMeasureCacheProc fGlyphCacheProc;
const SkPath* fPath; // returned in next
SkScalar fXPos; // accumulated xpos, returned in next
SkAutoKern fAutoKern;
};
#endif