skia2/tools/VisualBench
2016-03-31 10:59:06 -07:00
..
TimingStateMachine.cpp Make visualbench timing continuous for no-reset mode 2015-11-13 08:42:06 -08:00
TimingStateMachine.h Make visualbench timing continuous for no-reset mode 2015-11-13 08:42:06 -08:00
VisualBench.cpp rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContext 2016-03-31 10:59:06 -07:00
VisualBench.h rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContext 2016-03-31 10:59:06 -07:00
VisualBenchmarkStream.cpp move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR 2016-03-25 09:08:00 -07:00
VisualBenchmarkStream.h return pictures as sk_sp 2016-03-18 07:25:55 -07:00
VisualDebugModule.cpp Create a skeleton VisualDebugModule 2015-12-04 09:02:34 -08:00
VisualDebugModule.h Create a skeleton VisualDebugModule 2015-12-04 09:02:34 -08:00
VisualFlags.cpp Add offscreen mode to visualbench 2015-11-24 09:20:24 -08:00
VisualFlags.h Add offscreen mode to visualbench 2015-11-24 09:20:24 -08:00
VisualInteractiveModule.cpp Style bikeshed - remove extraneous whitespace 2016-03-29 09:03:53 -07:00
VisualInteractiveModule.h Create VisualStreamTimingModule 2015-10-14 07:49:28 -07:00
VisualLightweightBenchModule.cpp Remove unused tools and unused includes of SkImageDecoder 2016-03-03 08:38:26 -08:00
VisualLightweightBenchModule.h Create VisualStreamTimingModule 2015-10-14 07:49:28 -07:00
VisualModule.h Add viewer mode to VisualBench. 2015-09-15 07:40:56 -07:00
VisualSKPBench.cpp Optimize visualbench offscreen blits 2015-11-24 08:54:30 -08:00
VisualSKPBench.h Optimize visualbench offscreen blits 2015-11-24 08:54:30 -08:00
VisualStreamTimingModule.cpp rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContext 2016-03-31 10:59:06 -07:00
VisualStreamTimingModule.h Add visualbench option to not reset between samples 2015-11-13 08:28:49 -08:00
WrappedBenchmark.h switch surface to sk_sp 2016-03-23 18:59:25 -07:00